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BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/UI/UIManager.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
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public class UIManager : Singleton<UIManager>
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{
Transform uiRoot;
Dictionary<string, UIBaseWindow> openedWindows = new Dictionary<string, UIBaseWindow>();
public void ShowWindow<T>(string windowName,Action<T> onShow = null) where T : UIBaseWindow
{
if (openedWindows.ContainsKey(windowName))
{
var window = openedWindows[windowName] as T;
window.Show();
onShow?.Invoke(window);
}
else
{
YooAssets.LoadAssetAsync<GameObject>(windowName).Completed += handle =>
{
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GameObject go = GameObject.Instantiate((GameObject)handle.AssetObject, GameManager.Inst.MainUICanvas.transform);
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var window = go.GetComponent<T>();
window.Show();
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openedWindows[windowName] = window;
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onShow?.Invoke(window);
};
}
}
public void HideWindow(string windowName)
{
if (openedWindows.ContainsKey(windowName))
{
openedWindows[windowName].Hide();
}
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else
{
Debug.Log(<>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>ڣ<EFBFBD>ʹ<EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
}
public bool CheckShow(string windowName)
{
if (openedWindows.ContainsKey(windowName))
{
return openedWindows[windowName].gameObject.activeSelf;
}
else
{
return false;
}
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}
}