Files
BlueArchiveMiniGame/Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Scripts/FirstPersonController/StandaloneInput.cs

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2025-09-17 18:56:28 +08:00
using System;
using UnityEngine;
namespace DestroyIt
{
public class StandaloneInput : VirtualInput
{
private string exceptionMsg = " This is not possible to be called for standalone input. Please check your platform and code where this is called";
public override float GetAxis(string name, bool raw)
{
return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
}
public override bool GetButton(string name)
{
return Input.GetButton(name);
}
public override bool GetButtonDown(string name)
{
return Input.GetButtonDown(name);
}
public override bool GetButtonUp(string name)
{
return Input.GetButtonUp(name);
}
public override void SetButtonDown(string name)
{
throw new Exception(exceptionMsg);
}
public override void SetButtonUp(string name)
{
throw new Exception(exceptionMsg);
}
public override void SetAxisPositive(string name)
{
throw new Exception(exceptionMsg);
}
public override void SetAxisNegative(string name)
{
throw new Exception(exceptionMsg);
}
public override void SetAxisZero(string name)
{
throw new Exception(exceptionMsg);
}
public override void SetAxis(string name, float value)
{
throw new Exception(exceptionMsg);
}
public override Vector3 MousePosition()
{
return Input.mousePosition;
}
}
}