case3修改
@@ -59,7 +59,9 @@ head:
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- 安装 `Input System` 与 `Cinemachine`
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- 安装 `Input System` 与 `Cinemachine`
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<img src="/image/studycase1/安装俩个包.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/安装俩个包.png" data-fancybox="gallery"/>
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> 提示:安装 Input System 后,Unity 会提示重启并切换至新输入系统,务必确认。
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- 导入示例
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- 导入示例
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@@ -73,11 +75,21 @@ head:
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<img src="/image/studycase1/从示例项目导入模型到场景.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/从示例项目导入模型到场景.png" data-fancybox="gallery"/>
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> 提示:安装 Input System 后,Unity 会提示重启并切换至新输入系统,务必确认。
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- 模型目前是紫色的,材质需要进行修改,搜索所有材质
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<img src="/image/studycase1/搜索所有材质.png" data-fancybox="gallery"/>
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- 依次点击,切换到URP
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<img src="/image/studycase1/切换到URP.png" data-fancybox="gallery"/>
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- 点击确定,等待完成
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<img src="/image/studycase1/点击确定.png" data-fancybox="gallery"/>
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## 5.勇者行迹录-章节任务
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## 5.勇者行迹录-章节任务
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### 添加虚拟相机根节点
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### 添加虚拟相机根节点
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- 为相机添加 `CinemachineBrain`作为根节点以便统一控制
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- 在主相机`Main Camera`上添加 `CinemachineBrain`作为根节点以便统一控制
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<img src="/image/studycase1/添加虚拟相机根节点.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/添加虚拟相机根节点.png" data-fancybox="gallery"/>
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@@ -97,18 +109,23 @@ head:
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<img src="/image/studycase1/配置虚拟相机.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/配置虚拟相机.png" data-fancybox="gallery"/>
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### 创建 InputActions
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### 创建 InputActions
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- 创建`Resources`文件夹,右键 `Create > Input Actions`,,命名为 `PlayerInputActions`
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- 创建`Resources`文件夹,右键 `Create > Input Actions`,命名为 `PlayerInputActions`
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<img src="/image/studycase1/创建InputActions.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/创建InputActions.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/命名为PlayerInputActions.png" data-fancybox="gallery"/>
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- 创建 `Player` Action Map,添加 `Move`(Vector2)与 `Jump`(Button)
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- 创建 `Player` Action Map,添加 `Move`(Vector2)与 `Jump`(Button)
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<img src="/image/studycase1/创建playerinputactions.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/创建playerinputactions.png" data-fancybox="gallery"/>
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- Move 绑定 `WASD` ;Jump 绑定 `space`
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- Move 绑定 `WASD`
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<img src="/image/studycase1/创建4向绑定.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/创建4向绑定.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/绑定wasd.png" data-fancybox="gallery"/>
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<img src="/image/studycase1/绑定wasd.png" data-fancybox="gallery"/>
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- Jump 绑定 `space`
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<img src="/image/studycase1/jump绑定space.png" data-fancybox="gallery"/>
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### 编写脚本`ThirdCharacterController.cs`
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### 编写脚本`ThirdCharacterController.cs`
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- 在 `Assets\Scripts\StudyCase1` 下创建脚本 `ThirdCharacterController`
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- 在 `Assets\Scripts\StudyCase1` 下创建脚本 `ThirdCharacterController`
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@@ -142,7 +142,7 @@ namespace StudyCase2
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model = transform.Find("Model");
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model = transform.Find("Model");
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animator = model.GetComponentInChildren<Animator>();
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animator = model.GetComponentInChildren<Animator>();
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vCam = transform.Find("Virtual Camera").GetComponent<Cinemachine.CinemachineVirtualCamera>();
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vCam = transform.Find("Virtual Camera").GetComponent<Cinemachine.CinemachineVirtualCamera>();
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inputAction = Resources.Load<InputActionAsset>("Player");
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inputAction = Resources.Load<InputActionAsset>("PlayerInputActions");
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inputAction.FindAction("Move").started += OnMove;
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inputAction.FindAction("Move").started += OnMove;
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inputAction.FindAction("Move").performed += OnMove;
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inputAction.FindAction("Move").performed += OnMove;
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inputAction.FindAction("Move").canceled += OnMove;
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inputAction.FindAction("Move").canceled += OnMove;
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@@ -173,7 +173,7 @@ namespace StudyCase2
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}
