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- target: {fileID: -8679921383154817045, guid: 9d45be5b270ce92469f786691135214c,
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propertyPath: m_LocalRotation.w
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 9d45be5b270ce92469f786691135214c,
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- target: {fileID: -8679921383154817045, guid: 9d45be5b270ce92469f786691135214c,
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- target: {fileID: -8679921383154817045, guid: 9d45be5b270ce92469f786691135214c,
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- target: {fileID: -8679921383154817045, guid: 9d45be5b270ce92469f786691135214c,
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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value: AnimationLibrary_Unity_Standard
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: 9d45be5b270ce92469f786691135214c,
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|
m_RemovedGameObjects: []
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|
m_AddedGameObjects: []
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|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 9d45be5b270ce92469f786691135214c, type: 3}
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--- !u!1 &488143178
|
--- !u!1 &488143178
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -440,7 +550,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 488143178}
|
m_GameObject: {fileID: 488143178}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 5, z: 0}
|
m_LocalPosition: {x: 0, y: 5, z: -10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
@@ -453,12 +563,69 @@ MonoBehaviour:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 488143178}
|
m_GameObject: {fileID: 488143178}
|
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m_Enabled: 1
|
m_Enabled: 0
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m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 289ff0037da069d4eabdb31ba944ce72, type: 3}
|
m_Script: {fileID: 11500000, guid: 289ff0037da069d4eabdb31ba944ce72, type: 3}
|
||||||
m_Name:
|
m_Name:
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||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
mP_Text: {fileID: 2090581202}
|
mP_Text: {fileID: 0}
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|
--- !u!1 &634706095
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
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||||||
|
serializedVersion: 6
|
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|
m_Component:
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||||||
|
- component: {fileID: 634706097}
|
||||||
|
- component: {fileID: 634706096}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: AutoMapGenerator
|
||||||
|
m_TagString: Untagged
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||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &634706096
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 634706095}
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|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f53343ff90165f249ac0c50afd2dc804, type: 3}
|
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|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
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||||||
|
areaName: "\u76EE\u6807\u533A\u57DF"
|
||||||
|
southLat: 39.91
|
||||||
|
northLat: 39.93
|
||||||
|
westLon: 116.38
|
||||||
|
eastLon: 116.41
|
||||||
|
buildingMaterial: {fileID: 0}
|
||||||
|
roadMaterial: {fileID: 0}
|
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|
parkMaterial: {fileID: 0}
|
||||||
|
waterMaterial: {fileID: 0}
|
||||||
|
groundMaterial: {fileID: 0}
|
||||||
|
buildingHeight: 8
|
||||||
|
roadWidth: 6
|
||||||
|
showDebugInfo: 1
|
||||||
|
--- !u!4 &634706097
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 634706095}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &1167915817
|
--- !u!1 &1167915817
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
@@ -477,7 +644,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
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--- !u!114 &1167915818
|
--- !u!114 &1167915818
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -712,7 +879,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 2147483647
|
m_StaticEditorFlags: 2147483647
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!154 &2139286201
|
--- !u!154 &2139286201
|
||||||
TerrainCollider:
|
TerrainCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -797,3 +964,5 @@ SceneRoots:
|
|||||||
- {fileID: 488143182}
|
- {fileID: 488143182}
|
||||||
- {fileID: 1167915821}
|
- {fileID: 1167915821}
|
||||||
- {fileID: 109037212}
|
- {fileID: 109037212}
|
||||||
|
- {fileID: 465007459}
|
||||||
|
- {fileID: 634706097}
|
||||||
Binary file not shown.
@@ -1,4 +1,4 @@
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using YooAsset.Editor;
|
using YooAsset.Editor;
|
||||||
using YooAsset;
|
using YooAsset;
|
||||||
@@ -8,21 +8,21 @@ using UnityEditor.Build.Pipeline;
|
|||||||
|
|
||||||
public class BuildTool
|
public class BuildTool
|
||||||
{
|
{
|
||||||
[MenuItem("Tools/<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Preload")]
|
[MenuItem("Tools/打包Preload")]
|
||||||
public static void BuildPreload()
|
public static void BuildPreload()
|
||||||
{
|
{
|
