28 lines
840 B
C#
28 lines
840 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace DestroyIt
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{
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/// <summary>
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/// This script allows you to assign particle system hit effects for each weapon type.
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/// PlayEffect() will attempt to play the hit effect for the specified weapon type.
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/// </summary>
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[DisallowMultipleComponent]
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public class HitEffects : MonoBehaviour
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{
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public List<HitEffect> effects;
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public void PlayEffect(HitBy weaponType, Vector3 hitPoint, Vector3 hitNormal)
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{
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foreach (var eff in effects)
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{
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if ((eff.hitBy & weaponType) > 0)
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{
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if (eff.effect != null)
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ObjectPool.Instance.Spawn(eff.effect, hitPoint, Quaternion.LookRotation(hitNormal));
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}
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}
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}
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}
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}
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