UI框架开发中

This commit is contained in:
2025-09-29 11:03:26 +08:00
parent 71edbb6088
commit 3ea4257e2d
24 changed files with 292 additions and 266 deletions

View File

@@ -126,7 +126,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7736143046250787917}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6442dc8070ceb41f094e44de0bf87274, type: 3}
m_Name:

View File

@@ -9,7 +9,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 9156766140375124690}
- component: {fileID: 38952591794927206}
m_Layer: 0
m_Name: UIManager
m_TagString: Untagged
@@ -32,15 +31,3 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &38952591794927206
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9144517237380066900}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2d1ed5819e87e0f4ebbdf4dad51fcb7a, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -132,11 +132,6 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 1568052019122780073, guid: 2257ed29939b08f48a2886709375ae69,
type: 3}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4760332684612964771, guid: 2257ed29939b08f48a2886709375ae69,
type: 3}
propertyPath: m_LocalPosition.x

View File

@@ -5371,10 +5371,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4d6ce7fe9c8bcb144bfed87170589a6e, type: 3}
m_Name:
m_EditorClassIdentifier:
generalPanel: {fileID: 4929832501435178744}
audioPanel: {fileID: 2478601437905449858}
graphicsPanel: {fileID: 7082806397231928786}
displayPanel: {fileID: 6551384662084563704}
generalPanel: {fileID: 4535673477861328621}
audioPanel: {fileID: 3733547730907787236}
graphicsPanel: {fileID: 41461428167766573}
displayPanel: {fileID: 561068071673071071}
generalTab: {fileID: 2750116641401440055}
audioTab: {fileID: 1661438359137702215}
graphicsTab: {fileID: 5210410202606032641}

View File

@@ -15,14 +15,14 @@ public class ScreenTest : MonoBehaviour
startPos = ParentObj.anchoredPosition;
inputAction.action.Enable();
inputAction.action.performed += ScreenTouchTest;
onScreenStick.onPointerDown += () =>
{
ParentObj.anchoredPosition = onScreenStick.PointerDownPos;
};
onScreenStick.onPointerUp += () =>
{
ParentObj.anchoredPosition = startPos;
};
//onScreenStick.onPointerDown += () =>
//{
// ParentObj.anchoredPosition = onScreenStick.PointerDownPos;
//};
//onScreenStick.onPointerUp += () =>
//{
// ParentObj.anchoredPosition = startPos;
//};
}
private void ScreenTouchTest(InputAction.CallbackContext obj)

View File

@@ -6,13 +6,32 @@ using YooAsset;
public class GameStart : MonoBehaviour
{
SceneHandle sceneHandle;
void Start()
{
DontDestroyOnLoad(gameObject);
StartCoroutine(LoadScene());
//StartCoroutine(LoadUIManager());
StartCoroutine(StartupSequence());
}
IEnumerator LoadScene()
IEnumerator StartupSequence()
{
Debug.Log("<22><>ʼ<EFBFBD><CABC>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...");
yield return StartCoroutine(InitializeGameSystems());
yield return StartCoroutine(LoadMainScene());
Debug.Log("<22><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
IEnumerator InitializeGameSystems()
{
Debug.Log("<22><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>Ϸϵͳ...");
GameSystem.Inst.Init();
Debug.Log("<22><>Ϸϵͳ<CFB5><CDB3>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
yield return null;
}
IEnumerator LoadMainScene()
{
sceneHandle = YooAssets.LoadSceneAsync("MirrorRoomOffline");
//sceneHandle = YooAssets.LoadSceneAsync("Game");
@@ -23,17 +42,6 @@ public class GameStart : MonoBehaviour
};
yield return sceneHandle;
}
//IEnumerator LoadUIManager()
//{
// AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("UIManager");
// _handle.Completed += (handle) =>
// {
// GameObject go = Instantiate((GameObject)_handle.AssetObject);
// DontDestroyOnLoad(go);
// Debug.Log(_handle.AssetObject);
// };
// yield return _handle;
//}
IEnumerator LoadNetWorkHUD()
{
AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("MyNetWorkHUD");
@@ -44,12 +52,4 @@ public class GameStart : MonoBehaviour
};
yield return _handle;
}
// Update is called once per frame
void Update()
{
//if(sceneHandle!=null && sceneHandle.IsValid)
//{
// Debug.Log(sceneHandle.Progress);
//}
}
}