||||||
CopyHotDll.CopyPreloadDll2Byte();
|
CopyHotDll.CopyPreloadDll2Byte();
|
||||||
ExecuteBuild("Preload",EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget,EFileNameStyle.BundleName_HashName,EBuildinFileCopyOption.ClearAndCopyAll);
|
ExecuteBuild("Preload",EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget,EFileNameStyle.BundleName_HashName,EBuildinFileCopyOption.ClearAndCopyAll);
|
||||||
Debug.Log($"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Preload<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
Debug.Log($"打包Preload结束");
|
||||||
}
|
}
|
||||||
[MenuItem("Tools/<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Main %G")]
|
[MenuItem("Tools/打包Main %G")]
|
||||||
public static void BuildMain()
|
public static void BuildMain()
|
||||||
{
|
{
|
||||||
CopyHotDll.CopyMainDll2Byte();
|
CopyHotDll.CopyMainDll2Byte();
|
||||||
ExecuteBuild("Main", EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget, EFileNameStyle.BundleName_HashName, EBuildinFileCopyOption.None);
|
ExecuteBuild("Main", EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget, EFileNameStyle.BundleName_HashName, EBuildinFileCopyOption.None);
|
||||||
Debug.Log($"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Main<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
Debug.Log($"打包Main结束");
|
||||||
}
|
}
|
||||||
[MenuItem("Tools/ȫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
|
[MenuItem("Tools/全部打包")]
|
||||||
public static void BuildAll()
|
public static void BuildAll()
|
||||||
{
|
{
|
||||||
BuildPreload();
|
BuildPreload();
|
||||||
@@ -68,8 +68,8 @@ public class BuildTool
|
|||||||
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
/// 内置着色器资源包名称
|
||||||
/// ע<EFBFBD>⣺<EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD>ռ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>£<EFBFBD>
|
/// 注意:和自动收集的着色器资源包名保持一致!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string GetBuiltinShaderBundleName(string PackageName)
|
public static string GetBuiltinShaderBundleName(string PackageName)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -9,7 +9,7 @@ using System.Text;
|
|||||||
|
|
||||||
public class CopyHotDll
|
public class CopyHotDll
|
||||||
{
|
{
|
||||||
[MenuItem("Tools/<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PreloadDll")]
|
[MenuItem("Tools/更新生成PreloadDll")]
|
||||||
public static void CopyPreloadDll2Byte()
|
public static void CopyPreloadDll2Byte()
|
||||||
{
|
{
|
||||||
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
||||||
@@ -23,7 +23,7 @@ public class CopyHotDll
|
|||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
Debug.Log($"copy {sourceDir} to {destDir}");
|
Debug.Log($"copy {sourceDir} to {destDir}");
|
||||||
}
|
}
|
||||||
[MenuItem("Tools/<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>MainDll")]
|
[MenuItem("Tools/更新生成MainDll")]
|
||||||
public static void CopyMainDll2Byte()
|
public static void CopyMainDll2Byte()
|
||||||
{
|
{
|
||||||
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
||||||
@@ -37,7 +37,7 @@ public class CopyHotDll
|
|||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
Debug.Log($"copy {sourceDir} to {destDir}");
|
Debug.Log($"copy {sourceDir} to {destDir}");
|
||||||
}
|
}
|
||||||
[MenuItem("Tools/<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ")]
|
[MenuItem("Tools/更新生成补充数据源")]
|
||||||
public static void CopyDepDll2Byte()
|
public static void CopyDepDll2Byte()
|
||||||
{
|
{
|
||||||
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using YooAsset;
|
using YooAsset;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Test : MonoBehaviour
|
public class Test : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
|
public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using YooAsset;
|
using YooAsset;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|||||||
8
Assets/Scripts/Test.meta
Normal file
8
Assets/Scripts/Test.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4496b4e65b004c84199bb822321789bb
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts/Test/AutoMap.meta
Normal file
8
Assets/Scripts/Test/AutoMap.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5ae155084cdc7004ea20a4ec3a4191b7
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
463
Assets/Scripts/Test/AutoMap/AutoMapGenerator.cs
Normal file
463
Assets/Scripts/Test/AutoMap/AutoMapGenerator.cs
Normal file
@@ -0,0 +1,463 @@
|
|||||||
|
// Assets/Scripts/Test/AutoMap/AutoMapGenerator.cs
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Resources;
|
||||||
|
|
||||||
|
public class AutoMapGenerator : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("地图区域设置")]
|
||||||
|
public string areaName = "目标区域";
|
||||||
|
public double southLat = 39.9100;
|
||||||
|
public double northLat = 39.9300;
|
||||||
|
public double westLon = 116.3800;
|
||||||
|
public double eastLon = 116.4100;
|
||||||
|
|
||||||
|
[Header("资源引用 - 如为空将自动创建")]
|
||||||
|
public Material buildingMaterial;
|
||||||
|
public Material roadMaterial;
|
||||||
|
public Material parkMaterial;
|
||||||
|
public Material waterMaterial;
|
||||||
|
public Material groundMaterial;
|
||||||
|
|
||||||
|
[Header("生成设置")]
|
||||||
|
public float buildingHeight = 8f;
|
||||||
|
public float roadWidth = 6f;
|
||||||
|
|
||||||
|
[Header("调试选项")]
|
||||||
|
public bool showDebugInfo = true;
|
||||||
|
