diff --git a/posts/studycase1.md b/posts/studycase1.md
index 49d0de5..83b896f 100644
--- a/posts/studycase1.md
+++ b/posts/studycase1.md
@@ -85,12 +85,12 @@ head:
## 5.勇者行迹录-章节任务
-### 添加虚拟相机根节点
+### 5.1 添加虚拟相机根节点
- 在主相机`Main Camera`上添加 `CinemachineBrain`作为根节点以便统一控制
-### 创建玩家节点
+### 5.2 创建玩家节点
- 创建 `Player` 空节点,创建`Forward`和`Model`空节点并作为`Player`子节点以及虚拟相机
- 注意`Forward`和`Model`的尽量不要有偏移
@@ -100,12 +100,12 @@ head:
-### 配置虚拟相机
+### 5.3 配置虚拟相机
- 将虚拟相机 `Follow`、`LookAt` 指向玩家模型,调整 Body/ Aim,使镜头保持第三人称视角
-### 创建 InputActions
+### 5.4 创建 InputActions
- 创建`Resources`文件夹,右键 `Create > Input Actions`,命名为 `PlayerInputActions`
@@ -124,7 +124,7 @@ head:
-### 编写脚本`ThirdCharacterController.cs`
+### 5.5 编写脚本`ThirdCharacterController.cs`
- 在 `Assets\Scripts\StudyCase1` 下创建脚本 `ThirdCharacterController`
```csharp
using UnityEngine;
@@ -175,14 +175,14 @@ namespace StudyCase1
}
```
-### 代码讲解
+### 5.6 代码讲解
- **namespace StudyCase1**:因为可能出现同名文件
- **forward**:作为“参照物”同步虚拟相机的 Y 轴旋转,用来转换输入的坐标轴。
- **moveDir**:在本地坐标系下计算移动向量,并通过 `CharacterController.Move` 驱动。
- **OnMove/OnJump**:直接使用 Input System 回调,确保只有在贴地时才写入输入,避免空中漂移。
- **旋转插值**:`Quaternion.Slerp` 让角色转身更加顺滑,可根据手感微调 `turnSpeed`。
-### Player节点设置
+### 5.7 Player节点设置
- 挂载`ThirdCharacterController`
diff --git a/posts/studycase2.md b/posts/studycase2.md
index fb078bc..395faa4 100644
--- a/posts/studycase2.md
+++ b/posts/studycase2.md
@@ -44,7 +44,7 @@ head:
## 5.勇者行迹录-章节任务
-### 创建StudyCase2
+### 5.1 创建StudyCase2
- 复制场景和脚本改名为StudyCase2
@@ -53,7 +53,7 @@ head:
-### 模型处理
+### 5.2 模型处理
- 导出FBX材质球到Mats文件夹方便修改
@@ -70,7 +70,7 @@ head:
-### 用模型替换之前的胶囊体
+### 5.3 用模型替换之前的胶囊体
- 替换模型
@@ -79,7 +79,7 @@ head:
-### 创建动画控制器,添加Idle和Move动画片段
+### 5.4 创建动画控制器,添加Idle和Move动画片段
- 创建动画控制器
@@ -100,7 +100,7 @@ head:
-### 创建状态条件
+### 5.5 创建状态条件
- 设置idle到moving的条件
@@ -113,7 +113,7 @@ head:
-### 编写脚本`ThirdCharacterController.cs`
+### 5.6 编写脚本`ThirdCharacterController.cs`
- 修改`Assets\Scripts\StudyCase2` 下脚本 `ThirdCharacterController.cs`
```csharp
using UnityEngine;
@@ -181,7 +181,7 @@ namespace StudyCase2
}
}
```
-### 代码讲解
+### 5.7代码讲解
在Awake中自动获取组件,移除PlayerInput
```csharp
private void Awake()
@@ -205,7 +205,7 @@ private void Awake()
//false:播放Move end动画,然后回到Idle
animator.SetBool("Move", true);
```
-### Player节点设置
+### 5.8 Player节点设置
挂载studycase2的控制器,移除PlayerInput组件
diff --git a/posts/studycase3.md b/posts/studycase3.md
index 737cd55..90edaf0 100644
--- a/posts/studycase3.md
+++ b/posts/studycase3.md
@@ -37,11 +37,11 @@ head:
### 导入[资源](/resources/studycase3/case3.zip)(天空球,描边,道具模型)
## 5.勇者行迹录-章节任务
-### 创建StudyCase3
+### 5.1 创建StudyCase3
- 复制场景和脚本改名为StudyCase3
- 修改控制器的命名空间
-### 道具
+### 5.2 道具
- 把导入的道具模型放到场景中
@@ -119,6 +119,7 @@ namespace StudyCase3
+### 5.3 Player脚本和设置
- 修改`Assets\Scripts\StudyCase3` 下脚本 `ThirdCharacterController.cs`
```csharp
using UnityEngine;
diff --git a/posts/studycase4.md b/posts/studycase4.md
index a09ec63..e5d3f4d 100644
--- a/posts/studycase4.md
+++ b/posts/studycase4.md
@@ -44,15 +44,20 @@ head:
## 5.勇者行迹录-章节任务
-### 创建studycase4
+### 5.1 创建StudyCase4
- 复制场景和脚本改名为studycase4
- 修改控制器和道具的命名空间
-### IngameDebugConsole
+### 5.2 IngameDebugConsole
- 把IngameDebugConsole预制体拖入场景
+- 在Resources文件夹下创建材质Line,Shader选择Sprite-Unlit-Default
+
+
+
+### 5.3 虚拟摇杆创建