View File

@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameSystem : Singleton<GameSystem>
{
public UIManager UI { get; private set; }
public SettingsManager Settings { get; private set; }
public GraphicsManager Graphics { get; private set; }
public void Init()
{
UI = UIManager.Inst;
Settings = SettingsManager.Inst;
Graphics = GraphicsManager.Inst;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1f34cd41201fbe34d9c5cb62ffabda99
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -119,16 +119,16 @@ public class NetWorkThirdCharacterController : NetworkBehaviour
if (!isLocalPlayer) return;
if (context.performed)
{
//isCursorLocked = SettingsManager.Inst.isShow();
//UpdateCursorState();
//if (SettingsManager.Inst.isShow())
//{
// SettingsManager.Inst.CloseSettingWindow();
//}
//else
//{
// SettingsManager.Inst.OpenSettingWindow();
//}
isCursorLocked = !isCursorLocked;
UpdateCursorState();
if (GameSystem.Inst.UI.CheckShow(nameof(SettingsWindow)))
{
GameSystem.Inst.UI.HideWindow(nameof(SettingsWindow));
}
else
{
GameSystem.Inst.UI.ShowWindow<SettingsWindow>(nameof(SettingsWindow));
}
}
}
public void OnAlt(InputAction.CallbackContext context)

View File

@@ -115,14 +115,14 @@ public class ThirdCharacterController : MonoBehaviour
{
isCursorLocked = !isCursorLocked;
UpdateCursorState();
//if (SettingsManager.Inst.isShow())
//{
// SettingsManager.Inst.CloseSettingWindow();
//}
//else
//{
// SettingsManager.Inst.OpenSettingWindow();
//}
if (GameSystem.Inst.UI.CheckShow(nameof(SettingsWindow)))
{
GameSystem.Inst.UI.HideWindow(nameof(SettingsWindow));
}
else
{
GameSystem.Inst.UI.ShowWindow<SettingsWindow>(nameof(SettingsWindow));
}
}
}
public void OnFire(InputAction.CallbackContext context)

View File

@@ -8,4 +8,14 @@ public abstract class UIBasePanel : MonoBehaviour
public virtual void OnHide() { }
public virtual void Refresh() { }
public virtual void Show()
{
gameObject.SetActive(true);
OnShow();
}
public virtual void Hide()
{
gameObject.SetActive(false);
OnHide();
}
}

View File

@@ -11,7 +11,7 @@ public abstract class UIBaseWindow : MonoBehaviour
}
public virtual void Hide()
{
gameObject.SetActive(true);
gameObject.SetActive(false);
OnHide();
}
protected virtual void OnShow() { }

View File

@@ -6,22 +6,22 @@ public class AudioPanel : UIBasePanel, ISettingsPanel
{
[SerializeField] private Slider masterVolumeSlider;
[SerializeField] private AudioMixer audioMixer;
private void OnEnable()
float masterVolume;
public override void OnShow()
{
masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
masterVolume = masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
if (audioMixer == null) audioMixer = FindAnyObjectByType<AudioMixer>();
}
public void OnMasterVolumeChanged(float value)
{
SettingsManager.Inst.CurrentSettings.masterVolume = value;
masterVolume = value;
SetVolume(value);
}
public void ApplySettings()
{
SetVolume(SettingsManager.Inst.CurrentSettings.masterVolume);
SettingsManager.Inst.CurrentSettings.masterVolume = masterVolume;
}
private void SetVolume(float volume)
@@ -32,6 +32,6 @@ public class AudioPanel : UIBasePanel, ISettingsPanel
public void ResetToDefault()
{
throw new System.NotImplementedException();
SettingsManager.Inst.CurrentSettings.masterVolume = masterVolume = SettingsManager.Inst.DefSetting.masterVolume;
}
}