public bool logMissingBuildings = true;
|
||||||
|
public bool includeAllWays = true; // 新增
|
||||||
|
|
||||||
|
private OSMParser osmParser;
|
||||||
|
private ResourceManager resourceManager;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
InitializeComponents();
|
||||||
|
StartCoroutine(DownloadAndGenerateMap());
|
||||||
|
}
|
||||||
|
|
||||||
|
void InitializeComponents()
|
||||||
|
{
|
||||||
|
// 确保有必要的组件
|
||||||
|
osmParser = GetComponent<OSMParser>();
|
||||||
|
if (osmParser == null) osmParser = gameObject.AddComponent<OSMParser>();
|
||||||
|
|
||||||
|
// 设置解析器选项
|
||||||
|
osmParser.includeAllWays = includeAllWays;
|
||||||
|
|
||||||
|
// 初始化资源管理器
|
||||||
|
resourceManager = new ResourceManager();
|
||||||
|
resourceManager.InitializeResources(this);
|
||||||
|
// 调试:显示现有材质
|
||||||
|
if (showDebugInfo)
|
||||||
|
{
|
||||||
|
resourceManager.LogExistingMaterials();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 添加一个编辑器菜单项来清理和重新创建材质
|
||||||
|
[ContextMenu("重新初始化材质")]
|
||||||
|
public void ReinitializeMaterials()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
Debug.Log("重新初始化材质...");
|
||||||
|
|
||||||
|
// 强制重新创建所有材质
|
||||||
|
resourceManager = new ResourceManager();
|
||||||
|
|
||||||
|
// 清空现有材质引用
|
||||||
|
buildingMaterial = null;
|
||||||
|
roadMaterial = null;
|
||||||
|
parkMaterial = null;
|
||||||
|
waterMaterial = null;
|
||||||
|
groundMaterial = null;
|
||||||
|
|
||||||
|
// 重新初始化
|
||||||
|
resourceManager.InitializeResources(this);
|
||||||
|
|
||||||
|
Debug.Log("材质重新初始化完成");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// 添加一个方法来检查材质状态
|
||||||
|
[ContextMenu("检查材质状态")]
|
||||||
|
public void CheckMaterialStatus()
|
||||||
|
{
|
||||||
|
Debug.Log("=== 材质状态检查 ===");
|
||||||
|
Debug.Log($"建筑材质: {buildingMaterial?.name ?? "未设置"}");
|
||||||
|
Debug.Log($"道路材质: {roadMaterial?.name ?? "未设置"}");
|
||||||
|
Debug.Log($"公园材质: {parkMaterial?.name ?? "未设置"}");
|
||||||
|
Debug.Log($"水域材质: {waterMaterial?.name ?? "未设置"}");
|
||||||
|
Debug.Log($"地面材质: {groundMaterial?.name ?? "未设置"}");
|
||||||
|
|
||||||
|
resourceManager.LogExistingMaterials();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator DownloadAndGenerateMap()
|
||||||
|
{
|
||||||
|
Debug.Log($"开始下载 {areaName} 地图数据...");
|
||||||
|
|
||||||
|
string overpassQuery = BuildOverpassQuery();
|
||||||
|
string encodedQuery = UnityWebRequest.EscapeURL(overpassQuery);
|
||||||
|
string url = $"https://overpass-api.de/api/interpreter?data={encodedQuery}";
|
||||||
|
|
||||||
|
if (showDebugInfo)
|
||||||
|
{
|
||||||
|
Debug.Log($"目标区域: {areaName}");
|
||||||
|
Debug.Log($"经纬度范围: {southLat},{westLon} 到 {northLat},{eastLon}");
|
||||||
|
}
|
||||||
|
|
||||||
|
using (UnityWebRequest request = UnityWebRequest.Get(url))
|
||||||
|
{
|
||||||
|
yield return request.SendWebRequest();
|
||||||
|
|
||||||
|
if (request.result == UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
string osmData = request.downloadHandler.text;
|
||||||
|
Debug.Log($"成功下载地图数据! 长度: {osmData.Length} 字符");
|
||||||
|
GenerateMap(osmData);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError($"下载失败: {request.error}");
|
||||||
|
CreateTestMap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string BuildOverpassQuery()
|
||||||
|
{
|
||||||
|
return $@"
|
||||||
|
[out:xml][timeout:45];
|
||||||
|
(
|
||||||
|
way[""building""]({southLat},{westLon},{northLat},{eastLon});
|
||||||
|
way[""highway""]({southLat},{westLon},{northLat},{eastLon});
|
||||||
|
way[""leisure""]({southLat},{westLon},{northLat},{eastLon});
|
||||||
|
way[""waterway""]({southLat},{westLon},{northLat},{eastLon});
|
||||||
|
way[""natural""][""natural""~""water""]({southLat},{westLon},{northLat},{eastLon});
|
||||||
|
);
|
||||||
|
(._;>;);
|
||||||
|
out body;";
|
||||||
|
}
|
||||||
|
|
||||||
|
void GenerateMap(string osmData)
|
||||||
|
{
|
||||||
|
ClearExistingMap();
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(osmData) || osmData.Length < 100)
|
||||||
|
{
|
||||||
|
Debug.LogError("OSM数据无效,创建测试地图");
|
||||||
|
CreateTestMap();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
OSMData parsedData = osmParser.ParseOSMXML(osmData);
|
||||||
|
CreateMapElements(parsedData);
|
||||||
|
|
||||||
|
Debug.Log("地图生成完成!");
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateMapElements(OSMData data)
|
||||||
|
{
|
||||||
|
// 创建地面
|
||||||
|
CreateGround(data);
|
||||||
|
|
||||||
|
int totalBuildings = 0;
|
||||||
|
int generatedBuildings = 0;
|
||||||
|
int skippedBuildings = 0;
|
||||||
|
|
||||||
|
// 创建各种地图元素
|
||||||
|
foreach (var way in data.ways)
|
||||||
|
{
|
||||||
|
var points = GetWayPoints(way, data);
|
||||||
|
|
||||||
|
if (way.IsBuilding)
|
||||||
|
{
|
||||||
|
totalBuildings++;
|
||||||
|
|
||||||
|
// 放宽建筑生成条件
|
||||||
|
if (points.Count >= 3)
|
||||||
|
{
|
||||||
|
CreateBuilding(way, points);
|
||||||
|
generatedBuildings++;
|
||||||
|
}
|
||||||
|
else if (points.Count == 2)
|
||||||
|
{
|
||||||
|
// 对于只有2个点的建筑,创建简化版本
|
||||||
|
CreateSimpleBuilding(way, points);
|
||||||
|
generatedBuildings++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"跳过建筑 {way.id}: 只有 {points.Count} 个点");
|
||||||
|
skippedBuildings++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (way.IsRoad && points.Count >= 2)
|
||||||
|
{
|
||||||
|
CreateRoad(way, points);
|
||||||
|
}
|
||||||
|
else if (way.IsPark && points.Count >= 3)
