UI框架开发中
This commit is contained in:
@@ -6,22 +6,22 @@ public class AudioPanel : UIBasePanel, ISettingsPanel
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{
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[SerializeField] private Slider masterVolumeSlider;
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[SerializeField] private AudioMixer audioMixer;
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private void OnEnable()
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float masterVolume;
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public override void OnShow()
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{
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masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
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masterVolume = masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
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if (audioMixer == null) audioMixer = FindAnyObjectByType<AudioMixer>();
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}
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public void OnMasterVolumeChanged(float value)
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{
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SettingsManager.Inst.CurrentSettings.masterVolume = value;
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masterVolume = value;
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SetVolume(value);
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}
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public void ApplySettings()
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{
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SetVolume(SettingsManager.Inst.CurrentSettings.masterVolume);
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SettingsManager.Inst.CurrentSettings.masterVolume = masterVolume;
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}
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private void SetVolume(float volume)
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@@ -32,6 +32,6 @@ public class AudioPanel : UIBasePanel, ISettingsPanel
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public void ResetToDefault()
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{
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throw new System.NotImplementedException();
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SettingsManager.Inst.CurrentSettings.masterVolume = masterVolume = SettingsManager.Inst.DefSetting.masterVolume;
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}
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}
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@@ -5,29 +5,22 @@ using UnityEngine.UI;
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public class GeneralPanel : UIBasePanel,ISettingsPanel
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{
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[SerializeField] private TMP_InputField serverAddressInput;
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string serverAddress;
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public override void OnShow()
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{
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serverAddressInput.text = SettingsManager.Inst.CurrentSettings.serverAddress;
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base.Refresh();
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}
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public override void Refresh()
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{
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base.Refresh();
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}
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public void OnServerAddressChanged(string value)
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{
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SettingsManager.Inst.CurrentSettings.serverAddress = value;
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serverAddress = value;
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}
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public void ApplySettings()
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{
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// SettingsManager.Inst.CurrentSettings.serverAddress = value;
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SettingsManager.Inst.CurrentSettings.serverAddress = serverAddress;
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}
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public void ResetToDefault()
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{
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SettingsManager.Inst.CurrentSettings.serverAddress = serverAddress = SettingsManager.Inst.DefSetting.serverAddress;
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}
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}
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@@ -0,0 +1,61 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using YooAsset;
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public class GraphicsManager : Singleton<GraphicsManager>
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{
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public GraphicsSetting graphicsSetting;
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private UniversalRenderPipelineAsset _urpAsset;
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private VolumeProfile urpVolumeProfile;
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public GraphicsManager()
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{
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_urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
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if (_urpAsset == null)
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{
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Debug.LogError("URP Asset null");
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}
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urpVolumeProfile = YooAssets.LoadAssetSync("SampleSceneProfile").AssetObject as VolumeProfile;
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if (urpVolumeProfile == null)
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{
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Debug.LogError("VolumeProfile null");
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}
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graphicsSetting = SettingsManager.Inst.CurrentSettings.graphicsSettings;
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ApplySettings();
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}
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public void ApplySettings()
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{
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SettingsManager.Inst.CurrentSettings.graphicsSettings = graphicsSetting;
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QualitySettings.vSyncCount = graphicsSetting.vsyncEnabled ? 1 : 0;
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_urpAsset.shadowDistance = graphicsSetting.shadowDistance;
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_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, graphicsSetting.qualityLevel);
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_urpAsset.renderScale = graphicsSetting.renderScale;
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}
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}
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[System.Serializable]
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public class GraphicsSetting
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{
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public int qualityLevel = 2;
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public bool vsyncEnabled = true;
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public float shadowDistance = 50f;
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public int antiAliasing = 2;
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public bool bloomEnabled = true;
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public float renderScale = 1.0f;
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public bool isCustom = false;
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public GraphicsSetting() { }
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public GraphicsSetting(int quality, bool vsync, float shadows, int aa, bool bloom, float scale)
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{
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qualityLevel = quality;
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vsyncEnabled = vsync;
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shadowDistance = shadows;
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antiAliasing = aa;
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bloomEnabled = bloom;
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renderScale = scale;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 557d237147ace7e4bb16964db0441340