View File

@@ -5,29 +5,22 @@ using UnityEngine.UI;
public class GeneralPanel : UIBasePanel,ISettingsPanel
{
[SerializeField] private TMP_InputField serverAddressInput;
string serverAddress;
public override void OnShow()
{
serverAddressInput.text = SettingsManager.Inst.CurrentSettings.serverAddress;
base.Refresh();
}
public override void Refresh()
{
base.Refresh();
}
public void OnServerAddressChanged(string value)
{
SettingsManager.Inst.CurrentSettings.serverAddress = value;
serverAddress = value;
}
public void ApplySettings()
{
// SettingsManager.Inst.CurrentSettings.serverAddress = value;
SettingsManager.Inst.CurrentSettings.serverAddress = serverAddress;
}
public void ResetToDefault()
{
SettingsManager.Inst.CurrentSettings.serverAddress = serverAddress = SettingsManager.Inst.DefSetting.serverAddress;
}
}

View File

@@ -0,0 +1,61 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using YooAsset;
public class GraphicsManager : Singleton<GraphicsManager>
{
public GraphicsSetting graphicsSetting;
private UniversalRenderPipelineAsset _urpAsset;
private VolumeProfile urpVolumeProfile;
public GraphicsManager()
{
_urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
if (_urpAsset == null)
{
Debug.LogError("URP Asset null");
}
urpVolumeProfile = YooAssets.LoadAssetSync("SampleSceneProfile").AssetObject as VolumeProfile;
if (urpVolumeProfile == null)
{
Debug.LogError("VolumeProfile null");
}
graphicsSetting = SettingsManager.Inst.CurrentSettings.graphicsSettings;
ApplySettings();
}
public void ApplySettings()
{
SettingsManager.Inst.CurrentSettings.graphicsSettings = graphicsSetting;
QualitySettings.vSyncCount = graphicsSetting.vsyncEnabled ? 1 : 0;
_urpAsset.shadowDistance = graphicsSetting.shadowDistance;
_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, graphicsSetting.qualityLevel);
_urpAsset.renderScale = graphicsSetting.renderScale;
}
}
[System.Serializable]
public class GraphicsSetting
{
public int qualityLevel = 2;
public bool vsyncEnabled = true;
public float shadowDistance = 50f;
public int antiAliasing = 2;
public bool bloomEnabled = true;
public float renderScale = 1.0f;
public bool isCustom = false;
public GraphicsSetting() { }
public GraphicsSetting(int quality, bool vsync, float shadows, int aa, bool bloom, float scale)
{
qualityLevel = quality;
vsyncEnabled = vsync;
shadowDistance = shadows;
antiAliasing = aa;
bloomEnabled = bloom;
renderScale = scale;
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 557d237147ace7e4bb16964db0441340
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,160 +15,51 @@ public class GraphicsPanel : UIBasePanel, ISettingsPanel
[SerializeField] private Toggle bloomToggle;
[SerializeField] private Slider renderScaleSlider;
[Header("Graphics References")]
[SerializeField] private VolumeProfile urpVolumeProfile;
[Header("Quality Presets")]
[SerializeField]
private QualityPreset[] qualityPresets = new QualityPreset[4]
public override void OnShow()
{
new QualityPreset("Low", 0, false, 20f, 0, false, 0.8f),
new QualityPreset("Medium", 1, false, 40f, 1, true, 1.0f),
new QualityPreset("High", 2, true, 60f, 2, true, 1.2f),
new QualityPreset("Ultra", 3, true, 100f, 2, true, 1.5f)
};
[System.Serializable]
public class QualityPreset
{
public string name;
public int qualityLevel;
public bool vsyncEnabled;
public float shadowDistance;
public int antiAliasing;
public bool bloomEnabled;
public float renderScale;
public QualityPreset(string name, int qualityLevel, bool vsyncEnabled, float shadowDistance,
int antiAliasing, bool bloomEnabled, float renderScale)
{
this.name = name;
this.qualityLevel = qualityLevel;
this.vsyncEnabled = vsyncEnabled;
this.shadowDistance = shadowDistance;
this.antiAliasing = antiAliasing;
this.bloomEnabled = bloomEnabled;
this.renderScale = renderScale;
}
}
private UniversalRenderPipelineAsset _urpAsset;
private Bloom _bloom;
private void OnEnable()
{
StartCoroutine(InitializeDelayed());
}
private IEnumerator InitializeDelayed()
{
yield return null;
_urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
