UI框架开发中
This commit is contained in:
@@ -126,7 +126,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 7736143046250787917}
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m_GameObject: {fileID: 7736143046250787917}
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||||||
m_Enabled: 1
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m_Enabled: 0
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||||||
m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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||||||
m_Script: {fileID: 11500000, guid: 6442dc8070ceb41f094e44de0bf87274, type: 3}
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m_Script: {fileID: 11500000, guid: 6442dc8070ceb41f094e44de0bf87274, type: 3}
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m_Name:
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m_Name:
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@@ -9,7 +9,6 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 9156766140375124690}
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- component: {fileID: 9156766140375124690}
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- component: {fileID: 38952591794927206}
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m_Layer: 0
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m_Layer: 0
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m_Name: UIManager
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m_Name: UIManager
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -32,15 +31,3 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &38952591794927206
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MonoBehaviour:
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m_ObjectHideFlags: 0
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||||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9144517237380066900}
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m_Enabled: 1
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||||||
m_EditorHideFlags: 0
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||||||
m_Script: {fileID: 11500000, guid: 2d1ed5819e87e0f4ebbdf4dad51fcb7a, type: 3}
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m_Name:
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||||||
m_EditorClassIdentifier:
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||||||
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@@ -132,11 +132,6 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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||||||
m_Modifications:
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m_Modifications:
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||||||
- target: {fileID: 1568052019122780073, guid: 2257ed29939b08f48a2886709375ae69,
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type: 3}
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propertyPath: m_Enabled
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4760332684612964771, guid: 2257ed29939b08f48a2886709375ae69,
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- target: {fileID: 4760332684612964771, guid: 2257ed29939b08f48a2886709375ae69,
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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@@ -5371,10 +5371,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4d6ce7fe9c8bcb144bfed87170589a6e, type: 3}
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m_Script: {fileID: 11500000, guid: 4d6ce7fe9c8bcb144bfed87170589a6e, type: 3}
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||||||
m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
generalPanel: {fileID: 4929832501435178744}
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generalPanel: {fileID: 4535673477861328621}
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audioPanel: {fileID: 2478601437905449858}
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audioPanel: {fileID: 3733547730907787236}
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||||||
graphicsPanel: {fileID: 7082806397231928786}
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graphicsPanel: {fileID: 41461428167766573}
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||||||
displayPanel: {fileID: 6551384662084563704}
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displayPanel: {fileID: 561068071673071071}
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generalTab: {fileID: 2750116641401440055}
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generalTab: {fileID: 2750116641401440055}
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audioTab: {fileID: 1661438359137702215}
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audioTab: {fileID: 1661438359137702215}
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graphicsTab: {fileID: 5210410202606032641}
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graphicsTab: {fileID: 5210410202606032641}
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@@ -15,14 +15,14 @@ public class ScreenTest : MonoBehaviour
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startPos = ParentObj.anchoredPosition;
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startPos = ParentObj.anchoredPosition;
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inputAction.action.Enable();
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inputAction.action.Enable();
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inputAction.action.performed += ScreenTouchTest;
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inputAction.action.performed += ScreenTouchTest;
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onScreenStick.onPointerDown += () =>
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//onScreenStick.onPointerDown += () =>
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{
