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BlueArchiveMiniGame/Assets/ThirdParty/Mirror/Examples/AssignAuthority/Scripts/Player.cs

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2025-09-17 18:56:28 +08:00
using UnityEngine;
namespace Mirror.Examples.AssignAuthority
{
[AddComponentMenu("")]
public class Player : NetworkBehaviour
{
[SyncVar]
public Color Color;
public override void OnStartServer()
{
Color = Random.ColorHSV(0, 1, 1, 1, 1, 1);
}
}
}