if (_urpAsset == null)
{
Debug.LogError("URP Asset null");
yield break;
}
if (urpVolumeProfile != null && !urpVolumeProfile.TryGet(out _bloom))
{
Debug.LogWarning("Volume Profile Bloom null");
}
//InitializeQualityDropdown();
var settings = SettingsManager.Inst.CurrentSettings;
qualityDropdown.SetValueWithoutNotify(settings.qualityLevel);
vsyncToggle.SetIsOnWithoutNotify(settings.vsyncEnabled);
shadowDistanceSlider.SetValueWithoutNotify(settings.shadowDistance);
antiAliasingDropdown.SetValueWithoutNotify(settings.antiAliasing);
bloomToggle.SetIsOnWithoutNotify(settings.bloomEnabled);
renderScaleSlider.SetValueWithoutNotify(settings.renderScale);
ApplySettings();
qualityDropdown.SetValueWithoutNotify(settings.graphicsSettings.qualityLevel);
vsyncToggle.SetIsOnWithoutNotify(settings.graphicsSettings.vsyncEnabled);
shadowDistanceSlider.SetValueWithoutNotify(settings.graphicsSettings.shadowDistance);
antiAliasingDropdown.SetValueWithoutNotify(settings.graphicsSettings.antiAliasing);
bloomToggle.SetIsOnWithoutNotify(settings.graphicsSettings.bloomEnabled);
renderScaleSlider.SetValueWithoutNotify(settings.graphicsSettings.renderScale);
}
//private void InitializeQualityDropdown()
//{
// qualityDropdown.ClearOptions();
// foreach (var preset in qualityPresets)
// {
// qualityDropdown.options.Add(new TMP_Dropdown.OptionData(preset.name));
// }
//}
public void OnQualityChanged(int index)
{
SettingsManager.Inst.CurrentSettings.qualityLevel = index;
var settings = SettingsManager.Inst.CurrentSettings;
if (index >= 0 && index < qualityPresets.Length)
{
var preset = qualityPresets[index];
// Ӧ<><D3A6>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
vsyncToggle.SetIsOnWithoutNotify(preset.vsyncEnabled);
shadowDistanceSlider.SetValueWithoutNotify(preset.shadowDistance);
antiAliasingDropdown.SetValueWithoutNotify(preset.antiAliasing);
bloomToggle.SetIsOnWithoutNotify(preset.bloomEnabled);
renderScaleSlider.SetValueWithoutNotify(preset.renderScale);
}
// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
OnVSyncChanged(settings.vsyncEnabled);
OnShadowDistanceChanged(settings.shadowDistance);
OnAntiAliasingChanged(settings.antiAliasing);
OnBloomChanged(settings.bloomEnabled);
OnRenderScaleChanged(settings.renderScale);
GameSystem.Inst.Graphics.graphicsSetting.qualityLevel = index;
}
public void OnVSyncChanged(bool value)
{
SettingsManager.Inst.CurrentSettings.vsyncEnabled = value;
QualitySettings.vSyncCount = value ? 1 : 0;
GameSystem.Inst.Graphics.graphicsSetting.vsyncEnabled = value;
}
public void OnShadowDistanceChanged(float value)
{
SettingsManager.Inst.CurrentSettings.shadowDistance = value;
if (_urpAsset != null)
_urpAsset.shadowDistance = value;
GameSystem.Inst.Graphics.graphicsSetting.shadowDistance = value;
}
public void OnAntiAliasingChanged(int index)
{
SettingsManager.Inst.CurrentSettings.antiAliasing = index;
if (_urpAsset != null)
_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, index);
GameSystem.Inst.Graphics.graphicsSetting.antiAliasing = index;
}
public void OnBloomChanged(bool value)
{
SettingsManager.Inst.CurrentSettings.bloomEnabled = value;
if (_bloom != null)
_bloom.active = value;
GameSystem.Inst.Graphics.graphicsSetting.bloomEnabled = value;
}
public void OnRenderScaleChanged(float value)
{
SettingsManager.Inst.CurrentSettings.renderScale = value;
if (_urpAsset != null)
_urpAsset.renderScale = value;
GameSystem.Inst.Graphics.graphicsSetting.renderScale = value;
}
public void ApplySettings()
{
if (_urpAsset == null) return;
var settings = SettingsManager.Inst.CurrentSettings;
if (settings.qualityLevel != 4)
QualitySettings.SetQualityLevel(settings.qualityLevel);
QualitySettings.vSyncCount = settings.vsyncEnabled ? 1 : 0;
_urpAsset.shadowDistance = settings.shadowDistance;
_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, settings.antiAliasing);
_urpAsset.renderScale = settings.renderScale;
if (_bloom != null) _bloom.active = settings.bloomEnabled;
GameSystem.Inst.Graphics.ApplySettings();
}
public void ResetToDefault()