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//{
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ParentObj.anchoredPosition = onScreenStick.PointerDownPos;
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// ParentObj.anchoredPosition = onScreenStick.PointerDownPos;
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};
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//};
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onScreenStick.onPointerUp += () =>
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//onScreenStick.onPointerUp += () =>
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{
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//{
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ParentObj.anchoredPosition = startPos;
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// ParentObj.anchoredPosition = startPos;
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};
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//};
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}
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}
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private void ScreenTouchTest(InputAction.CallbackContext obj)
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private void ScreenTouchTest(InputAction.CallbackContext obj)
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@@ -6,13 +6,32 @@ using YooAsset;
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public class GameStart : MonoBehaviour
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public class GameStart : MonoBehaviour
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{
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{
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SceneHandle sceneHandle;
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SceneHandle sceneHandle;
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void Start()
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void Start()
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{
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{
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DontDestroyOnLoad(gameObject);
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DontDestroyOnLoad(gameObject);
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StartCoroutine(LoadScene());
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StartCoroutine(StartupSequence());
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//StartCoroutine(LoadUIManager());
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}
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}
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IEnumerator LoadScene()
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IEnumerator StartupSequence()
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{
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Debug.Log("<22><>ʼ<EFBFBD><CABC>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...");
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yield return StartCoroutine(InitializeGameSystems());
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yield return StartCoroutine(LoadMainScene());
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Debug.Log("<22><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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IEnumerator InitializeGameSystems()
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{
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Debug.Log("<22><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>Ϸϵͳ...");
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GameSystem.Inst.Init();
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Debug.Log("<22><>Ϸϵͳ<CFB5><CDB3>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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yield return null;
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}
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IEnumerator LoadMainScene()
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{
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{
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sceneHandle = YooAssets.LoadSceneAsync("MirrorRoomOffline");
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sceneHandle = YooAssets.LoadSceneAsync("MirrorRoomOffline");
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//sceneHandle = YooAssets.LoadSceneAsync("Game");
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//sceneHandle = YooAssets.LoadSceneAsync("Game");
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@@ -23,17 +42,6 @@ public class GameStart : MonoBehaviour
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};
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};
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yield return sceneHandle;
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yield return sceneHandle;
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}
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}
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//IEnumerator LoadUIManager()
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//{
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// AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("UIManager");
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// _handle.Completed += (handle) =>
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// {
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// GameObject go = Instantiate((GameObject)_handle.AssetObject);
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// DontDestroyOnLoad(go);
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// Debug.Log(_handle.AssetObject);
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// };
