case3修改

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2025-11-27 16:23:06 +08:00
parent fa4d844d13
commit 44b3a16800
11 changed files with 47 additions and 24 deletions

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@@ -59,7 +59,9 @@ head:
- 安装 `Input System``Cinemachine`
<img src="/image/studycase1/安装俩个包.png" data-fancybox="gallery"/>
<img src="/image/studycase1/安装俩个包.png" data-fancybox="gallery"/>
> 提示:安装 Input System 后Unity 会提示重启并切换至新输入系统,务必确认。
- 导入示例
@@ -73,11 +75,21 @@ head:
<img src="/image/studycase1/从示例项目导入模型到场景.png" data-fancybox="gallery"/>
> 提示:安装 Input System 后Unity 会提示重启并切换至新输入系统,务必确认。
- 模型目前是紫色的,材质需要进行修改,搜索所有材质
<img src="/image/studycase1/搜索所有材质.png" data-fancybox="gallery"/>
- 依次点击切换到URP
<img src="/image/studycase1/切换到URP.png" data-fancybox="gallery"/>
- 点击确定,等待完成
<img src="/image/studycase1/点击确定.png" data-fancybox="gallery"/>
## 5.勇者行迹录-章节任务
### 添加虚拟相机根节点
- 为相机添加 `CinemachineBrain`作为根节点以便统一控制
- 在主相机`Main Camera`添加 `CinemachineBrain`作为根节点以便统一控制
<img src="/image/studycase1/添加虚拟相机根节点.png" data-fancybox="gallery"/>
@@ -97,18 +109,23 @@ head:
<img src="/image/studycase1/配置虚拟相机.png" data-fancybox="gallery"/>
### 创建 InputActions
- 创建`Resources`文件夹,右键 `Create > Input Actions`,,命名为 `PlayerInputActions`
- 创建`Resources`文件夹,右键 `Create > Input Actions`,命名为 `PlayerInputActions`
<img src="/image/studycase1/创建InputActions.png" data-fancybox="gallery"/>
<img src="/image/studycase1/创建InputActions.png" data-fancybox="gallery"/>
<img src="/image/studycase1/命名为PlayerInputActions.png" data-fancybox="gallery"/>
- 创建 `Player` Action Map添加 `Move`Vector2`Jump`Button
<img src="/image/studycase1/创建playerinputactions.png" data-fancybox="gallery"/>
- Move 绑定 `WASD` Jump 绑定 `space`
- Move 绑定 `WASD`
<img src="/image/studycase1/创建4向绑定.png" data-fancybox="gallery"/>
<img src="/image/studycase1/绑定wasd.png" data-fancybox="gallery"/>
<img src="/image/studycase1/绑定wasd.png" data-fancybox="gallery"/>
- Jump 绑定 `space`
<img src="/image/studycase1/jump绑定space.png" data-fancybox="gallery"/>
### 编写脚本`ThirdCharacterController.cs`
-`Assets\Scripts\StudyCase1` 下创建脚本 `ThirdCharacterController`