- 全选mobile-controls-1下的Texture
@@ -93,6 +98,7 @@ head:
+### 5.4 Player脚本和设置
- 修改`Assets\Scripts\studycase4` 下脚本 `ThirdCharacterController.cs`
```csharp
using UnityEngine;
@@ -275,6 +281,7 @@ namespace StudyCase4
}
}
```
+### 5.5打包并测试
- 玩家移除case3的脚本,挂载case4脚本
- BuildSettings切换到Android平台
diff --git a/posts/studycase5.md b/posts/studycase5.md
new file mode 100644
index 0000000..99638db
--- /dev/null
+++ b/posts/studycase5.md
@@ -0,0 +1,198 @@
+---
+title: studycase5
+date: 2025-12-2 17:23:05
+tags: [studycase, unity]
+pinned: true
+head:
+ - - meta
+ - name: description
+ content: vitepress-theme-bluearchive studycase5
+ - - meta
+ - name: keywords
+ content: vitepress theme bluearchive studycase5
+---
+
+# 虚拟摇杆
+ - [世界构筑的起始篇章-编辑器](#_1-世界构筑的起始篇章-编辑器)
+ - [光芒汇聚之所-章节目标](#_2-光芒汇聚之所-章节目标)
+ - [光流影卷-演示视频](#_3-光流影卷-演示视频)
+ - [初始祭坛-前置准备](#_4-初始祭坛-前置准备)
+ - [勇者行迹录-章节任务](#_5-勇者行迹录-章节任务)
+ - [异闻录-FAQ](#_6-异闻录-faq)
+
+## 1.世界构筑的起始篇章-编辑器
+- **Unity 2022.3.62f2**:
+- **Visual Studio 2022**
+
+## 2.光芒汇聚之所-章节目标
+- **使用Mirror实现简单联机**
+- **打包exe**
+
+## 3.光流影卷-演示视频
+
+
+## 4.初始祭坛-前置准备
+### 导入[资源](/resources/studycase5/case5.zip)(Mirror)
+
+
+
+
+
+## 5.勇者行迹录-章节任务
+### 5.1 创建StudyCase5
+
+- 复制场景改名为StudyCase5
+- 删除道具,Player移除ThirdCharacterController
+
+### 5.2 了解 `Mirror`
+
+- 打开示例Tanks场景
+
+
+
+- 为了查看联机效果,修改项目设置
+
+
+
+- 把示例打包成exe
+
+
+
+- 打开俩个exe,一个选择host,另一个选择client
+
+
+
+- 体验联机效果
+
+
+
+### 5.2 使用 `Mirror`
+
+- 首先将示例场景(MirrorTanks)中的网络控制器(NetworkManager)复制到我们的场景中(StudyCase5)
+
+
+
+- Player添加NetworkIdentity组件(联网对象需要这个组件)
+
+
+
+- 添加俩个NetworkTransform(Transform同步需要这个组件)
+
+
+
+- 设置NetworkTransform(Player和Model)
+
+
+
+- Player添加NetworkAnimator组件并设置(动画状态同步需要这个组件)
+
+
+
+- PlayerInputActions中创建Esc的监听事件
+
+
+
+- 创建NetworkBehaviour,命名为 `NetWorkPlayer`
+
+
+
+- 编写脚本 `NetWorkPlayer`
+```csharp
+using UnityEngine;
+using Mirror;
+using UnityEngine.InputSystem;
+using Cinemachine;
+
+public class NetWorkPlayer : NetworkBehaviour
+{
+ public CharacterController characterController;
+ public InputActionAsset inputAction;
+ public Animator animator;
+ public Transform forward;
+ public Transform model;
+ public CinemachineVirtualCamera vCam;
+ public CursorLockMode cursorLock;
+ public float moveSpeed = 5f;
+ public float jumpSpeed = 2f;
+ public float turnSpeed = 10f;
+ public float gravity = 10f;
+ Vector3 moveDir;
+ Vector2 moveInput;
+
+ public override void OnStartLocalPlayer()
+ {
+ Cursor.lockState = cursorLock;
+ vCam.Priority = 15;
+ inputAction.FindAction("Move").started += OnMove;
+ inputAction.FindAction("Move").performed += OnMove;
+ inputAction.FindAction("Move").canceled += OnMove;
+ inputAction.FindAction("Jump").performed += OnJump;
+ inputAction.FindAction("Esc").performed += OnEsc;
+ inputAction.Enable();
+ }
+ private void Update()
+ {
+ if (!isLocalPlayer) return;
+ moveDir = new Vector3(moveInput.x, moveDir.y, moveInput.y);
+ forward.eulerAngles = new Vector3(0, vCam.transform.eulerAngles.y, 0);
+ moveDir = forward.TransformDirection(moveDir);
+ if (moveInput != Vector2.zero)
+ {
+ animator.SetBool("Move", true);
+ Quaternion target = Quaternion.LookRotation(new Vector3(moveDir.x, 0, moveDir.z));
+ model.rotation = Quaternion.Slerp(model.rotation, target, turnSpeed * Time.deltaTime);
