Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/GameSystem.cs

23 lines
527 B
C#
Raw Normal View History

2025-10-13 07:35:57 +08:00
using System.Collections;
2025-09-29 11:03:26 +08:00
using System.Collections.Generic;
using UnityEngine;
public class GameSystem : Singleton<GameSystem>
{
2025-10-09 11:54:18 +08:00
public NetWorkThirdCharacterController localPlayer;
2025-09-29 11:03:26 +08:00
public void Init()
{
2025-10-09 07:51:05 +08:00
UIManager.Inst.Init();
SettingsManager.Inst.Init();
GraphicsManager.Inst.Init();
AudioManager.Inst.Init();
2025-09-29 11:03:26 +08:00
}
2025-10-09 11:54:18 +08:00
public void UpdateCursorState(bool value)
{
if (localPlayer != null)
{
localPlayer.UpdateCursorState(value);
}
}
2025-09-29 11:03:26 +08:00
}