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BlueArchiveMiniGame/Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Scripts/Editor/FollowEditor.cs

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2025-09-17 18:56:28 +08:00
using UnityEditor;
namespace DestroyIt
{
[CustomEditor(typeof(Follow))]
public class FollowEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
Follow script = target as Follow;
// FixedFromPosition and FixedDistance should only be available when FixedPosition is true.
script.isPositionFixed = EditorGUILayout.Toggle("Is Fixed From Position", script.isPositionFixed);
if (script.isPositionFixed)
{
script.fixedFromPosition = EditorGUILayout.Vector3Field("Position", script.fixedFromPosition);
script.fixedDistance = EditorGUILayout.FloatField("Distance", script.fixedDistance);
}
}
}
}