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// yield return _handle;
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//}
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IEnumerator LoadNetWorkHUD()
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IEnumerator LoadNetWorkHUD()
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{
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{
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AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("MyNetWorkHUD");
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AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("MyNetWorkHUD");
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@@ -44,12 +52,4 @@ public class GameStart : MonoBehaviour
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};
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};
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yield return _handle;
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yield return _handle;
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}
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}
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// Update is called once per frame
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void Update()
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{
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//if(sceneHandle!=null && sceneHandle.IsValid)
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//{
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// Debug.Log(sceneHandle.Progress);
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//}
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}
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}
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}
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18
Assets/Scripts/HotUpdate/Main/GameSystem.cs
Normal file
18
Assets/Scripts/HotUpdate/Main/GameSystem.cs
Normal file
@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameSystem : Singleton<GameSystem>
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{
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public UIManager UI { get; private set; }
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public SettingsManager Settings { get; private set; }
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public GraphicsManager Graphics { get; private set; }
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public void Init()
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{
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UI = UIManager.Inst;
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Settings = SettingsManager.Inst;
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Graphics = GraphicsManager.Inst;
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}
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}
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11
Assets/Scripts/HotUpdate/Main/GameSystem.cs.meta
Normal file
11
Assets/Scripts/HotUpdate/Main/GameSystem.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||||
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guid: 1f34cd41201fbe34d9c5cb62ffabda99
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||||
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assetBundleVariant:
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@@ -119,16 +119,16 @@ public class NetWorkThirdCharacterController : NetworkBehaviour
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if (!isLocalPlayer) return;
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if (!isLocalPlayer) return;
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if (context.performed)
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if (context.performed)
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{
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{
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//isCursorLocked = SettingsManager.Inst.isShow();
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isCursorLocked = !isCursorLocked;
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//UpdateCursorState();
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UpdateCursorState();
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//if (SettingsManager.Inst.isShow())
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if (GameSystem.Inst.UI.CheckShow(nameof(SettingsWindow)))
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//{
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{
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// SettingsManager.Inst.CloseSettingWindow();
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GameSystem.Inst.UI.HideWindow(nameof(SettingsWindow));
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//}
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}
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//else
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else
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//{
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{
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// SettingsManager.Inst.OpenSettingWindow();
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GameSystem.Inst.UI.ShowWindow<SettingsWindow>(nameof(SettingsWindow));
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//}
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}
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}
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}
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}
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}
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public void OnAlt(InputAction.CallbackContext context)
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public void OnAlt(InputAction.CallbackContext context)
