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BlueArchiveMiniGame/Assets/ThirdParty/DestroyIt/Scripts/Runtime/Behaviors/FlashingLight.cs

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2025-09-17 18:56:28 +08:00
using UnityEngine;
using System.Collections;
namespace DestroyIt
{
public class FlashingLight : MonoBehaviour
{
public float flashInterval = 0.5f;
private Light _flashingLight;
public void Start()
{
_flashingLight = GetComponent<Light>();
StartCoroutine(Flashing());
}
private IEnumerator Flashing()
{
while (true)
{
yield return new WaitForSeconds(flashInterval);
_flashingLight.enabled = !_flashingLight.enabled;
}
}
}
}