Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/GameStart.cs

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using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
public class GameStart : MonoBehaviour
{
SceneHandle sceneHandle;
void Start()
{
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DontDestroyOnLoad(gameObject);
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StartCoroutine(LoadScene());
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//StartCoroutine(LoadUIManager());
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}
IEnumerator LoadScene()
{
sceneHandle = YooAssets.LoadSceneAsync("MirrorRoomOffline");
//sceneHandle = YooAssets.LoadSceneAsync("Game");
sceneHandle.Completed += (handle) =>
{
handle.ActivateScene();
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StartCoroutine(LoadNetWorkHUD());
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};
yield return sceneHandle;
}
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//IEnumerator LoadUIManager()
//{
// AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("UIManager");
// _handle.Completed += (handle) =>
// {
// GameObject go = Instantiate((GameObject)_handle.AssetObject);
// DontDestroyOnLoad(go);
// Debug.Log(_handle.AssetObject);
// };
// yield return _handle;
//}
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IEnumerator LoadNetWorkHUD()
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{
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AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("MyNetWorkHUD");
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_handle.Completed += (handle) =>
{
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GameObject go = Instantiate((GameObject)_handle.AssetObject,GameManager.Inst.MainUICanvas.transform);
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Debug.Log(_handle.AssetObject);
};
yield return _handle;
}
// Update is called once per frame
void Update()
{
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//if(sceneHandle!=null && sceneHandle.IsValid)
//{
// Debug.Log(sceneHandle.Progress);
//}
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}
}