|
||||||
|
{
|
||||||
|
CreatePark(way, points);
|
||||||
|
}
|
||||||
|
else if (way.IsWater && points.Count >= 3)
|
||||||
|
{
|
||||||
|
CreateWater(way, points);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"建筑生成统计: 总计{totalBuildings}, 生成{generatedBuildings}, 跳过{skippedBuildings}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建简化建筑(用于只有2个点的情况)
|
||||||
|
void CreateSimpleBuilding(OSMWay way, List<Vector3> points)
|
||||||
|
{
|
||||||
|
if (points.Count != 2) return;
|
||||||
|
|
||||||
|
GameObject building = new GameObject($"SimpleBuilding_{way.id}");
|
||||||
|
building.transform.SetParent(transform);
|
||||||
|
|
||||||
|
// 计算矩形的四个点
|
||||||
|
Vector3 direction = (points[1] - points[0]).normalized;
|
||||||
|
Vector3 perpendicular = new Vector3(-direction.z, 0, direction.x); // 垂直方向
|
||||||
|
|
||||||
|
float width = 10f; // 默认宽度
|
||||||
|
List<Vector3> footprint = new List<Vector3>
|
||||||
|
{
|
||||||
|
points[0] - perpendicular * width * 0.5f,
|
||||||
|
points[1] - perpendicular * width * 0.5f,
|
||||||
|
points[1] + perpendicular * width * 0.5f,
|
||||||
|
points[0] + perpendicular * width * 0.5f
|
||||||
|
};
|
||||||
|
|
||||||
|
var meshFilter = building.AddComponent<MeshFilter>();
|
||||||
|
var renderer = building.AddComponent<MeshRenderer>();
|
||||||
|
|
||||||
|
meshFilter.mesh = CreateBuildingMesh(footprint, buildingHeight);
|
||||||
|
renderer.material = buildingMaterial;
|
||||||
|
building.AddComponent<MeshCollider>();
|
||||||
|
|
||||||
|
Debug.Log($"创建简化建筑: {way.id} (从{points.Count}个点生成)");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 改进的节点获取方法
|
||||||
|
List<Vector3> GetWayPoints(OSMWay way, OSMData data)
|
||||||
|
{
|
||||||
|
var points = new List<Vector3>();
|
||||||
|
var nodeDict = CreateNodeDictionary(data);
|
||||||
|
|
||||||
|
int foundNodes = 0;
|
||||||
|
foreach (long nodeId in way.nodeRefs)
|
||||||
|
{
|
||||||
|
if (nodeDict.ContainsKey(nodeId))
|
||||||
|
{
|
||||||
|
points.Add(nodeDict[nodeId].unityPosition);
|
||||||
|
foundNodes++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (foundNodes < way.nodeRefs.Count && way.IsBuilding)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"建筑 {way.id}: 引用 {way.nodeRefs.Count} 个节点,只找到 {foundNodes} 个");
|
||||||
|
}
|
||||||
|
|
||||||
|
return points;
|
||||||
|
}
|
||||||
|
|
||||||
|
Dictionary<long, OSMNode> CreateNodeDictionary(OSMData data)
|
||||||
|
{
|
||||||
|
var dict = new Dictionary<long, OSMNode>();
|
||||||
|
foreach (var node in data.nodes)
|
||||||
|
dict[node.id] = node;
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateGround(OSMData data)
|
||||||
|
{
|
||||||
|
if (data.nodes.Count == 0) return;
|
||||||
|
|
||||||
|
GameObject ground = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
||||||
|
ground.name = "MapGround";
|
||||||
|
ground.transform.SetParent(transform);
|
||||||
|
|
||||||
|
Bounds bounds = CalculateBounds(data);
|
||||||
|
ground.transform.position = new Vector3(bounds.center.x, -0.1f, bounds.center.z);
|
||||||
|
ground.transform.localScale = new Vector3(bounds.size.x / 10f, 1, bounds.size.z / 10f);
|
||||||
|
|
||||||
|
ground.GetComponent<Renderer>().material = groundMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateBuilding(OSMWay way, List<Vector3> footprint)
|
||||||
|
{
|
||||||
|
GameObject building = new GameObject($"Building_{way.id}");
|
||||||
|
building.transform.SetParent(transform);
|
||||||
|
|
||||||
|
var meshFilter = building.AddComponent<MeshFilter>();
|
||||||
|
var renderer = building.AddComponent<MeshRenderer>();
|
||||||
|
|
||||||
|
meshFilter.mesh = CreateBuildingMesh(footprint, buildingHeight);
|
||||||
|
renderer.material = buildingMaterial;
|
||||||
|
building.AddComponent<MeshCollider>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateRoad(OSMWay way, List<Vector3> path)
|
||||||
|
{
|
||||||
|
GameObject road = new GameObject($"Road_{way.id}");
|
||||||
|
road.transform.SetParent(transform);
|
||||||
|
|
||||||
|
var lineRenderer = road.AddComponent<LineRenderer>();
|
||||||
|
lineRenderer.positionCount = path.Count;
|
||||||
|
lineRenderer.SetPositions(path.ToArray());
|
||||||
|
lineRenderer.startWidth = roadWidth;
|
||||||
|
lineRenderer.endWidth = roadWidth;
|
||||||
|
lineRenderer.material = roadMaterial;
|
||||||
|
lineRenderer.textureMode = LineTextureMode.Tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreatePark(OSMWay way, List<Vector3> area)
|
||||||
|
{
|
||||||
|
GameObject park = new GameObject($"Park_{way.id}");
|
||||||
|
park.transform.SetParent(transform);
|
||||||
|
|
||||||
|
var ground = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
||||||
|
ground.transform.SetParent(park.transform);
|
||||||
|
ground.name = "ParkGround";
|
||||||
|
|
||||||
|
Bounds bounds = CalculateBounds(area);
|
||||||
|
ground.transform.position = bounds.center;
|
||||||
|
ground.transform.localScale = new Vector3(bounds.size.x / 10f, 1, bounds.size.z / 10f);
|
||||||
|
ground.GetComponent<Renderer>().material = parkMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateWater(OSMWay way, List<Vector3> area)
|
||||||
|
{
|
||||||
|
GameObject water = new GameObject($"Water_{way.id}");
|
||||||
|
water.transform.SetParent(transform);
|
||||||
|
|
||||||
|
var surface = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
||||||
|
