diff --git a/posts/studycase2.md b/posts/studycase2.md index 5bbfed2..fb078bc 100644 --- a/posts/studycase2.md +++ b/posts/studycase2.md @@ -156,11 +156,11 @@ namespace StudyCase2 moveDir = forward.TransformDirection(moveDir); if (moveInput != Vector2.zero) { - animator?.SetBool("Move", true); + animator.SetBool("Move", true); Quaternion target = Quaternion.LookRotation(new Vector3(moveDir.x, 0, moveDir.z)); model.rotation = Quaternion.Slerp(model.rotation, target, turnSpeed * Time.deltaTime); } - else animator?.SetBool("Move", false); + else animator.SetBool("Move", false); if (!characterController.isGrounded) moveDir.y -= gravity * Time.deltaTime; characterController.Move(moveDir * moveSpeed * Time.deltaTime); diff --git a/posts/studycase3.md b/posts/studycase3.md index de2eda5..b415847 100644 --- a/posts/studycase3.md +++ b/posts/studycase3.md @@ -205,11 +205,11 @@ namespace StudyCase3 moveDir = forward.TransformDirection(moveDir); if (moveInput != Vector2.zero) { - animator?.SetBool("Move", true); + animator.SetBool("Move", true); Quaternion target = Quaternion.LookRotation(new Vector3(moveDir.x, 0, moveDir.z)); model.rotation = Quaternion.Slerp(model.rotation, target, turnSpeed * Time.deltaTime); } - else animator?.SetBool("Move", false); + else animator.SetBool("Move", false); if (!characterController.isGrounded) moveDir.y -= gravity * Time.deltaTime; characterController.Move(moveDir * moveSpeed * Time.deltaTime);