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -15,160 +15,51 @@ public class GraphicsPanel : UIBasePanel, ISettingsPanel
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[SerializeField] private Toggle bloomToggle;
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[SerializeField] private Slider renderScaleSlider;
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[Header("Graphics References")]
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[SerializeField] private VolumeProfile urpVolumeProfile;
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[Header("Quality Presets")]
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[SerializeField]
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private QualityPreset[] qualityPresets = new QualityPreset[4]
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public override void OnShow()
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{
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new QualityPreset("Low", 0, false, 20f, 0, false, 0.8f),
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new QualityPreset("Medium", 1, false, 40f, 1, true, 1.0f),
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new QualityPreset("High", 2, true, 60f, 2, true, 1.2f),
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new QualityPreset("Ultra", 3, true, 100f, 2, true, 1.5f)
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};
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[System.Serializable]
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public class QualityPreset
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{
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public string name;
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public int qualityLevel;
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public bool vsyncEnabled;
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public float shadowDistance;
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public int antiAliasing;
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public bool bloomEnabled;
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public float renderScale;
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public QualityPreset(string name, int qualityLevel, bool vsyncEnabled, float shadowDistance,
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int antiAliasing, bool bloomEnabled, float renderScale)
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{
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this.name = name;
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this.qualityLevel = qualityLevel;
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this.vsyncEnabled = vsyncEnabled;
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this.shadowDistance = shadowDistance;
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this.antiAliasing = antiAliasing;
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this.bloomEnabled = bloomEnabled;
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this.renderScale = renderScale;
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}
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}
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private UniversalRenderPipelineAsset _urpAsset;
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private Bloom _bloom;
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private void OnEnable()
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{
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StartCoroutine(InitializeDelayed());
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}
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private IEnumerator InitializeDelayed()
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{
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yield return null;
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_urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
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if (_urpAsset == null)
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{
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Debug.LogError("URP Asset null");
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yield break;
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}
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if (urpVolumeProfile != null && !urpVolumeProfile.TryGet(out _bloom))
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{
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Debug.LogWarning("Volume Profile Bloom null");
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}
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//InitializeQualityDropdown();
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var settings = SettingsManager.Inst.CurrentSettings;
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qualityDropdown.SetValueWithoutNotify(settings.qualityLevel);
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vsyncToggle.SetIsOnWithoutNotify(settings.vsyncEnabled);
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shadowDistanceSlider.SetValueWithoutNotify(settings.shadowDistance);
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antiAliasingDropdown.SetValueWithoutNotify(settings.antiAliasing);
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bloomToggle.SetIsOnWithoutNotify(settings.bloomEnabled);
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renderScaleSlider.SetValueWithoutNotify(settings.renderScale);
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ApplySettings();
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qualityDropdown.SetValueWithoutNotify(settings.graphicsSettings.qualityLevel);
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vsyncToggle.SetIsOnWithoutNotify(settings.graphicsSettings.vsyncEnabled);
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shadowDistanceSlider.SetValueWithoutNotify(settings.graphicsSettings.shadowDistance);
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antiAliasingDropdown.SetValueWithoutNotify(settings.graphicsSettings.antiAliasing);
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bloomToggle.SetIsOnWithoutNotify(settings.graphicsSettings.bloomEnabled);
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renderScaleSlider.SetValueWithoutNotify(settings.graphicsSettings.renderScale);
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}
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//private void InitializeQualityDropdown()
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//{
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// qualityDropdown.ClearOptions();
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// foreach (var preset in qualityPresets)
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// {
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// qualityDropdown.options.Add(new TMP_Dropdown.OptionData(preset.name));
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// }
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//}
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public void OnQualityChanged(int index)
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{
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SettingsManager.Inst.CurrentSettings.qualityLevel = index;
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var settings = SettingsManager.Inst.CurrentSettings;
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if (index >= 0 && index < qualityPresets.Length)
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{
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var preset = qualityPresets[index];
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// Ӧ<><D3A6>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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vsyncToggle.SetIsOnWithoutNotify(preset.vsyncEnabled);
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shadowDistanceSlider.SetValueWithoutNotify(preset.shadowDistance);
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antiAliasingDropdown.SetValueWithoutNotify(preset.antiAliasing);
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bloomToggle.SetIsOnWithoutNotify(preset.bloomEnabled);
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renderScaleSlider.SetValueWithoutNotify(preset.renderScale);
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}
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// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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OnVSyncChanged(settings.vsyncEnabled);
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OnShadowDistanceChanged(settings.shadowDistance);
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OnAntiAliasingChanged(settings.antiAliasing);
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OnBloomChanged(settings.bloomEnabled);
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OnRenderScaleChanged(settings.renderScale);
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GameSystem.Inst.Graphics.graphicsSetting.qualityLevel = index;
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}
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public void OnVSyncChanged(bool value)
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{