surface.transform.SetParent(water.transform);
|
||||||
|
surface.name = "WaterSurface";
|
||||||
|
|
||||||
|
Bounds bounds = CalculateBounds(area);
|
||||||
|
surface.transform.position = bounds.center + Vector3.up * 0.1f;
|
||||||
|
surface.transform.localScale = new Vector3(bounds.size.x / 10f, 1, bounds.size.z / 10f);
|
||||||
|
surface.GetComponent<Renderer>().material = waterMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mesh CreateBuildingMesh(List<Vector3> footprint, float height)
|
||||||
|
{
|
||||||
|
Mesh mesh = new Mesh();
|
||||||
|
var vertices = new List<Vector3>();
|
||||||
|
var triangles = new List<int>();
|
||||||
|
|
||||||
|
int count = footprint.Count;
|
||||||
|
|
||||||
|
// 底面顶点
|
||||||
|
vertices.AddRange(footprint);
|
||||||
|
// 顶面顶点
|
||||||
|
foreach (var point in footprint)
|
||||||
|
vertices.Add(point + Vector3.up * height);
|
||||||
|
|
||||||
|
// 侧面
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
int next = (i + 1) % count;
|
||||||
|
triangles.Add(i); triangles.Add(next); triangles.Add(i + count);
|
||||||
|
triangles.Add(next); triangles.Add(next + count); triangles.Add(i + count);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 底面和顶面
|
||||||
|
var bottomTris = TriangulatePolygon(footprint, false);
|
||||||
|
var topTris = TriangulatePolygon(footprint, true);
|
||||||
|
|
||||||
|
triangles.AddRange(bottomTris);
|
||||||
|
foreach (int tri in topTris) triangles.Add(tri + count);
|
||||||
|
|
||||||
|
mesh.vertices = vertices.ToArray();
|
||||||
|
mesh.triangles = triangles.ToArray();
|
||||||
|
mesh.RecalculateNormals();
|
||||||
|
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
List<int> TriangulatePolygon(List<Vector3> vertices, bool clockwise)
|
||||||
|
{
|
||||||
|
var triangles = new List<int>();
|
||||||
|
if (vertices.Count < 3) return triangles;
|
||||||
|
|
||||||
|
for (int i = 1; i < vertices.Count - 1; i++)
|
||||||
|
{
|
||||||
|
if (clockwise)
|
||||||
|
{
|
||||||
|
triangles.Add(0); triangles.Add(i); triangles.Add(i + 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
triangles.Add(0); triangles.Add(i + 1); triangles.Add(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return triangles;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bounds CalculateBounds(OSMData data)
|
||||||
|
{
|
||||||
|
if (data.nodes.Count == 0) return new Bounds();
|
||||||
|
|
||||||
|
Bounds bounds = new Bounds(data.nodes[0].unityPosition, Vector3.zero);
|
||||||
|
foreach (var node in data.nodes)
|
||||||
|
bounds.Encapsulate(node.unityPosition);
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bounds CalculateBounds(List<Vector3> points)
|
||||||
|
{
|
||||||
|
if (points.Count == 0) return new Bounds();
|
||||||
|
|
||||||
|
Bounds bounds = new Bounds(points[0], Vector3.zero);
|
||||||
|
foreach (var point in points)
|
||||||
|
bounds.Encapsulate(point);
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateTestMap()
|
||||||
|
{
|
||||||
|
Debug.Log("创建测试地图...");
|
||||||
|
ClearExistingMap();
|
||||||
|
|
||||||
|
// 创建测试地面
|
||||||
|
GameObject ground = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
||||||
|
ground.name = "TestGround";
|
||||||
|
ground.transform.SetParent(transform);
|
||||||
|
ground.transform.localScale = new Vector3(10, 1, 10);
|
||||||
|
ground.GetComponent<Renderer>().material = groundMaterial;
|
||||||
|
|
||||||
|
// 创建几个测试建筑
|
||||||
|
for (int i = 0; i < 5; i++)
|
||||||
|
{
|
||||||
|
var building = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||||
|
building.name = $"TestBuilding_{i}";
|
||||||
|
building.transform.SetParent(transform);
|
||||||
|
building.transform.position = new Vector3(i * 15, 4, 0);
|
||||||
|
building.transform.localScale = new Vector3(10, 8, 10);
|
||||||
|
building.GetComponent<Renderer>().material = buildingMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("测试地图创建完成!");
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClearExistingMap()
|
||||||
|
{
|
||||||
|
foreach (Transform child in transform)
|
||||||
|
DestroyImmediate(child.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("重新生成地图")]
|
||||||
|
public void RegenerateMap()
|
||||||
|
{
|
||||||
|
StartCoroutine(DownloadAndGenerateMap());
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Test/AutoMap/AutoMapGenerator.cs.meta
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11
Assets/Scripts/Test/AutoMap/AutoMapGenerator.cs.meta
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8
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8
Assets/Scripts/Test/AutoMap/Materials.meta
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135
Assets/Scripts/Test/AutoMap/Materials/BuildingMat.mat
Normal file
135
Assets/Scripts/Test/AutoMap/Materials/BuildingMat.mat
Normal file
@@ -0,0 +1,135 @@
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|
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135
Assets/Scripts/Test/AutoMap/Materials/GroundMat.mat
Normal file
135
Assets/Scripts/Test/AutoMap/Materials/GroundMat.mat
Normal file
@@ -0,0 +1,135 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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8
Assets/Scripts/Test/AutoMap/Materials/GroundMat.mat.meta
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8
Assets/Scripts/Test/AutoMap/Materials/GroundMat.mat.meta
Normal file