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}
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public void OnJump(InputAction.CallbackContext context)
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public void OnJump(InputAction.CallbackContext context)
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{
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{
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if (context.performed && characterController.isGrounded)
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if (characterController.isGrounded)
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{
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{
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moveDir.y = jumpSpeed;
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moveDir.y = jumpSpeed;
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}
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}
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@@ -191,7 +191,7 @@ private void Awake()
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model = transform.Find("Model");
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model = transform.Find("Model");
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animator = model.GetComponentInChildren<Animator>();
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animator = model.GetComponentInChildren<Animator>();
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vCam = transform.Find("Virtual Camera").GetComponent<Cinemachine.CinemachineVirtualCamera>();
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vCam = transform.Find("Virtual Camera").GetComponent<Cinemachine.CinemachineVirtualCamera>();
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inputAction = Resources.Load<InputActionAsset>("Player");
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inputAction = Resources.Load<InputActionAsset>("PlayerInputActions");
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inputAction.FindAction("Move").started += OnMove;
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inputAction.FindAction("Move").started += OnMove;
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inputAction.FindAction("Move").performed += OnMove;
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inputAction.FindAction("Move").performed += OnMove;
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inputAction.FindAction("Move").canceled += OnMove;
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inputAction.FindAction("Move").canceled += OnMove;
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@@ -210,8 +210,10 @@ private void Awake()
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<img src="/image/studycase2/重载控制器.png" data-fancybox="gallery"/>
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<img src="/image/studycase2/重载控制器.png" data-fancybox="gallery"/>
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## 6.异闻录-FAQ
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## 6.异闻录-FAQ
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- **代码查找组件报错**:确认获取物体的名字和物体实际名字一致。
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- **代码加载InputActionAsset报错**:确认处于`Resources`文件夹下,名字和查找名字一致。
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- **移动不播放动画**:确认动画控制器的参数名字和脚本中设置的一样。
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- **移动不播放动画**:确认动画控制器的参数名字和脚本中设置的一样。
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- **动画只播放一遍**:检查是否勾选循环播放,在模型上看。
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- **动画只播放一遍**:检查是否勾选循环播放,在模型上看。
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- **动画状态切换有延迟**:确认动画控制器中连接线的HasExitTime是否勾选。
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- **动画状态切换有延迟**:确认动画控制器中连接线的`HasExitTime`是否勾选。
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完成以上步骤,即可得到一个带动画的第三人称控制器。[项目地址](http://home.gtuantuan.online:8300/TuanTuan/StudyCase)
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完成以上步骤,即可得到一个带动画的第三人称控制器。[项目地址](http://home.gtuantuan.online:8300/TuanTuan/StudyCase)
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@@ -115,6 +115,10 @@ namespace StudyCase3
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<img src="/image/studycase3/道具挂载脚本.png" data-fancybox="gallery"/>
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<img src="/image/studycase3/道具挂载脚本.png" data-fancybox="gallery"/>
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- 创建Pick输入事件,绑定按键F
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<img src="/image/studycase3/创建Pick输入事件,绑定F.png" data-fancybox="gallery"/>
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- 修改`Assets\Scripts\StudyCase3` 下脚本 `ThirdCharacterController.cs`
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- 修改`Assets\Scripts\StudyCase3` 下脚本 `ThirdCharacterController.cs`
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```csharp
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```csharp
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using UnityEngine;
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using UnityEngine;
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@@ -160,7 +164,7 @@ namespace StudyCase3
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model = transform.Find("Model");
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model = transform.Find("Model");
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animator = model.GetComponentInChildren<Animator>();
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animator = model.GetComponentInChildren<Animator>();
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vCam = transform.Find("Virtual Camera").GetComponent<Cinemachine.CinemachineVirtualCamera>();
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vCam = transform.Find("Virtual Camera").GetComponent<Cinemachine.CinemachineVirtualCamera>();
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inputAction = Resources.Load<InputActionAsset>("Player");
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inputAction = Resources.Load<InputActionAsset>("PlayerInputActions");
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inputAction.FindAction("Move").started += OnMove;
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inputAction.FindAction("Move").started += OnMove;
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inputAction.FindAction("Move").performed += OnMove;