View File

@@ -7,6 +7,7 @@ public class SettingsManager: Singleton<SettingsManager>
{
private GameSettings _currentSettings;
public GameSettings CurrentSettings => _currentSettings;
public GameSettings DefSetting = new GameSettings();
private string settingsPath;
public SettingsManager()
{
@@ -33,9 +34,14 @@ public class SettingsManager: Singleton<SettingsManager>
string json = JsonUtility.ToJson(_currentSettings, true);
File.WriteAllText(settingsPath, json);
}
#region
#endregion
#region
#endregion
public void ResetToDefaultSettings()
{
_currentSettings = new GameSettings();
_currentSettings = DefSetting;
SaveSettings();
}
}
@@ -43,16 +49,17 @@ public class SettingsManager: Singleton<SettingsManager>
[System.Serializable]
public class GameSettings
{
public string serverAddress = "http://127.0.0.1:8080";
public string serverAddress ;
public float masterVolume = 0.75f;
public int qualityLevel = 2;
public bool vsyncEnabled = true;
public float shadowDistance = 50f;
public int antiAliasing = 2;
public bool bloomEnabled = true;
public float renderScale = 1.0f;
//public int qualityLevel = 2;
//public bool vsyncEnabled = true;
//public float shadowDistance = 50f;
//public int antiAliasing = 2;
//public bool bloomEnabled = true;
//public float renderScale = 1.0f;
public GraphicsSetting graphicsSettings;
public int resolutionIndex = 0;
public bool fullscreen = true;

View File

@@ -34,7 +34,7 @@ public class SettingsWindow : UIBaseWindow
displayTab.onClick.AddListener(() => SwitchPanel(displayPanel));
applyButton.onClick.AddListener(ApplyAllSettings);
cancelButton.onClick.AddListener(() => { UIManager.Inst.HideWindow(gameObject.name); });
cancelButton.onClick.AddListener(() => { UIManager.Inst.HideWindow(nameof(SettingsWindow)); });
defaultsButton.onClick.AddListener(ResetToDefaults);
quitButton.onClick.AddListener(() => { Application.Quit(); });
}
@@ -72,7 +72,7 @@ public class SettingsWindow : UIBaseWindow
SettingsManager.Inst.SaveSettings();
UIManager.Inst.HideWindow(gameObject.name);
UIManager.Inst.HideWindow(nameof(SettingsWindow));
}
public void ResetToDefaults()

