38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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using DestroyIt;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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public float speed;
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public float damage;
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public Vector3 dir;
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// Start is called before the first frame update
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void Start()
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{
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GetComponent<Rigidbody>().velocity = transform.forward * speed;
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dir = transform.forward;
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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GetComponent<Rigidbody>().velocity = dir * speed;
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transform.forward = dir;
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if (collision.gameObject.GetComponent<Destructible>())
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{
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HitEffects hitEffects = collision.gameObject.GetComponentInParent<HitEffects>();
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if (hitEffects != null && hitEffects.effects.Count > 0)
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hitEffects.PlayEffect(HitBy.Bullet, transform.position, transform.forward);
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DestroyIt.Destructible destructible = collision.gameObject.GetComponent<DestroyIt.Destructible>();
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destructible.ApplyDamage(damage);
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if (destructible.CurrentHitPoints > 0)
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{
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Destroy(gameObject);
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}
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}
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}
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}
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