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m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BlendModePreserveSpecular: 1
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _DstBlendAlpha: 0
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _UVSec: 0
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 0.19999996, g: 0.39999998, b: 0.8, a: 0.7}
|
||||||
|
- _Color: {r: 0.19999993, g: 0.39999995, b: 0.8, a: 0.7}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
--- !u!114 &8828093374252480784
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 7
|
||||||
8
Assets/Scripts/Test/AutoMap/Materials/WaterMat.mat.meta
Normal file
8
Assets/Scripts/Test/AutoMap/Materials/WaterMat.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e2455036fb4f5fb4c8f9c737ce79f6e4
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
34
Assets/Scripts/Test/AutoMap/OSMDataModels.cs
Normal file
34
Assets/Scripts/Test/AutoMap/OSMDataModels.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
// Assets/Scripts/Test/AutoMap/OSMDataModels.cs
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class OSMData
|
||||||
|
{
|
||||||
|
public List<OSMNode> nodes = new List<OSMNode>();
|
||||||
|
public List<OSMWay> ways = new List<OSMWay>();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class OSMNode
|
||||||
|
{
|
||||||
|
public long id;
|
||||||
|
public double lat;
|
||||||
|
public double lon;
|
||||||
|
public Vector3 unityPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class OSMWay
|
||||||
|
{
|
||||||
|
public long id;
|
||||||
|
public List<long> nodeRefs = new List<long>();
|
||||||
|
public Dictionary<string, string> tags = new Dictionary<string, string>();
|
||||||
|
|
||||||
|
public bool IsBuilding => tags.ContainsKey("building");
|
||||||
|
public bool IsRoad => tags.ContainsKey("highway");
|
||||||
|
public bool IsPark => tags.ContainsKey("leisure") || (tags.ContainsKey("landuse") && tags["landuse"] == "park");
|
||||||
|
public bool IsWater => tags.ContainsKey("waterway") || (tags.ContainsKey("natural") && tags["natural"] == "water");
|
||||||
|
public string RoadType => IsRoad ? tags["highway"] : "";
|
||||||
|
}
|
||||||
11
Assets/Scripts/Test/AutoMap/OSMDataModels.cs.meta
Normal file
11
Assets/Scripts/Test/AutoMap/OSMDataModels.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d65dd88419cb52249a01b061de5fc3ee
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
263
Assets/Scripts/Test/AutoMap/OSMParser.cs
Normal file
263
Assets/Scripts/Test/AutoMap/OSMParser.cs
Normal file
@@ -0,0 +1,263 @@
|
|||||||
|
// Assets/Scripts/Test/AutoMap/OSMParser.cs
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Xml;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class OSMParser : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("解析设置")]
|
||||||
|
public bool includeAllWays = true; // 包含所有路径,即使没有标签
|
||||||
|
public bool includeRelations = false; // 是否包含关系数据
|
||||||
|
|
||||||
|
public OSMData ParseOSMXML(string xmlData)
|
||||||
|
{
|
||||||
|
OSMData osmData = new OSMData();
|
||||||
|
XmlDocument xmlDoc = new XmlDocument();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
xmlDoc.LoadXml(xmlData);
|
||||||
|
ParseNodes(xmlDoc, osmData);
|
||||||
|
ParseWays(xmlDoc, osmData);
|
||||||
|
|
||||||
|
if (includeRelations)
|
||||||
|
{
|
||||||
|
ParseRelations(xmlDoc, osmData);
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"解析完成: {osmData.nodes.Count} 节点, {osmData.ways.Count} 路径");
|
||||||
|
|
||||||
|
// 分析数据
|
||||||
|
AnalyzeParsedData(osmData);
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"解析OSM数据失败: {e.Message}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return osmData;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParseNodes(XmlDocument xmlDoc, OSMData osmData)
|
||||||
|
{
|
||||||
|
XmlNodeList nodeList = xmlDoc.GetElementsByTagName("node");
|
||||||
|
Debug.Log($"找到 {nodeList.Count} 个节点");
|
||||||
|
|
||||||
|
int parsedCount = 0;
|
||||||
|
int failedCount = 0;
|
||||||
|
|
||||||
|
foreach (XmlNode node in nodeList)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var osmNode = new OSMNode
|
||||||
|
{
|
||||||
|
id = long.Parse(node.Attributes["id"].Value),
|
||||||
|
lat = double.Parse(node.Attributes["lat"].Value),
|
||||||
|
lon = double.Parse(node.Attributes["lon"].Value)
|
||||||
|
};
|
||||||
|
|
||||||
|
// 解析标签(如果有)
|
||||||
|
foreach (XmlNode child in node.ChildNodes)
|
||||||
|
{
|
||||||
|
if (child.Name == "tag")
|
||||||
|
{
|
||||||
|
string key = child.Attributes["k"].Value;
|
||||||
|
string value = child.Attributes["v"].Value;
|
||||||
|
// 可以在这里存储节点标签
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
osmData.nodes.Add(osmNode);
|
||||||
|
parsedCount++;
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"解析节点失败: {e.Message}");
|
||||||
|
failedCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"节点解析: 成功 {parsedCount}, 失败 {failedCount}");
|
||||||
|
|
||||||
|
if (osmData.nodes.Count > 0)
|
||||||
|
{
|
||||||
|
ConvertToUnityCoordinates(osmData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParseWays(XmlDocument xmlDoc, OSMData osmData)
|
||||||
|
{
|
||||||
|
XmlNodeList wayList = xmlDoc.GetElementsByTagName("way");
|
||||||
|
Debug.Log($"找到 {wayList.Count} 条路径");
|
||||||
|
|
||||||
|
var nodeDict = CreateNodeDictionary(osmData);
|
||||||
|
int waysAdded = 0;
|
||||||
|
int waysSkipped = 0;
|
||||||
|
|
||||||
|