+ }
+ else animator.SetBool("Move", false);
+ if (!characterController.isGrounded)
+ moveDir.y -= gravity * Time.deltaTime;
+ characterController.Move(moveDir * moveSpeed * Time.deltaTime);
+ }
+ public void OnMove(InputAction.CallbackContext context)
+ {
+ if (!isLocalPlayer) return;
+ if (characterController.isGrounded)
+ moveInput = context.ReadValue();
+ else moveInput = Vector2.zero;
+ }
+ public void OnJump(InputAction.CallbackContext context)
+ {
+ if (!isLocalPlayer) return;
+ if (characterController.isGrounded)
+ {
+ moveDir.y = jumpSpeed;
+ }
+ }
+ public void OnEsc(InputAction.CallbackContext context)
+ {
+ if (!isLocalPlayer) return;
+ if(Cursor.lockState == CursorLockMode.Locked)
+ Cursor.lockState = CursorLockMode.None;
+ else
+ Cursor.lockState = CursorLockMode.Locked;
+ }
+}
+```
+
+- Player挂载 `NetWorkPlayer` ,Player的设置
+
+
+
+- 将Player保存为预制体(拖拽到文件夹中会自动保存为预制体)
+
+
+
+- 删除场景中的Player,后续由NetworkManager创建,创建俩个出生点,挂载 `NetworkStartPosition`
+
+
+
+- 将预制体Player拖拽到NetworkManager上的 `PlayerPrefab`
+
+
+
+- 打包exe,打开俩个体验联机
+
+
+
+## 6.异闻录-FAQ
\ No newline at end of file
diff --git a/public/image/studycase4/创建材质Line,设置shader为Sprite-Unlit-Default.png b/public/image/studycase4/创建材质Line,设置shader为Sprite-Unlit-Default.png
new file mode 100644
index 0000000..ee3a24c
Binary files /dev/null and b/public/image/studycase4/创建材质Line,设置shader为Sprite-Unlit-Default.png differ
diff --git a/public/image/studycase5/Player添加NetworkAnimator组件并设置.png b/public/image/studycase5/Player添加NetworkAnimator组件并设置.png
new file mode 100644
index 0000000..a7d7bd3
Binary files /dev/null and b/public/image/studycase5/Player添加NetworkAnimator组件并设置.png differ
diff --git a/public/image/studycase5/Player添加NetworkIdentity组件.png b/public/image/studycase5/Player添加NetworkIdentity组件.png
new file mode 100644
index 0000000..930a5ad
Binary files /dev/null and b/public/image/studycase5/Player添加NetworkIdentity组件.png differ
diff --git a/public/image/studycase5/Player的设置.png b/public/image/studycase5/Player的设置.png
new file mode 100644
index 0000000..24d8a63
Binary files /dev/null and b/public/image/studycase5/Player的设置.png differ
diff --git a/public/image/studycase5/Windows项目设置.png b/public/image/studycase5/Windows项目设置.png
new file mode 100644
index 0000000..c759a58
Binary files /dev/null and b/public/image/studycase5/Windows项目设置.png differ
diff --git a/public/image/studycase5/player替换tank.png b/public/image/studycase5/player替换tank.png
new file mode 100644
index 0000000..83e9def
Binary files /dev/null and b/public/image/studycase5/player替换tank.png differ
diff --git a/public/image/studycase5/体验联机.png b/public/image/studycase5/体验联机.png
new file mode 100644
index 0000000..db1f276
Binary files /dev/null and b/public/image/studycase5/体验联机.png differ
diff --git a/public/image/studycase5/体验联机2.png b/public/image/studycase5/体验联机2.png
new file mode 100644
index 0000000..659ac93
Binary files /dev/null and b/public/image/studycase5/体验联机2.png differ
diff --git a/public/image/studycase5/保存玩家Prefab.png b/public/image/studycase5/保存玩家Prefab.png
new file mode 100644
index 0000000..39077a7
Binary files /dev/null and b/public/image/studycase5/保存玩家Prefab.png differ