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SettingsManager.Inst.CurrentSettings.vsyncEnabled = value;
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QualitySettings.vSyncCount = value ? 1 : 0;
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GameSystem.Inst.Graphics.graphicsSetting.vsyncEnabled = value;
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}
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public void OnShadowDistanceChanged(float value)
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{
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SettingsManager.Inst.CurrentSettings.shadowDistance = value;
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if (_urpAsset != null)
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_urpAsset.shadowDistance = value;
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GameSystem.Inst.Graphics.graphicsSetting.shadowDistance = value;
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}
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public void OnAntiAliasingChanged(int index)
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{
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SettingsManager.Inst.CurrentSettings.antiAliasing = index;
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if (_urpAsset != null)
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_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, index);
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GameSystem.Inst.Graphics.graphicsSetting.antiAliasing = index;
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}
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public void OnBloomChanged(bool value)
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{
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SettingsManager.Inst.CurrentSettings.bloomEnabled = value;
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if (_bloom != null)
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_bloom.active = value;
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GameSystem.Inst.Graphics.graphicsSetting.bloomEnabled = value;
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}
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public void OnRenderScaleChanged(float value)
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{
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SettingsManager.Inst.CurrentSettings.renderScale = value;
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if (_urpAsset != null)
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_urpAsset.renderScale = value;
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GameSystem.Inst.Graphics.graphicsSetting.renderScale = value;
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}
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public void ApplySettings()
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{
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if (_urpAsset == null) return;
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var settings = SettingsManager.Inst.CurrentSettings;
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if (settings.qualityLevel != 4)
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QualitySettings.SetQualityLevel(settings.qualityLevel);
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QualitySettings.vSyncCount = settings.vsyncEnabled ? 1 : 0;
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_urpAsset.shadowDistance = settings.shadowDistance;
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_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, settings.antiAliasing);
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_urpAsset.renderScale = settings.renderScale;
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if (_bloom != null) _bloom.active = settings.bloomEnabled;
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GameSystem.Inst.Graphics.ApplySettings();
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}
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public void ResetToDefault()
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@@ -7,6 +7,7 @@ public class SettingsManager: Singleton<SettingsManager>
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{
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private GameSettings _currentSettings;
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public GameSettings CurrentSettings => _currentSettings;
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public GameSettings DefSetting = new GameSettings();
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private string settingsPath;
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public SettingsManager()
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{
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@@ -33,9 +34,14 @@ public class SettingsManager: Singleton<SettingsManager>
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string json = JsonUtility.ToJson(_currentSettings, true);
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File.WriteAllText(settingsPath, json);
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}
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#region 图像
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#endregion 图像
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#region 其他
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#endregion 其他
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public void ResetToDefaultSettings()
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{
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_currentSettings = new GameSettings();
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_currentSettings = DefSetting;
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SaveSettings();
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}
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}
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@@ -43,16 +49,17 @@ public class SettingsManager: Singleton<SettingsManager>
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[System.Serializable]
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public class GameSettings
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{
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public string serverAddress = "http://127.0.0.1:8080";
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public string serverAddress ;
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public float masterVolume = 0.75f;
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public int qualityLevel = 2;
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public bool vsyncEnabled = true;
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public float shadowDistance = 50f;
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public int antiAliasing = 2;
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public bool bloomEnabled = true;
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public float renderScale = 1.0f;
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//public int qualityLevel = 2;
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//public bool vsyncEnabled = true;
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//public float shadowDistance = 50f;
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//public int antiAliasing = 2;
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//public bool bloomEnabled = true;
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//public float renderScale = 1.0f;
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public GraphicsSetting graphicsSettings;
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public int resolutionIndex = 0;
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public bool fullscreen = true;
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@@ -34,7 +34,7 @@ public class SettingsWindow : UIBaseWindow
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displayTab.onClick.AddListener(() => SwitchPanel(displayPanel));
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applyButton.onClick.AddListener(ApplyAllSettings);
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cancelButton.onClick.AddListener(() => { UIManager.Inst.HideWindow(gameObject.name); });
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cancelButton.onClick.AddListener(() => { UIManager.Inst.HideWindow(nameof(SettingsWindow)); });
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defaultsButton.onClick.AddListener(ResetToDefaults);
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quitButton.onClick.AddListener(() => { Application.Quit(); });
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}
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@@ -72,7 +72,7 @@ public class SettingsWindow : UIBaseWindow
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SettingsManager.Inst.SaveSettings();
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UIManager.Inst.HideWindow(gameObject.name);
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UIManager.Inst.HideWindow(nameof(SettingsWindow));
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}
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public void ResetToDefaults()
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