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BlueArchiveMiniGame/Assets/Scripts/Runtime/Singleton.cs

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2025-09-17 18:56:28 +08:00
using UnityEngine;
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
public static T Inst
{
get
{
if (_instance == null)
{
_instance = FindAnyObjectByType<T>();
if (_instance == null)
{
GameObject singletonObject = new GameObject(typeof(T).Name);
_instance = singletonObject.AddComponent<T>();
}
}
return _instance;
}
}
}