Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/UI/UIManager.cs

38 lines
1.1 KiB
C#
Raw Normal View History

2025-09-29 07:45:07 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public class UIManager : SingletonMono<UIManager>
{
Transform uiRoot;
Dictionary<string, UIBaseWindow> openedWindows = new Dictionary<string, UIBaseWindow>();
public void ShowWindow<T>(string windowName,Action<T> onShow = null) where T : UIBaseWindow
{
if (openedWindows.ContainsKey(windowName))
{
var window = openedWindows[windowName] as T;
window.Show();
onShow?.Invoke(window);
}
else
{
YooAssets.LoadAssetAsync<GameObject>(windowName).Completed += handle =>
{
GameObject go = Instantiate((GameObject)handle.AssetObject, GameManager.Inst.MainUICanvas.transform);
var window = go.GetComponent<T>();
window.Show();
onShow?.Invoke(window);
};
}
}
public void HideWindow(string windowName)
{
if (openedWindows.ContainsKey(windowName))
{
openedWindows[windowName].Hide();
}
}
}