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@@ -15,20 +15,20 @@ public class GameStart : MonoBehaviour
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IEnumerator StartupSequence()
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{
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Debug.Log("<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...");
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Debug.Log("开始游戏启动流程...");
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yield return StartCoroutine(InitializeGameSystems());
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yield return StartCoroutine(LoadMainScene());
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Debug.Log("<EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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Debug.Log("游戏启动流程完成");
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}
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IEnumerator InitializeGameSystems()
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{
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Debug.Log("<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸϵͳ...");
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Debug.Log("初始化游戏系统...");
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GameSystem.Inst.Init();
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Debug.Log("<EFBFBD><EFBFBD>Ϸϵͳ<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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Debug.Log("游戏系统初始化完成");
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yield return null;
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}
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IEnumerator LoadMainScene()
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