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@@ -115,14 +115,14 @@ public class ThirdCharacterController : MonoBehaviour
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{
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{
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isCursorLocked = !isCursorLocked;
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isCursorLocked = !isCursorLocked;
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UpdateCursorState();
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UpdateCursorState();
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//if (SettingsManager.Inst.isShow())
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if (GameSystem.Inst.UI.CheckShow(nameof(SettingsWindow)))
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//{
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{
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// SettingsManager.Inst.CloseSettingWindow();
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GameSystem.Inst.UI.HideWindow(nameof(SettingsWindow));
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//}
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}
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//else
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else
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//{
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{
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// SettingsManager.Inst.OpenSettingWindow();
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GameSystem.Inst.UI.ShowWindow<SettingsWindow>(nameof(SettingsWindow));
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//}
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}
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}
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}
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}
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}
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public void OnFire(InputAction.CallbackContext context)
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public void OnFire(InputAction.CallbackContext context)
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@@ -8,4 +8,14 @@ public abstract class UIBasePanel : MonoBehaviour
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public virtual void OnHide() { }
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public virtual void OnHide() { }
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public virtual void Refresh() { }
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public virtual void Refresh() { }
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public virtual void Show()
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|
{
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|
gameObject.SetActive(true);
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|
OnShow();
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||||||
|
}
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|
public virtual void Hide()
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|
{
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|
gameObject.SetActive(false);
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OnHide();
|
||||||
|
}
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}
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}
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@@ -11,7 +11,7 @@ public abstract class UIBaseWindow : MonoBehaviour
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}
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}
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public virtual void Hide()
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public virtual void Hide()
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{
|
{
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gameObject.SetActive(true);
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gameObject.SetActive(false);
|
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OnHide();
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OnHide();
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}
|
}
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protected virtual void OnShow() { }
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protected virtual void OnShow() { }
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@@ -6,22 +6,22 @@ public class AudioPanel : UIBasePanel, ISettingsPanel
|
|||||||
{
|
{
|
||||||
[SerializeField] private Slider masterVolumeSlider;
|
[SerializeField] private Slider masterVolumeSlider;
|
||||||
[SerializeField] private AudioMixer audioMixer;
|
[SerializeField] private AudioMixer audioMixer;
|
||||||
|
float masterVolume;
|
||||||
private void OnEnable()
|
public override void OnShow()
|
||||||
{
|
{
|
||||||
masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
|
masterVolume = masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
|
||||||
if (audioMixer == null) audioMixer = FindAnyObjectByType<AudioMixer>();
|
if (audioMixer == null) audioMixer = FindAnyObjectByType<AudioMixer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnMasterVolumeChanged(float value)
|
public void OnMasterVolumeChanged(float value)
|
||||||
{
|
{
|
||||||
SettingsManager.Inst.CurrentSettings.masterVolume = value;
|
masterVolume = value;
|
||||||
SetVolume(value);
|
SetVolume(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplySettings()
|
public void ApplySettings()
|
||||||
{
|
{
|
||||||
SetVolume(SettingsManager.Inst.CurrentSettings.masterVolume);
|
SettingsManager.Inst.CurrentSettings.masterVolume = masterVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetVolume(float volume)
|
private void SetVolume(float volume)
|
||||||