View File

@@ -4,7 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public class UIManager : SingletonMono<UIManager>
public class UIManager : Singleton<UIManager>
{
Transform uiRoot;
Dictionary<string, UIBaseWindow> openedWindows = new Dictionary<string, UIBaseWindow>();
@@ -20,9 +20,10 @@ public class UIManager : SingletonMono<UIManager>
{
YooAssets.LoadAssetAsync<GameObject>(windowName).Completed += handle =>
{
GameObject go = Instantiate((GameObject)handle.AssetObject, GameManager.Inst.MainUICanvas.transform);
GameObject go = GameObject.Instantiate((GameObject)handle.AssetObject, GameManager.Inst.MainUICanvas.transform);
var window = go.GetComponent<T>();
window.Show();
openedWindows[windowName] = window;
onShow?.Invoke(window);
};
}
@@ -33,5 +34,20 @@ public class UIManager : SingletonMono<UIManager>
{
openedWindows[windowName].Hide();
}
else
{
Debug.Log(<>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>ڣ<EFBFBD>ʹ<EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
}
public bool CheckShow(string windowName)
{
if (openedWindows.ContainsKey(windowName))
{
return openedWindows[windowName].gameObject.activeSelf;
}
else
{
return false;
}
}
}

View File

@@ -28,5 +28,8 @@
<Group GroupActiveRule="EnableGroup" GroupName="ShaderVariants" GroupDesc="" AssetTags="">
<Collector CollectPath="Assets/Res/Main/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectShaderVariants" UserData="" AssetTags="" />
</Group>
<Group GroupActiveRule="EnableGroup" GroupName="Setting" GroupDesc="" AssetTags="">
<Collector CollectPath="Assets/Settings/SampleSceneProfile.asset" CollectGUID="a6560a915ef98420e9faacc1c7438823" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
</Package>
</root>

View File

@@ -136,3 +136,16 @@ MonoBehaviour:
FilterRuleName: CollectShaderVariants
AssetTags:
UserData:
- GroupName: Setting
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/Settings/SampleSceneProfile.asset
CollectorGUID: a6560a915ef98420e9faacc1c7438823
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:

View File

@@ -13,45 +13,40 @@ MonoBehaviour:
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
threshold:
m_OverrideState: 1
m_Value: 1
min: 0
intensity:
m_OverrideState: 1
m_Value: 1
min: 0
scatter:
m_OverrideState: 0
m_Value: 0.7
min: 0
max: 1
clamp:
m_OverrideState: 0
m_Value: 65472
min: 0
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
hdr: 0
showAlpha: 0
showEyeDropper: 1
highQualityFiltering:
m_OverrideState: 0
m_Value: 0
skipIterations:
m_OverrideState: 0
m_Value: 1
min: 0
max: 16
threshold:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 1
scatter:
m_OverrideState: 0
m_Value: 0.7
clamp:
m_OverrideState: 0
m_Value: 65472
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 0
m_Value: 0
downscale:
m_OverrideState: 0
m_Value: 0
maxIterations:
m_OverrideState: 0
m_Value: 6
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0
min: 0
--- !u!114 &-7011558710299706105
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -65,26 +60,18 @@ MonoBehaviour:
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
color:
m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1}
hdr: 0
showAlpha: 0
showEyeDropper: 1
center:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.25
min: 0
max: 1
smoothness:
m_OverrideState: 1
m_Value: 0.4
min: 0.01
max: 1
rounded:
m_OverrideState: 0
m_Value: 0
@@ -98,7 +85,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: SampleSceneProfile
m_Name: Assets/Settings/SampleSceneProfile.asset
m_EditorClassIdentifier:
components:
- {fileID: 849379129802519247}
@@ -117,7 +104,30 @@ MonoBehaviour:
m_Name: Tonemapping
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
mode:
m_OverrideState: 1
m_Value: 1
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000

View File

@@ -6,10 +6,10 @@ EditorUserSettings:
serializedVersion: 4
m_ConfigSettings:
RecentlyUsedSceneGuid-0:
value: 550256005d025d58090c082113735e4447164c7b797925672b2f1935e1b6326b
value: 5300050454035b5f590a0d2341705c441715487929717231297d4a31bab26160
flags: 0
RecentlyUsedSceneGuid-1:
value: 5300050454035b5f590a0d2341705c441715487929717231297d4a31bab26160
value: 550256005d025d58090c082113735e4447164c7b797925672b2f1935e1b6326b
flags: 0
RecentlyUsedSceneGuid-2:
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a