Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/UI/SettingWindow/SettingsManager.cs

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using UnityEngine;
using System.IO;
using YooAsset;
using System;
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public class SettingsManager: Singleton<SettingsManager>
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{
private GameSettings _currentSettings;
public GameSettings CurrentSettings => _currentSettings;
private string settingsPath;
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public SettingsManager()
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{
settingsPath = Path.Combine(Application.persistentDataPath, "settings.json");
LoadSettings();
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Debug.Log("SettingsManager 初始化完成");
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}
public void LoadSettings()
{
if (File.Exists(settingsPath))
{
string json = File.ReadAllText(settingsPath);
_currentSettings = JsonUtility.FromJson<GameSettings>(json);
}
else
{
ResetToDefaultSettings();
}
}
public void SaveSettings()
{
string json = JsonUtility.ToJson(_currentSettings, true);
File.WriteAllText(settingsPath, json);
}
public void ResetToDefaultSettings()
{
_currentSettings = new GameSettings();
SaveSettings();
}
}
[System.Serializable]
public class GameSettings
{
public string serverAddress = "http://127.0.0.1:8080";
public float masterVolume = 0.75f;
public int qualityLevel = 2;
public bool vsyncEnabled = true;
public float shadowDistance = 50f;
public int antiAliasing = 2;
public bool bloomEnabled = true;
public float renderScale = 1.0f;
public int resolutionIndex = 0;
public bool fullscreen = true;
public bool borderless = false;
public int displayIndex = 0;
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}
public interface ISettingsPanel
{
void ApplySettings();
void ResetToDefault();
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}