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BlueArchiveMiniGame/Assets/ThirdParty/DestroyIt/Scripts/Editor/TreeManagerEditor.cs

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2025-09-17 18:56:28 +08:00
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace DestroyIt
{
[CustomEditor(typeof(TreeManager))]
public class TreeManagerEditor : Editor
{
public override void OnInspectorGUI()
{
TreeManager treeManager = target as TreeManager;
base.OnInspectorGUI();
EditorGUILayout.Separator();
if (GUILayout.Button("Update Trees", EditorStyles.toolbarButton, GUILayout.Width(160)))
TreeManager.Instance.UpdateTrees();
EditorGUILayout.Separator();
if (GUI.changed && !Application.isPlaying)
{
EditorUtility.SetDirty(treeManager);
EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
}
}
}
}