foreach (XmlNode way in wayList)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var osmWay = new OSMWay { id = long.Parse(way.Attributes["id"].Value) };
|
||||||
|
int validNodeRefs = 0;
|
||||||
|
|
||||||
|
// 处理节点引用
|
||||||
|
foreach (XmlNode child in way.ChildNodes)
|
||||||
|
{
|
||||||
|
if (child.Name == "nd" && child.Attributes["ref"] != null)
|
||||||
|
{
|
||||||
|
long refId = long.Parse(child.Attributes["ref"].Value);
|
||||||
|
osmWay.nodeRefs.Add(refId);
|
||||||
|
|
||||||
|
if (nodeDict.ContainsKey(refId))
|
||||||
|
{
|
||||||
|
validNodeRefs++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (child.Name == "tag")
|
||||||
|
{
|
||||||
|
string key = child.Attributes["k"].Value;
|
||||||
|
string value = child.Attributes["v"].Value;
|
||||||
|
osmWay.tags[key] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 放宽条件:只要有有效节点引用就添加
|
||||||
|
bool shouldAdd = false;
|
||||||
|
|
||||||
|
if (includeAllWays)
|
||||||
|
{
|
||||||
|
// 包含所有有足够节点的路径
|
||||||
|
shouldAdd = validNodeRefs >= 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 只包含有标签的路径
|
||||||
|
shouldAdd = osmWay.tags.Count > 0 && validNodeRefs >= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shouldAdd)
|
||||||
|
{
|
||||||
|
osmData.ways.Add(osmWay);
|
||||||
|
waysAdded++;
|
||||||
|
|
||||||
|
// 调试信息
|
||||||
|
if (osmWay.IsBuilding && validNodeRefs < osmWay.nodeRefs.Count)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"建筑 {osmWay.id}: 引用 {osmWay.nodeRefs.Count} 个节点,找到 {validNodeRefs} 个");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
waysSkipped++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"解析路径失败: {e.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"路径解析: 添加 {waysAdded}, 跳过 {waysSkipped}");
|
||||||
|
}
|
||||||
|
|
||||||
|
void ParseRelations(XmlDocument xmlDoc, OSMData osmData)
|
||||||
|
{
|
||||||
|
// 处理关系数据(如建筑群、复杂结构)
|
||||||
|
XmlNodeList relationList = xmlDoc.GetElementsByTagName("relation");
|
||||||
|
Debug.Log($"找到 {relationList.Count} 个关系");
|
||||||
|
|
||||||
|
// 这里可以添加关系解析逻辑
|
||||||
|
}
|
||||||
|
|
||||||
|
Dictionary<long, OSMNode> CreateNodeDictionary(OSMData data)
|
||||||
|
{
|
||||||
|
var dict = new Dictionary<long, OSMNode>();
|
||||||
|
foreach (var node in data.nodes)
|
||||||
|
{
|
||||||
|
dict[node.id] = node;
|
||||||
|
}
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConvertToUnityCoordinates(OSMData osmData)
|
||||||
|
{
|
||||||
|
if (osmData.nodes.Count == 0) return;
|
||||||
|
|
||||||
|
// 计算所有节点的中心点作为原点
|
||||||
|
double minLat = double.MaxValue, maxLat = double.MinValue;
|
||||||
|
double minLon = double.MaxValue, maxLon = double.MinValue;
|
||||||
|
|
||||||
|
foreach (OSMNode node in osmData.nodes)
|
||||||
|
{
|
||||||
|
if (node.lat < minLat) minLat = node.lat;
|
||||||
|
if (node.lat > maxLat) maxLat = node.lat;
|
||||||
|
if (node.lon < minLon) minLon = node.lon;
|
||||||
|
if (node.lon > maxLon) maxLon = node.lon;
|
||||||
|
}
|
||||||
|
|
||||||
|
double originLat = (minLat + maxLat) / 2;
|
||||||
|
double originLon = (minLon + maxLon) / 2;
|
||||||
|
|
||||||
|
Debug.Log($"坐标转换原点: ({originLat}, {originLon})");
|
||||||
|
Debug.Log($"数据范围: 纬度[{minLat}~{maxLat}], 经度[{minLon}~{maxLon}]");
|
||||||
|
|
||||||
|
foreach (OSMNode node in osmData.nodes)
|
||||||
|
{
|
||||||
|
node.unityPosition = LatLonToUnityPosition(node.lat, node.lon, originLat, originLon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 LatLonToUnityPosition(double lat, double lon, double originLat, double originLon)
|
||||||
|
{
|
||||||
|
float x = (float)((lon - originLon) * 111320 * Mathf.Cos((float)originLat * Mathf.Deg2Rad));
|
||||||
|
float z = (float)((lat - originLat) * 110574);
|
||||||
|
return new Vector3(x, 0, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AnalyzeParsedData(OSMData data)
|
||||||
|
{
|
||||||
|
Debug.Log("=== 数据解析分析 ===");
|
||||||
|
|
||||||
|
int buildingWays = 0;
|
||||||
|
int roadWays = 0;
|
||||||
|
int parkWays = 0;
|
||||||
|
int waterWays = 0;
|
||||||
|
int otherWays = 0;
|
||||||
|
|
||||||
|
foreach (var way in data.ways)
|
||||||
|
{
|
||||||
|
if (way.IsBuilding) buildingWays++;
|
||||||
|
else if (way.IsRoad) roadWays++;
|
||||||
|
else if (way.IsPark) parkWays++;
|
||||||
|
else if (way.IsWater) waterWays++;
|
||||||
|
else otherWays++;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"建筑路径: {buildingWays}");
|
||||||
|
Debug.Log($"道路路径: {roadWays}");
|
||||||
|
Debug.Log($"公园路径: {parkWays}");
|
||||||
|
Debug.Log($"水域路径: {waterWays}");
|
||||||
|
Debug.Log($"其他路径: {otherWays}");
|
||||||
|
|
||||||
|
// 分析建筑数据质量
|
||||||
|
int buildingsWithEnoughNodes = 0;
|
||||||
|
foreach (var way in data.ways)
|
||||||
|
{
|
||||||
|
if (way.IsBuilding)
|
||||||
|
{
|
||||||
|
if (way.nodeRefs.Count >= 3)
|
||||||
|
{
|
||||||
|
buildingsWithEnoughNodes++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"建筑 {way.id} 节点数不足: {way.nodeRefs.Count}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"可生成建筑: {buildingsWithEnoughNodes}/{buildingWays}");
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Test/AutoMap/OSMParser.cs.meta
Normal file
11
Assets/Scripts/Test/AutoMap/OSMParser.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ad9eefaf2faee8447abd4a7e2812c4fc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
172
Assets/Scripts/Test/AutoMap/ResourceManager.cs
Normal file
172
