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1
.gitignore
vendored
1
.gitignore
vendored
@@ -13,7 +13,6 @@
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/[Bb]uild/
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/[Bb]uild/
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/[Bb]uilds/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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6
.vsconfig
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6
.vsconfig
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@@ -0,0 +1,6 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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@@ -371,7 +371,7 @@ MonoBehaviour:
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- {fileID: 1281760859}
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- {fileID: 1281760859}
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- {fileID: 1557817561}
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- {fileID: 1557817561}
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- {fileID: 997852734}
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- {fileID: 997852734}
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PlayMode: 0
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PlayMode: 2
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--- !u!4 &1281760861
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--- !u!4 &1281760861
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -154,6 +154,9 @@
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<type fullname="UnityEngine.Vector3Int" preserve="all" />
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<type fullname="UnityEngine.Vector3Int" preserve="all" />
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<type fullname="UnityEngine.Vector4" preserve="all" />
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<type fullname="UnityEngine.Vector4" preserve="all" />
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</assembly>
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</assembly>
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<assembly fullname="UnityEngine.IMGUIModule">
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<type fullname="UnityEngine.GUI" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.JSONSerializeModule">
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<assembly fullname="UnityEngine.JSONSerializeModule">
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<type fullname="UnityEngine.JsonUtility" preserve="all" />
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<type fullname="UnityEngine.JsonUtility" preserve="all" />
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</assembly>
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</assembly>
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BIN
Assets/Res/Main/HotUpdateDll/Mirror.dll.bytes
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BIN
Assets/Res/Main/HotUpdateDll/Mirror.dll.bytes
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Assets/Res/Main/HotUpdateDll/Mirror.dll.bytes.meta
Normal file
7
Assets/Res/Main/HotUpdateDll/Mirror.dll.bytes.meta
Normal file
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fileFormatVersion: 2
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guid: bfef75c3cce5d2b4ba57ef7982cde635
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,2 +1,2 @@
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m_EditorVersion: 2022.3.53f1c1
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m_EditorVersion: 2022.3.61f1
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m_EditorVersionWithRevision: 2022.3.53f1c1 (f16e16b78e06)
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m_EditorVersionWithRevision: 2022.3.61f1 (6c53ebaf375d)
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