@@ -32,6 +32,6 @@ public class AudioPanel : UIBasePanel, ISettingsPanel
|
|||||||
|
|
||||||
public void ResetToDefault()
|
public void ResetToDefault()
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
SettingsManager.Inst.CurrentSettings.masterVolume = masterVolume = SettingsManager.Inst.DefSetting.masterVolume;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5,29 +5,22 @@ using UnityEngine.UI;
|
|||||||
public class GeneralPanel : UIBasePanel,ISettingsPanel
|
public class GeneralPanel : UIBasePanel,ISettingsPanel
|
||||||
{
|
{
|
||||||
[SerializeField] private TMP_InputField serverAddressInput;
|
[SerializeField] private TMP_InputField serverAddressInput;
|
||||||
|
string serverAddress;
|
||||||
public override void OnShow()
|
public override void OnShow()
|
||||||
{
|
{
|
||||||
serverAddressInput.text = SettingsManager.Inst.CurrentSettings.serverAddress;
|
serverAddressInput.text = SettingsManager.Inst.CurrentSettings.serverAddress;
|
||||||
base.Refresh();
|
|
||||||
}
|
}
|
||||||
public override void Refresh()
|
|
||||||
{
|
|
||||||
base.Refresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnServerAddressChanged(string value)
|
public void OnServerAddressChanged(string value)
|
||||||
{
|
{
|
||||||
SettingsManager.Inst.CurrentSettings.serverAddress = value;
|
serverAddress = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplySettings()
|
public void ApplySettings()
|
||||||
{
|
{
|
||||||
// SettingsManager.Inst.CurrentSettings.serverAddress = value;
|
SettingsManager.Inst.CurrentSettings.serverAddress = serverAddress;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetToDefault()
|
public void ResetToDefault()
|
||||||
{
|
{
|
||||||
|
SettingsManager.Inst.CurrentSettings.serverAddress = serverAddress = SettingsManager.Inst.DefSetting.serverAddress;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
using YooAsset;
|
||||||
|
|
||||||
|
public class GraphicsManager : Singleton<GraphicsManager>
|
||||||
|
{
|
||||||
|
public GraphicsSetting graphicsSetting;
|
||||||
|
private UniversalRenderPipelineAsset _urpAsset;
|
||||||
|
private VolumeProfile urpVolumeProfile;
|
||||||
|
public GraphicsManager()
|
||||||
|
{
|
||||||
|
_urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
|
||||||
|
|
||||||
|
if (_urpAsset == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("URP Asset null");
|
||||||
|
}
|
||||||
|
urpVolumeProfile = YooAssets.LoadAssetSync("SampleSceneProfile").AssetObject as VolumeProfile;
|
||||||
|
if (urpVolumeProfile == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("VolumeProfile null");
|
||||||
|
}
|
||||||
|
graphicsSetting = SettingsManager.Inst.CurrentSettings.graphicsSettings;
|
||||||
|
ApplySettings();
|
||||||
|
}
|
||||||
|
public void ApplySettings()
|
||||||
|
{
|
||||||
|
SettingsManager.Inst.CurrentSettings.graphicsSettings = graphicsSetting;
|
||||||
|
QualitySettings.vSyncCount = graphicsSetting.vsyncEnabled ? 1 : 0;
|
||||||
|
_urpAsset.shadowDistance = graphicsSetting.shadowDistance;
|
||||||
|
_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, graphicsSetting.qualityLevel);
|
||||||
|
_urpAsset.renderScale = graphicsSetting.renderScale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[System.Serializable]
|
||||||
|
public class GraphicsSetting
|
||||||
|
{
|
||||||
|
public int qualityLevel = 2;
|
||||||
|
public bool vsyncEnabled = true;
|
||||||
|
public float shadowDistance = 50f;
|
||||||
|
public int antiAliasing = 2;
|
||||||
|
public bool bloomEnabled = true;
|
||||||
|
public float renderScale = 1.0f;
|
||||||
|
public bool isCustom = false;
|
||||||
|
|
||||||
|
public GraphicsSetting() { }
|
||||||
|
|
||||||
|
public GraphicsSetting(int quality, bool vsync, float shadows, int aa, bool bloom, float scale)
|
||||||
|
{
|
||||||
|
qualityLevel = quality;
|
||||||
|
vsyncEnabled = vsync;
|
||||||
|
shadowDistance = shadows;
|
||||||
|
antiAliasing = aa;
|
||||||
|
bloomEnabled = bloom;
|
||||||
|
renderScale = scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 557d237147ace7e4bb16964db0441340
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -15,160 +15,51 @@ public class GraphicsPanel : UIBasePanel, ISettingsPanel
|
|||||||
[SerializeField] private Toggle bloomToggle;
|
[SerializeField] private Toggle bloomToggle;
|
||||||
[SerializeField] private Slider renderScaleSlider;
|
[SerializeField] private Slider renderScaleSlider;
|
||||||
|
|
||||||
[Header("Graphics References")]
|
public override void OnShow()
|
||||||
[SerializeField] private VolumeProfile urpVolumeProfile;
|
|
||||||
|
|
||||||
[Header("Quality Presets")]
|
|
||||||
[SerializeField]
|
|
||||||
private QualityPreset[] qualityPresets = new QualityPreset[4]
|
|
||||||
{
|
{
|
||||||
new QualityPreset("Low", 0, false, 20f, 0, false, 0.8f),
|
|
||||||
new QualityPreset("Medium", 1, false, 40f, 1, true, 1.0f),
|
|
||||||
new QualityPreset("High", 2, true, 60f, 2, true, 1.2f),
|
|
||||||
new QualityPreset("Ultra", 3, true, 100f, 2, true, 1.5f)
|
|
||||||
};
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class QualityPreset
|
|
||||||
{
|
|
||||||
public string name;
|
|
||||||
public int qualityLevel;
|
|
||||||
public bool vsyncEnabled;
|
|
||||||
public float shadowDistance;
|
|
||||||
public int antiAliasing;
|
|
||||||
public bool bloomEnabled;
|
|
||||||
public float renderScale;
|
|
||||||
|
|
||||||
public QualityPreset(string name, int qualityLevel, bool vsyncEnabled, float shadowDistance,
|
|
||||||
int antiAliasing, bool bloomEnabled, float renderScale)
|
|
||||||
{
|
|
||||||
this.name = name;
|
|
||||||
this.qualityLevel = qualityLevel;
|
|
||||||
this.vsyncEnabled = vsyncEnabled;
|
|
||||||
this.shadowDistance = shadowDistance;
|
|
||||||
this.antiAliasing = antiAliasing;
|
|
||||||
this.bloomEnabled = bloomEnabled;
|
|
||||||