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inputAction.FindAction("Move").performed += OnMove;
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inputAction.FindAction("Move").canceled += OnMove;
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inputAction.FindAction("Move").canceled += OnMove;
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@@ -168,6 +172,12 @@ namespace StudyCase3
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inputAction.FindAction("Pick").performed += OnPickUp;
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inputAction.FindAction("Pick").performed += OnPickUp;
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inputAction.Enable();
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inputAction.Enable();
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itemRoot = transform.Find("ItemRoot");
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itemRoot = transform.Find("ItemRoot");
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if (lineRenderer == null)
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{
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lineRenderer = gameObject.AddComponent<LineRenderer>();
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lineRenderer.material = new Material(Shader.Find("Universal Render Pipeline/2D/Sprite-Unlit-Default"));
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lineRenderer.useWorldSpace = true;
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}
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}
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}
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private void Update()
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private void Update()
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{
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{
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@@ -214,7 +224,12 @@ namespace StudyCase3
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}
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}
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void CheckRayHit()
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void CheckRayHit()
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{
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{
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if (pickMode != PickMode.RayCast) return;
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lineRenderer.enabled = useDrawRay;
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if (pickMode != PickMode.RayCast)
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{
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useDrawRay = false;
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return;
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}
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Ray ray = new Ray(model.position, model.forward);
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Ray ray = new Ray(model.position, model.forward);
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RaycastHit hit;
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit, maxDistance, layerMask))
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if (Physics.Raycast(ray, out hit, maxDistance, layerMask))
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@@ -239,17 +254,6 @@ namespace StudyCase3
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}
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}
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void DrawRay(Vector3 startPos, Vector3 endPos, Color color)
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void DrawRay(Vector3 startPos, Vector3 endPos, Color color)
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{
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{
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if (lineRenderer == null)
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{
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lineRenderer = gameObject.AddComponent<LineRenderer>();
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lineRenderer.material = new Material(Shader.Find("Universal Render Pipeline/2D/Sprite-Unlit-Default"));
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lineRenderer.useWorldSpace = true;
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}
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if (!useDrawRay)
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{
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lineRenderer.enabled = false;
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return;
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}
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lineRenderer.startColor = lineRenderer.endColor = color;
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lineRenderer.startColor = lineRenderer.endColor = color;
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lineRenderer.startWidth = lineRenderer.endWidth = 0.1f;
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lineRenderer.startWidth = lineRenderer.endWidth = 0.1f;
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lineRenderer.positionCount = 2;
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lineRenderer.positionCount = 2;
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BIN
public/image/studycase1/jump绑定space.png
Normal file
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After Width: | Height: | Size: 36 KiB |
BIN
public/image/studycase1/切换到URP.png
Normal file
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After Width: | Height: | Size: 610 KiB |
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Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 68 KiB |
BIN
public/image/studycase1/命名为PlayerInputActions.png
Normal file
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After Width: | Height: | Size: 618 KiB |
BIN
public/image/studycase1/搜索所有材质.png
Normal file
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After Width: | Height: | Size: 608 KiB |
BIN
public/image/studycase1/点击确定.png
Normal file
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After Width: | Height: | Size: 620 KiB |
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Before Width: | Height: | Size: 248 KiB After Width: | Height: | Size: 290 KiB |
BIN
public/image/studycase3/创建Pick输入事件,绑定F.png
Normal file
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After Width: | Height: | Size: 62 KiB |