添加了3DText
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@@ -6,6 +6,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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{
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"Cinemachine.dll",
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"Mirror.Components.dll",
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"Mirror.dll",
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"MyScripts.Runtime.dll",
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"System.Core.dll",
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@@ -21,6 +22,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// }}
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// {{ AOT generic types
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// Mirror.Discovery.NetworkDiscoveryBase<Mirror.Discovery.ServerRequest,Mirror.Discovery.ServerResponse>
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// Mirror.Reader<Mirror.AddPlayerMessage>
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// Mirror.Reader<Mirror.ChangeOwnerMessage>
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// Mirror.Reader<Mirror.CommandMessage>
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@@ -177,6 +179,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// Mirror.Writer<ulong>
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// Mirror.Writer<ushort>
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// SingletonMono<object>
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// System.Action<int,int>
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// System.Action<object,Mirror.AddPlayerMessage>
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// System.Action<object,Mirror.ChangeOwnerMessage>
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// System.Action<object,Mirror.CommandMessage>
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@@ -255,28 +258,58 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Action<object,ulong>
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// System.Action<object,ushort>
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// System.Action<object>
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// System.ArraySegment.Enumerator<byte>
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// System.ArraySegment<byte>
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// System.Collections.Generic.ArraySortHelper<object>
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// System.Collections.Generic.Comparer<object>
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// System.Collections.Generic.Dictionary.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.Enumerator<long,Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.Dictionary.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.KeyCollection<int,object>
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// System.Collections.Generic.Dictionary.KeyCollection<long,Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.Dictionary.KeyCollection<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection<long,Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.Dictionary.ValueCollection<object,object>
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// System.Collections.Generic.Dictionary<int,object>
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// System.Collections.Generic.Dictionary<long,Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.Dictionary<object,object>
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// System.Collections.Generic.EqualityComparer<Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.EqualityComparer<int>
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// System.Collections.Generic.EqualityComparer<long>
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// System.Collections.Generic.EqualityComparer<object>
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// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
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// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,Mirror.Discovery.ServerResponse>>
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// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.ICollection<object>
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// System.Collections.Generic.IComparer<object>
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// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
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// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,Mirror.Discovery.ServerResponse>>
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// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.IEnumerable<object>
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// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
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// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,Mirror.Discovery.ServerResponse>>
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// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.IEnumerator<object>
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// System.Collections.Generic.IEqualityComparer<int>
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// System.Collections.Generic.IEqualityComparer<long>
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// System.Collections.Generic.IEqualityComparer<object>
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// System.Collections.Generic.IList<object>
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// System.Collections.Generic.KeyValuePair<int,object>
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// System.Collections.Generic.KeyValuePair<long,Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.KeyValuePair<object,object>
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// System.Collections.Generic.List.Enumerator<object>
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// System.Collections.Generic.List<object>
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// System.Collections.Generic.ObjectComparer<object>
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// System.Collections.Generic.ObjectEqualityComparer<Mirror.Discovery.ServerResponse>
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// System.Collections.Generic.ObjectEqualityComparer<int>
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// System.Collections.Generic.ObjectEqualityComparer<long>
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// System.Collections.Generic.ObjectEqualityComparer<object>
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// System.Collections.ObjectModel.ReadOnlyCollection<object>
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// System.Comparison<object>
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@@ -374,9 +407,13 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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public void RefMethods()
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{
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// object Cinemachine.CinemachineVirtualCamera.GetCinemachineComponent<object>()
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// System.Void Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize<int>(int&,System.Action<int,int>,int)
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// System.Void Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize<object>(object&,System.Action<object,object>,object)
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// System.Void Mirror.NetworkBehaviour.GeneratedSyncVarSetter<int>(int,int&,ulong,System.Action<int,int>)
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// System.Void Mirror.NetworkBehaviour.GeneratedSyncVarSetter<object>(object,object&,ulong,System.Action<object,object>)
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// System.Void Mirror.NetworkBehaviour.SetSyncVar<int>(int,int&,ulong)
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// System.Void Mirror.NetworkBehaviour.SetSyncVar<object>(object,object&,ulong)
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// bool Mirror.NetworkBehaviour.SyncVarEqual<int>(int,int&)
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// bool Mirror.NetworkBehaviour.SyncVarEqual<object>(object,object&)
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// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
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// System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AddressOf<UnityEngine.Vector2>(UnityEngine.Vector2&)
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@@ -384,6 +421,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<UnityEngine.Vector2>()
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// int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<float>()
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// object UnityEngine.Component.GetComponent<object>()
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// object UnityEngine.GameObject.AddComponent<object>()
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// object UnityEngine.GameObject.GetComponent<object>()
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// object UnityEngine.GameObject.GetComponentInParent<object>()
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// object UnityEngine.GameObject.GetComponentInParent<object>(bool)
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@@ -395,6 +433,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// float UnityEngine.InputSystem.InputActionState.ReadValue<float>(int,int,bool)
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// object UnityEngine.JsonUtility.FromJson<object>(string)
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// object UnityEngine.Object.FindAnyObjectByType<object>()
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// object UnityEngine.Object.FindObjectOfType<object>()