this.renderScale = renderScale;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private UniversalRenderPipelineAsset _urpAsset;
|
|
||||||
private Bloom _bloom;
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
StartCoroutine(InitializeDelayed());
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator InitializeDelayed()
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
|
|
||||||
_urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
|
|
||||||
|
|
||||||
if (_urpAsset == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("URP Asset null");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (urpVolumeProfile != null && !urpVolumeProfile.TryGet(out _bloom))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("Volume Profile Bloom null");
|
|
||||||
}
|
|
||||||
|
|
||||||
//InitializeQualityDropdown();
|
|
||||||
var settings = SettingsManager.Inst.CurrentSettings;
|
var settings = SettingsManager.Inst.CurrentSettings;
|
||||||
qualityDropdown.SetValueWithoutNotify(settings.qualityLevel);
|
qualityDropdown.SetValueWithoutNotify(settings.graphicsSettings.qualityLevel);
|
||||||
vsyncToggle.SetIsOnWithoutNotify(settings.vsyncEnabled);
|
vsyncToggle.SetIsOnWithoutNotify(settings.graphicsSettings.vsyncEnabled);
|
||||||
shadowDistanceSlider.SetValueWithoutNotify(settings.shadowDistance);
|
shadowDistanceSlider.SetValueWithoutNotify(settings.graphicsSettings.shadowDistance);
|
||||||
antiAliasingDropdown.SetValueWithoutNotify(settings.antiAliasing);
|
antiAliasingDropdown.SetValueWithoutNotify(settings.graphicsSettings.antiAliasing);
|
||||||
bloomToggle.SetIsOnWithoutNotify(settings.bloomEnabled);
|
bloomToggle.SetIsOnWithoutNotify(settings.graphicsSettings.bloomEnabled);
|
||||||
renderScaleSlider.SetValueWithoutNotify(settings.renderScale);
|
renderScaleSlider.SetValueWithoutNotify(settings.graphicsSettings.renderScale);
|
||||||
ApplySettings();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//private void InitializeQualityDropdown()
|
|
||||||
//{
|
|
||||||
// qualityDropdown.ClearOptions();
|
|
||||||
// foreach (var preset in qualityPresets)
|
|
||||||
// {
|
|
||||||
// qualityDropdown.options.Add(new TMP_Dropdown.OptionData(preset.name));
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
public void OnQualityChanged(int index)
|
public void OnQualityChanged(int index)
|
||||||
{
|
{
|
||||||
|
GameSystem.Inst.Graphics.graphicsSetting.qualityLevel = index;
|
||||||
SettingsManager.Inst.CurrentSettings.qualityLevel = index;
|
|
||||||
var settings = SettingsManager.Inst.CurrentSettings;
|
|
||||||
|
|
||||||
if (index >= 0 && index < qualityPresets.Length)
|
|
||||||
{
|
|
||||||
var preset = qualityPresets[index];
|
|
||||||
// Ӧ<><D3A6>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
||||||
vsyncToggle.SetIsOnWithoutNotify(preset.vsyncEnabled);
|
|
||||||
shadowDistanceSlider.SetValueWithoutNotify(preset.shadowDistance);
|
|
||||||
antiAliasingDropdown.SetValueWithoutNotify(preset.antiAliasing);
|
|
||||||
bloomToggle.SetIsOnWithoutNotify(preset.bloomEnabled);
|
|
||||||
renderScaleSlider.SetValueWithoutNotify(preset.renderScale);
|
|
||||||
}
|
|
||||||
|
|
||||||
// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
||||||
OnVSyncChanged(settings.vsyncEnabled);
|
|
||||||
OnShadowDistanceChanged(settings.shadowDistance);
|
|
||||||
OnAntiAliasingChanged(settings.antiAliasing);
|
|
||||||
OnBloomChanged(settings.bloomEnabled);
|
|
||||||
OnRenderScaleChanged(settings.renderScale);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnVSyncChanged(bool value)
|
public void OnVSyncChanged(bool value)
|
||||||
{
|
{
|
||||||
SettingsManager.Inst.CurrentSettings.vsyncEnabled = value;
|
GameSystem.Inst.Graphics.graphicsSetting.vsyncEnabled = value;
|
||||||
QualitySettings.vSyncCount = value ? 1 : 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnShadowDistanceChanged(float value)
|
public void OnShadowDistanceChanged(float value)
|
||||||
{
|
{
|
||||||
SettingsManager.Inst.CurrentSettings.shadowDistance = value;
|
GameSystem.Inst.Graphics.graphicsSetting.shadowDistance = value;
|
||||||
if (_urpAsset != null)
|
|
||||||
_urpAsset.shadowDistance = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnAntiAliasingChanged(int index)
|
public void OnAntiAliasingChanged(int index)
|
||||||
{
|
{
|
||||||
SettingsManager.Inst.CurrentSettings.antiAliasing = index;
|
GameSystem.Inst.Graphics.graphicsSetting.antiAliasing = index;
|
||||||
if (_urpAsset != null)
|
|
||||||
_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, index);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnBloomChanged(bool value)
|
public void OnBloomChanged(bool value)
|
||||||
{
|
{
|
||||||
SettingsManager.Inst.CurrentSettings.bloomEnabled = value;
|
GameSystem.Inst.Graphics.graphicsSetting.bloomEnabled = value;
|
||||||
if (_bloom != null)
|
|
||||||
_bloom.active = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRenderScaleChanged(float value)
|
public void OnRenderScaleChanged(float value)
|
||||||
{
|
{
|
||||||
SettingsManager.Inst.CurrentSettings.renderScale = value;
|
GameSystem.Inst.Graphics.graphicsSetting.renderScale = value;
|
||||||
if (_urpAsset != null)
|
|
||||||
_urpAsset.renderScale = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplySettings()
|
public void ApplySettings()
|
||||||
{
|
{
|
||||||
if (_urpAsset == null) return;
|
GameSystem.Inst.Graphics.ApplySettings();
|
||||||
|
|
||||||
var settings = SettingsManager.Inst.CurrentSettings;
|
|
||||||
if (settings.qualityLevel != 4)
|
|
||||||
QualitySettings.SetQualityLevel(settings.qualityLevel);
|
|
||||||
QualitySettings.vSyncCount = settings.vsyncEnabled ? 1 : 0;
|
|
||||||
|
|
||||||
_urpAsset.shadowDistance = settings.shadowDistance;
|
|
||||||
_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, settings.antiAliasing);
|
|
||||||
_urpAsset.renderScale = settings.renderScale;
|
