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2025-09-17 18:56:28 +08:00
// Useful for Text Meshes that should face the camera.
using UnityEngine;
namespace Mirror.Examples.Common
{
[AddComponentMenu("")]
public class FaceCamera : MonoBehaviour
{
// LateUpdate so that all camera updates are finished.
void LateUpdate()
{
transform.forward = Camera.main.transform.forward;
}
}
}