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// object UnityEngine.Object.Instantiate<object>(object)
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// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
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// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
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@@ -49,6 +49,7 @@
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<type fullname="Mirror.RpcMessage" preserve="all" />
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<type fullname="Mirror.SceneMessage" preserve="all" />
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<type fullname="Mirror.SceneOperation" preserve="all" />
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<type fullname="Mirror.ServerAttribute" preserve="all" />
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<type fullname="Mirror.SpawnFlags" preserve="all" />
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<type fullname="Mirror.SpawnMessage" preserve="all" />
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<type fullname="Mirror.SyncVarAttribute" preserve="all" />
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@@ -59,6 +60,8 @@
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<type fullname="System.Half" preserve="all" />
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</assembly>
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<assembly fullname="Mirror.Components">
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<type fullname="Mirror.Discovery.NetworkDiscovery" preserve="all" />
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<type fullname="Mirror.Discovery.NetworkDiscoveryBase`2" preserve="all" />
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<type fullname="Mirror.Discovery.ServerRequest" preserve="all" />
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<type fullname="Mirror.Discovery.ServerResponse" preserve="all" />
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<type fullname="Mirror.NetworkAnimator" preserve="all" />
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@@ -88,6 +91,9 @@
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<type fullname="System.Collections.Generic.HashSet`1" preserve="all" />
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<type fullname="System.Linq.Enumerable" preserve="all" />
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</assembly>
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<assembly fullname="TGS.Runtime">
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<type fullname="TinyGiantStudio.Text.Modular3DText" preserve="all" />
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</assembly>
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<assembly fullname="Unity.InputSystem">
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<type fullname="UnityEngine.InputSystem.InputAction" preserve="all" />
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<type fullname="UnityEngine.InputSystem.InputAction/CallbackContext" preserve="all" />
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@@ -109,6 +115,8 @@
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</assembly>
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<assembly fullname="UnityEngine.AudioModule">
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<type fullname="UnityEngine.Audio.AudioMixer" preserve="all" />
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<type fullname="UnityEngine.AudioClip" preserve="all" />
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<type fullname="UnityEngine.AudioSource" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule">
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<type fullname="UnityEngine.Application" preserve="all" />
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@@ -117,6 +125,7 @@
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<type fullname="UnityEngine.Color32" preserve="all" />
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<type fullname="UnityEngine.Component" preserve="all" />
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<type fullname="UnityEngine.Coroutine" preserve="all" />
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<type fullname="UnityEngine.CreateAssetMenuAttribute" preserve="all" />
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<type fullname="UnityEngine.Cursor" preserve="all" />
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<type fullname="UnityEngine.CursorLockMode" preserve="all" />
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<type fullname="UnityEngine.Debug" preserve="all" />
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@@ -136,6 +145,7 @@
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<type fullname="UnityEngine.Plane" preserve="all" />
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<type fullname="UnityEngine.QualitySettings" preserve="all" />
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<type fullname="UnityEngine.Quaternion" preserve="all" />
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<type fullname="UnityEngine.Random" preserve="all" />
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<type fullname="UnityEngine.Ray" preserve="all" />
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<type fullname="UnityEngine.Rect" preserve="all" />
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<type fullname="UnityEngine.RefreshRate" preserve="all" />
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@@ -148,16 +158,22 @@
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<type fullname="UnityEngine.SceneManagement.LoadSceneMode" preserve="all" />
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<type fullname="UnityEngine.SceneManagement.LocalPhysicsMode" preserve="all" />
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<type fullname="UnityEngine.Screen" preserve="all" />
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<type fullname="UnityEngine.ScriptableObject" preserve="all" />
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<type fullname="UnityEngine.SerializeField" preserve="all" />
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<type fullname="UnityEngine.SpaceAttribute" preserve="all" />
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<type fullname="UnityEngine.Sprite" preserve="all" />
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<type fullname="UnityEngine.TextAreaAttribute" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.Time" preserve="all" />
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<type fullname="UnityEngine.TooltipAttribute" preserve="all" />
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<type fullname="UnityEngine.TouchScreenKeyboard" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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<type fullname="UnityEngine.Vector2" preserve="all" />
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<type fullname="UnityEngine.Vector2Int" preserve="all" />
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<type fullname="UnityEngine.Vector3" preserve="all" />
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<type fullname="UnityEngine.Vector3Int" preserve="all" />
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<type fullname="UnityEngine.Vector4" preserve="all" />
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<type fullname="UnityEngine.WaitForSeconds" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.IMGUIModule">
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<type fullname="UnityEngine.GUI" preserve="all" />
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@@ -169,6 +185,8 @@
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<type fullname="UnityEngine.CharacterController" preserve="all" />
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<type fullname="UnityEngine.Collision" preserve="all" />
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<type fullname="UnityEngine.CollisionFlags" preserve="all" />
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<type fullname="UnityEngine.ForceMode" preserve="all" />
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<type fullname="UnityEngine.MeshCollider" preserve="all" />
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<type fullname="UnityEngine.Rigidbody" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.UI">
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@@ -193,6 +211,7 @@
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<type fullname="YooAsset.EOperationStatus" preserve="all" />
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<type fullname="YooAsset.EPlayMode" preserve="all" />
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<type fullname="YooAsset.GameAsyncOperation" preserve="all" />
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<type fullname="YooAsset.HandleBase" preserve="all" />
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<type fullname="YooAsset.InstantiateOperation" preserve="all" />
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<type fullname="YooAsset.ResourcePackage" preserve="all" />
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<type fullname="YooAsset.SceneHandle" preserve="all" />
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@@ -225,6 +244,7 @@
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<type fullname="System.NotSupportedException" preserve="all" />
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<type fullname="System.Nullable`1" preserve="all" />
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<type fullname="System.Object" preserve="all" />
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<type fullname="System.Predicate`1" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.IteratorStateMachineAttribute" preserve="all" />
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