|
||||||
|
|
||||||
if (_bloom != null) _bloom.active = settings.bloomEnabled;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetToDefault()
|
public void ResetToDefault()
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ public class SettingsManager: Singleton<SettingsManager>
|
|||||||
{
|
{
|
||||||
private GameSettings _currentSettings;
|
private GameSettings _currentSettings;
|
||||||
public GameSettings CurrentSettings => _currentSettings;
|
public GameSettings CurrentSettings => _currentSettings;
|
||||||
|
public GameSettings DefSetting = new GameSettings();
|
||||||
private string settingsPath;
|
private string settingsPath;
|
||||||
public SettingsManager()
|
public SettingsManager()
|
||||||
{
|
{
|
||||||
@@ -33,9 +34,14 @@ public class SettingsManager: Singleton<SettingsManager>
|
|||||||
string json = JsonUtility.ToJson(_currentSettings, true);
|
string json = JsonUtility.ToJson(_currentSettings, true);
|
||||||
File.WriteAllText(settingsPath, json);
|
File.WriteAllText(settingsPath, json);
|
||||||
}
|
}
|
||||||
|
#region 图像
|
||||||
|
#endregion 图像
|
||||||
|
|
||||||
|
#region 其他
|
||||||
|
#endregion 其他
|
||||||
public void ResetToDefaultSettings()
|
public void ResetToDefaultSettings()
|
||||||
{
|
{
|
||||||
_currentSettings = new GameSettings();
|
_currentSettings = DefSetting;
|
||||||
SaveSettings();
|
SaveSettings();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -43,16 +49,17 @@ public class SettingsManager: Singleton<SettingsManager>
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class GameSettings
|
public class GameSettings
|
||||||
{
|
{
|
||||||
public string serverAddress = "http://127.0.0.1:8080";
|
public string serverAddress ;
|
||||||
|
|
||||||
public float masterVolume = 0.75f;
|
public float masterVolume = 0.75f;
|
||||||
|
|
||||||
public int qualityLevel = 2;
|
//public int qualityLevel = 2;
|
||||||
public bool vsyncEnabled = true;
|
//public bool vsyncEnabled = true;
|
||||||
public float shadowDistance = 50f;
|
//public float shadowDistance = 50f;
|
||||||
public int antiAliasing = 2;
|
//public int antiAliasing = 2;
|
||||||
public bool bloomEnabled = true;
|
//public bool bloomEnabled = true;
|
||||||
public float renderScale = 1.0f;
|
//public float renderScale = 1.0f;
|
||||||
|
public GraphicsSetting graphicsSettings;
|
||||||
|
|
||||||
public int resolutionIndex = 0;
|
public int resolutionIndex = 0;
|
||||||
public bool fullscreen = true;
|
public bool fullscreen = true;
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ public class SettingsWindow : UIBaseWindow
|
|||||||
displayTab.onClick.AddListener(() => SwitchPanel(displayPanel));
|
displayTab.onClick.AddListener(() => SwitchPanel(displayPanel));
|
||||||
|
|
||||||
applyButton.onClick.AddListener(ApplyAllSettings);
|
applyButton.onClick.AddListener(ApplyAllSettings);
|
||||||
cancelButton.onClick.AddListener(() => { UIManager.Inst.HideWindow(gameObject.name); });
|
cancelButton.onClick.AddListener(() => { UIManager.Inst.HideWindow(nameof(SettingsWindow)); });
|
||||||
defaultsButton.onClick.AddListener(ResetToDefaults);
|
defaultsButton.onClick.AddListener(ResetToDefaults);
|
||||||
quitButton.onClick.AddListener(() => { Application.Quit(); });
|
quitButton.onClick.AddListener(() => { Application.Quit(); });
|
||||||
}
|
}
|
||||||
@@ -72,7 +72,7 @@ public class SettingsWindow : UIBaseWindow
|
|||||||
|
|
||||||
SettingsManager.Inst.SaveSettings();
|
SettingsManager.Inst.SaveSettings();
|
||||||
|
|
||||||
UIManager.Inst.HideWindow(gameObject.name);
|
UIManager.Inst.HideWindow(nameof(SettingsWindow));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetToDefaults()
|
public void ResetToDefaults()
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using YooAsset;
|
using YooAsset;
|
||||||
|
|
||||||
public class UIManager : SingletonMono<UIManager>
|
public class UIManager : Singleton<UIManager>
|
||||||
{
|
{
|
||||||
Transform uiRoot;
|
Transform uiRoot;
|
||||||
Dictionary<string, UIBaseWindow> openedWindows = new Dictionary<string, UIBaseWindow>();
|
Dictionary<string, UIBaseWindow> openedWindows = new Dictionary<string, UIBaseWindow>();
|
||||||
@@ -20,9 +20,10 @@ public class UIManager : SingletonMono<UIManager>
|
|||||||
{
|
{
|
||||||
YooAssets.LoadAssetAsync<GameObject>(windowName).Completed += handle =>
|
YooAssets.LoadAssetAsync<GameObject>(windowName).Completed += handle =>
|
||||||
{
|
{
|
||||||
GameObject go = Instantiate((GameObject)handle.AssetObject, GameManager.Inst.MainUICanvas.transform);
|
GameObject go = GameObject.Instantiate((GameObject)handle.AssetObject, GameManager.Inst.MainUICanvas.transform);
|
||||||
var window = go.GetComponent<T>();
|
var window = go.GetComponent<T>();
|
||||||
window.Show();
|
window.Show();
|
||||||
|
openedWindows[windowName] = window;
|
||||||
onShow?.Invoke(window);
|
onShow?.Invoke(window);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -33,5 +34,20 @@ public class UIManager : SingletonMono<UIManager>
|
|||||||
{
|
{
|
||||||
openedWindows[windowName].Hide();
|
openedWindows[windowName].Hide();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("δ<>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>ڣ<EFBFBD>ʹ<EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public bool CheckShow(string windowName)
|
||||||
|
{
|
||||||
|
if (openedWindows.ContainsKey(windowName))
|
||||||
|
{
|
||||||
|
return openedWindows[windowName].gameObject.activeSelf;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,5 +28,8 @@
|
|||||||
<Group GroupActiveRule="EnableGroup" GroupName="ShaderVariants" GroupDesc="" AssetTags="">
|
<Group GroupActiveRule="EnableGroup" GroupName="ShaderVariants" GroupDesc="" AssetTags="">
|
||||||
<Collector CollectPath="Assets/Res/Main/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectShaderVariants" UserData="" AssetTags="" />
