添加了3DText

This commit is contained in:
2025-10-23 11:50:16 +08:00
parent 37ced86e30
commit 30d0d40a52
901 changed files with 11581439 additions and 112 deletions

View File

@@ -49,6 +49,7 @@
<type fullname="Mirror.RpcMessage" preserve="all" />
<type fullname="Mirror.SceneMessage" preserve="all" />
<type fullname="Mirror.SceneOperation" preserve="all" />
<type fullname="Mirror.ServerAttribute" preserve="all" />
<type fullname="Mirror.SpawnFlags" preserve="all" />
<type fullname="Mirror.SpawnMessage" preserve="all" />
<type fullname="Mirror.SyncVarAttribute" preserve="all" />
@@ -59,6 +60,8 @@
<type fullname="System.Half" preserve="all" />
</assembly>
<assembly fullname="Mirror.Components">
<type fullname="Mirror.Discovery.NetworkDiscovery" preserve="all" />
<type fullname="Mirror.Discovery.NetworkDiscoveryBase`2" preserve="all" />
<type fullname="Mirror.Discovery.ServerRequest" preserve="all" />
<type fullname="Mirror.Discovery.ServerResponse" preserve="all" />
<type fullname="Mirror.NetworkAnimator" preserve="all" />
@@ -88,6 +91,9 @@
<type fullname="System.Collections.Generic.HashSet`1" preserve="all" />
<type fullname="System.Linq.Enumerable" preserve="all" />
</assembly>
<assembly fullname="TGS.Runtime">
<type fullname="TinyGiantStudio.Text.Modular3DText" preserve="all" />
</assembly>
<assembly fullname="Unity.InputSystem">
<type fullname="UnityEngine.InputSystem.InputAction" preserve="all" />
<type fullname="UnityEngine.InputSystem.InputAction/CallbackContext" preserve="all" />
@@ -109,6 +115,8 @@
</assembly>
<assembly fullname="UnityEngine.AudioModule">
<type fullname="UnityEngine.Audio.AudioMixer" preserve="all" />
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.Application" preserve="all" />
@@ -117,6 +125,7 @@
<type fullname="UnityEngine.Color32" preserve="all" />
<type fullname="UnityEngine.Component" preserve="all" />
<type fullname="UnityEngine.Coroutine" preserve="all" />
<type fullname="UnityEngine.CreateAssetMenuAttribute" preserve="all" />
<type fullname="UnityEngine.Cursor" preserve="all" />
<type fullname="UnityEngine.CursorLockMode" preserve="all" />
<type fullname="UnityEngine.Debug" preserve="all" />
@@ -136,6 +145,7 @@
<type fullname="UnityEngine.Plane" preserve="all" />
<type fullname="UnityEngine.QualitySettings" preserve="all" />
<type fullname="UnityEngine.Quaternion" preserve="all" />
<type fullname="UnityEngine.Random" preserve="all" />
<type fullname="UnityEngine.Ray" preserve="all" />
<type fullname="UnityEngine.Rect" preserve="all" />
<type fullname="UnityEngine.RefreshRate" preserve="all" />
@@ -148,16 +158,22 @@
<type fullname="UnityEngine.SceneManagement.LoadSceneMode" preserve="all" />
<type fullname="UnityEngine.SceneManagement.LocalPhysicsMode" preserve="all" />
<type fullname="UnityEngine.Screen" preserve="all" />
<type fullname="UnityEngine.ScriptableObject" preserve="all" />
<type fullname="UnityEngine.SerializeField" preserve="all" />
<type fullname="UnityEngine.SpaceAttribute" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.TextAreaAttribute" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Time" preserve="all" />
<type fullname="UnityEngine.TooltipAttribute" preserve="all" />
<type fullname="UnityEngine.TouchScreenKeyboard" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.Vector2" preserve="all" />
<type fullname="UnityEngine.Vector2Int" preserve="all" />
<type fullname="UnityEngine.Vector3" preserve="all" />
<type fullname="UnityEngine.Vector3Int" preserve="all" />
<type fullname="UnityEngine.Vector4" preserve="all" />
<type fullname="UnityEngine.WaitForSeconds" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.IMGUIModule">
<type fullname="UnityEngine.GUI" preserve="all" />
@@ -169,6 +185,8 @@
<type fullname="UnityEngine.CharacterController" preserve="all" />
<type fullname="UnityEngine.Collision" preserve="all" />
<type fullname="UnityEngine.CollisionFlags" preserve="all" />
<type fullname="UnityEngine.ForceMode" preserve="all" />
<type fullname="UnityEngine.MeshCollider" preserve="all" />
<type fullname="UnityEngine.Rigidbody" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI">
@@ -193,6 +211,7 @@
<type fullname="YooAsset.EOperationStatus" preserve="all" />
<type fullname="YooAsset.EPlayMode" preserve="all" />
<type fullname="YooAsset.GameAsyncOperation" preserve="all" />
<type fullname="YooAsset.HandleBase" preserve="all" />
<type fullname="YooAsset.InstantiateOperation" preserve="all" />
<type fullname="YooAsset.ResourcePackage" preserve="all" />
<type fullname="YooAsset.SceneHandle" preserve="all" />
@@ -225,6 +244,7 @@
<type fullname="System.NotSupportedException" preserve="all" />
<type fullname="System.Nullable`1" preserve="all" />
<type fullname="System.Object" preserve="all" />
<type fullname="System.Predicate`1" preserve="all" />
<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.IteratorStateMachineAttribute" preserve="all" />