diff --git a/public/image/studycase5/创建NetworkBehaviour.png b/public/image/studycase5/创建NetworkBehaviour.png
new file mode 100644
index 0000000..75b0acd
Binary files /dev/null and b/public/image/studycase5/创建NetworkBehaviour.png differ
diff --git a/public/image/studycase5/复制NetworkManager.png b/public/image/studycase5/复制NetworkManager.png
new file mode 100644
index 0000000..86b8704
Binary files /dev/null and b/public/image/studycase5/复制NetworkManager.png differ
diff --git a/public/image/studycase5/导入Mirror.png b/public/image/studycase5/导入Mirror.png
new file mode 100644
index 0000000..f29bb9b
Binary files /dev/null and b/public/image/studycase5/导入Mirror.png differ
diff --git a/public/image/studycase5/导入Mirror步骤2.png b/public/image/studycase5/导入Mirror步骤2.png
new file mode 100644
index 0000000..93d7789
Binary files /dev/null and b/public/image/studycase5/导入Mirror步骤2.png differ
diff --git a/public/image/studycase5/导入Mirror步骤3.png b/public/image/studycase5/导入Mirror步骤3.png
new file mode 100644
index 0000000..045e710
Binary files /dev/null and b/public/image/studycase5/导入Mirror步骤3.png differ
diff --git a/public/image/studycase5/打包Windows.png b/public/image/studycase5/打包Windows.png
new file mode 100644
index 0000000..b0a94ff
Binary files /dev/null and b/public/image/studycase5/打包Windows.png differ
diff --git a/public/image/studycase5/打开host和client.png b/public/image/studycase5/打开host和client.png
new file mode 100644
index 0000000..89f5c8e
Binary files /dev/null and b/public/image/studycase5/打开host和client.png differ
diff --git a/public/image/studycase5/打开示例Tanks场景.png b/public/image/studycase5/打开示例Tanks场景.png
new file mode 100644
index 0000000..32ffcfd
Binary files /dev/null and b/public/image/studycase5/打开示例Tanks场景.png differ
diff --git a/public/image/studycase5/添加ESC.png b/public/image/studycase5/添加ESC.png
new file mode 100644
index 0000000..28bdc81
Binary files /dev/null and b/public/image/studycase5/添加ESC.png differ
diff --git a/public/image/studycase5/添加俩个NetworkTransform.png b/public/image/studycase5/添加俩个NetworkTransform.png
new file mode 100644
index 0000000..027aaca
Binary files /dev/null and b/public/image/studycase5/添加俩个NetworkTransform.png differ
diff --git a/public/image/studycase5/设置NetworkTransform.png b/public/image/studycase5/设置NetworkTransform.png
new file mode 100644
index 0000000..ead37c6
Binary files /dev/null and b/public/image/studycase5/设置NetworkTransform.png differ
diff --git a/public/image/studycase5/设置场景.png b/public/image/studycase5/设置场景.png
new file mode 100644
index 0000000..e777fa6
Binary files /dev/null and b/public/image/studycase5/设置场景.png differ
diff --git a/public/resources/studycase5/case5.zip b/public/resources/studycase5/case5.zip
new file mode 100644
index 0000000..389ac72
Binary files /dev/null and b/public/resources/studycase5/case5.zip differ
diff --git a/public/video/studycase5/演示视频.mp4 b/public/video/studycase5/演示视频.mp4
new file mode 100644
index 0000000..b58db7e
Binary files /dev/null and b/public/video/studycase5/演示视频.mp4 differ
diff --git a/public/video/studycase5/演示视频.png b/public/video/studycase5/演示视频.png
new file mode 100644
index 0000000..20b50ea
Binary files /dev/null and b/public/video/studycase5/演示视频.png differ