|
<Collector CollectPath="Assets/Res/Main/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectShaderVariants" UserData="" AssetTags="" />
|
||||||
</Group>
|
</Group>
|
||||||
|
<Group GroupActiveRule="EnableGroup" GroupName="Setting" GroupDesc="" AssetTags="">
|
||||||
|
<Collector CollectPath="Assets/Settings/SampleSceneProfile.asset" CollectGUID="a6560a915ef98420e9faacc1c7438823" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
|
||||||
|
</Group>
|
||||||
</Package>
|
</Package>
|
||||||
</root>
|
</root>
|
||||||
@@ -136,3 +136,16 @@ MonoBehaviour:
|
|||||||
FilterRuleName: CollectShaderVariants
|
FilterRuleName: CollectShaderVariants
|
||||||
AssetTags:
|
AssetTags:
|
||||||
UserData:
|
UserData:
|
||||||
|
- GroupName: Setting
|
||||||
|
GroupDesc:
|
||||||
|
AssetTags:
|
||||||
|
ActiveRuleName: EnableGroup
|
||||||
|
Collectors:
|
||||||
|
- CollectPath: Assets/Settings/SampleSceneProfile.asset
|
||||||
|
CollectorGUID: a6560a915ef98420e9faacc1c7438823
|
||||||
|
CollectorType: 0
|
||||||
|
AddressRuleName: AddressByFileName
|
||||||
|
PackRuleName: PackDirectory
|
||||||
|
FilterRuleName: CollectAll
|
||||||
|
AssetTags:
|
||||||
|
UserData:
|
||||||
|
|||||||
@@ -13,45 +13,40 @@ MonoBehaviour:
|
|||||||
m_Name: Bloom
|
m_Name: Bloom
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 1
|
||||||
m_AdvancedMode: 0
|
|
||||||
threshold:
|
|
||||||
m_OverrideState: 1
|
|
||||||
m_Value: 1
|
|
||||||
min: 0
|
|
||||||
intensity:
|
|
||||||
m_OverrideState: 1
|
|
||||||
m_Value: 1
|
|
||||||
min: 0
|
|
||||||
scatter:
|
|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: 0.7
|
|
||||||
min: 0
|
|
||||||
max: 1
|
|
||||||
clamp:
|
|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: 65472
|
|
||||||
min: 0
|
|
||||||
tint:
|
|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
hdr: 0
|
|
||||||
showAlpha: 0
|
|
||||||
showEyeDropper: 1
|
|
||||||
highQualityFiltering:
|
|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: 0
|
|
||||||
skipIterations:
|
skipIterations:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
min: 0
|
threshold:
|
||||||
max: 16
|
m_OverrideState: 1
|
||||||
|
m_Value: 1
|
||||||
|
intensity:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 1
|
||||||
|
scatter:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0.7
|
||||||
|
clamp:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 65472
|
||||||
|
tint:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
highQualityFiltering:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
downscale:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
maxIterations:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 6
|
||||||
dirtTexture:
|
dirtTexture:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: {fileID: 0}
|
m_Value: {fileID: 0}
|
||||||
|
dimension: 1
|
||||||
dirtIntensity:
|
dirtIntensity:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
min: 0
|
|
||||||
--- !u!114 &-7011558710299706105
|
--- !u!114 &-7011558710299706105
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
||||||
@@ -65,26 +60,18 @@ MonoBehaviour:
|
|||||||
m_Name: Vignette
|
m_Name: Vignette
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 1
|
||||||
m_AdvancedMode: 0
|
|
||||||
color:
|
color:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
||||||
hdr: 0
|
|
||||||
showAlpha: 0
|
|
||||||
showEyeDropper: 1
|
|
||||||
center:
|
center:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: {x: 0.5, y: 0.5}
|
m_Value: {x: 0.5, y: 0.5}
|
||||||
intensity:
|
intensity:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.25
|
m_Value: 0.25
|
||||||
min: 0
|
|
||||||
max: 1
|
|
||||||
smoothness:
|
smoothness:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.4
|
m_Value: 0.4
|
||||||
min: 0.01
|
|
||||||
max: 1
|
|
||||||
rounded:
|
rounded:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
@@ -98,7 +85,7 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
|
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
|
||||||
m_Name: SampleSceneProfile
|
m_Name: Assets/Settings/SampleSceneProfile.asset
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
components:
|
components:
|
||||||
- {fileID: 849379129802519247}
|
- {fileID: 849379129802519247}
|
||||||
@@ -117,7 +104,30 @@ MonoBehaviour:
|
|||||||
m_Name: Tonemapping
|
m_Name: Tonemapping
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 1
|
||||||
m_AdvancedMode: 0
|
|
||||||
mode:
|
mode:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
|
neutralHDRRangeReductionMode:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 2
|
||||||
|
acesPreset:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 3
|
||||||
|
hueShiftAmount:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
detectPaperWhite:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
paperWhite:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 300
|
||||||
|
detectBrightnessLimits:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 1
|
||||||
|
minNits:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0.005
|
||||||
|
maxNits:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 1000
|
||||||
|
|||||||
@@ -6,10 +6,10 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedSceneGuid-0:
|
RecentlyUsedSceneGuid-0:
|
||||||
value: 550256005d025d58090c082113735e4447164c7b797925672b2f1935e1b6326b
|
value: 5300050454035b5f590a0d2341705c441715487929717231297d4a31bab26160
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-1:
|
RecentlyUsedSceneGuid-1:
|
||||||
value: 5300050454035b5f590a0d2341705c441715487929717231297d4a31bab26160
|
value: 550256005d025d58090c082113735e4447164c7b797925672b2f1935e1b6326b
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-2:
|
RecentlyUsedSceneGuid-2:
|
||||||
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||||
|
|||||||
Reference in New Issue
Block a user