38 lines
820 B
C#
38 lines
820 B
C#
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
namespace DestroyIt
|
|||
|
|
{
|
|||
|
|
public class DisableAfter : MonoBehaviour
|
|||
|
|
{
|
|||
|
|
public float seconds; // seconds to wait before disabling this game object.
|
|||
|
|
public bool removeScript; // remove this script after disabled?
|
|||
|
|
|
|||
|
|
private float timeLeft;
|
|||
|
|
private bool isInitialized;
|
|||
|
|
|
|||
|
|
void Start()
|
|||
|
|
{
|
|||
|
|
timeLeft = seconds;
|
|||
|
|
isInitialized = true;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void OnEnable()
|
|||
|
|
{
|
|||
|
|
timeLeft = seconds;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void Update()
|
|||
|
|
{
|
|||
|
|
if (!isInitialized) return;
|
|||
|
|
|
|||
|
|
timeLeft -= Time.deltaTime;
|
|||
|
|
if (timeLeft <= 0)
|
|||
|
|
{
|
|||
|
|
this.gameObject.SetActive(false);
|
|||
|
|
if (removeScript)
|
|||
|
|
Destroy(this);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|