Assets/Scripts/Test/AutoMap/ResourceManager.cs
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
// Assets/Scripts/Test/AutoMap/ResourceManager.cs
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ResourceManager
|
||||||
|
{
|
||||||
|
private const string MATERIALS_PATH = "Assets/Scripts/Test/AutoMap/Materials/";
|
||||||
|
|
||||||
|
public void InitializeResources(AutoMapGenerator generator)
|
||||||
|
{
|
||||||
|
// 检查并创建缺失的材质
|
||||||
|
if (generator.buildingMaterial == null)
|
||||||
|
generator.buildingMaterial = GetOrCreateMaterial("BuildingMat", new Color(0.8f, 0.8f, 0.8f));
|
||||||
|
|
||||||
|
if (generator.roadMaterial == null)
|
||||||
|
generator.roadMaterial = GetOrCreateMaterial("RoadMat", Color.gray);
|
||||||
|
|
||||||
|
if (generator.parkMaterial == null)
|
||||||
|
generator.parkMaterial = GetOrCreateMaterial("ParkMat", new Color(0.4f, 0.8f, 0.4f));
|
||||||
|
|
||||||
|
if (generator.waterMaterial == null)
|
||||||
|
{
|
||||||
|
generator.waterMaterial = GetOrCreateMaterial("WaterMat", new Color(0.2f, 0.4f, 0.8f, 0.7f), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (generator.groundMaterial == null)
|
||||||
|
generator.groundMaterial = GetOrCreateMaterial("GroundMat", new Color(0.6f, 0.6f, 0.5f));
|
||||||
|
}
|
||||||
|
|
||||||
|
Material GetOrCreateMaterial(string name, Color color, bool isTransparent = false)
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
// 首先尝试加载已存在的材质
|
||||||
|
string assetPath = MATERIALS_PATH + name + ".mat";
|
||||||
|
Material existingMat = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||||
|
|
||||||
|
if (existingMat != null)
|
||||||
|
{
|
||||||
|
Debug.Log($"加载现有材质: {name}");
|
||||||
|
return existingMat;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建新材质
|
||||||
|
Material mat;
|
||||||
|
|
||||||
|
// 根据是否透明选择URP Shader
|
||||||
|
if (isTransparent)
|
||||||
|
{
|
||||||
|
// URP 透明Shader
|
||||||
|
Shader urpTransparentShader = Shader.Find("Universal Render Pipeline/Lit");
|
||||||
|
if (urpTransparentShader != null)
|
||||||
|
{
|
||||||
|
mat = new Material(urpTransparentShader);
|
||||||
|
mat.SetFloat("_Surface", 1); // 1 = Transparent
|
||||||
|
mat.SetFloat("_Blend", 0); // 0 = Alpha
|
||||||
|
mat.SetFloat("_AlphaClip", 0); // 关闭Alpha裁剪
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 备用方案
|
||||||
|
mat = new Material(Shader.Find("Standard"));
|
||||||
|
mat.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
||||||
|
mat.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||||
|
mat.SetInt("_ZWrite", 0);
|
||||||
|
mat.DisableKeyword("_ALPHATEST_ON");
|
||||||
|
mat.EnableKeyword("_ALPHABLEND_ON");
|
||||||
|
mat.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||||
|
mat.renderQueue = 3000;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// URP 不透明Shader
|
||||||
|
Shader urpShader = Shader.Find("Universal Render Pipeline/Lit");
|
||||||
|
if (urpShader != null)
|
||||||
|
{
|
||||||
|
mat = new Material(urpShader);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 备用方案
|
||||||
|
mat = new Material(Shader.Find("Standard"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mat.name = name;
|
||||||
|
mat.color = color;
|
||||||
|
|
||||||
|
// 确保目录存在
|
||||||
|
string directory = System.IO.Path.GetDirectoryName(assetPath);
|
||||||
|
if (!System.IO.Directory.Exists(directory))
|
||||||
|
{
|
||||||
|
System.IO.Directory.CreateDirectory(directory);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建材质资产
|
||||||
|
UnityEditor.AssetDatabase.CreateAsset(mat, assetPath);
|
||||||
|
UnityEditor.AssetDatabase.SaveAssets();
|
||||||
|
UnityEditor.AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
Debug.Log($"创建新材质: {name} 在路径: {assetPath}");
|
||||||
|
return mat;
|
||||||
|
#else
|
||||||
|
// 运行时创建简单材质
|
||||||
|
Material runtimeMat = new Material(Shader.Find("Universal Render Pipeline/Lit"));
|
||||||
|
runtimeMat.name = name;
|
||||||
|
runtimeMat.color = color;
|
||||||
|
|
||||||
|
if (isTransparent)
|
||||||
|
{
|
||||||
|
runtimeMat.SetFloat("_Surface", 1);
|
||||||
|
runtimeMat.renderQueue = 3000;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"创建运行时材质: {name}");
|
||||||
|
return runtimeMat;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// 检查材质是否已存在的方法
|
||||||
|
public bool CheckMaterialExists(string materialName)
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
string assetPath = MATERIALS_PATH + materialName + ".mat";
|
||||||
|
Material existingMat = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||||
|
return existingMat != null;
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// 获取所有已创建的材质(用于调试)
|
||||||
|
public void LogExistingMaterials()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
Debug.Log("=== 现有材质列表 ===");
|
||||||
|
string[] materialPaths = UnityEditor.AssetDatabase.FindAssets("t:Material", new[] { "Assets/Scripts/Test/AutoMap/Materials" });
|
||||||
|
|
||||||
|
foreach (string guid in materialPaths)
|
||||||
|
{
|
||||||
|
string path = UnityEditor.AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
Material mat = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path);
|
||||||
|
if (mat != null)
|
||||||
|
{
|
||||||
|
Debug.Log($"材质: {mat.name} - 路径: {path}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
public void CreateDefaultMaterialPresets()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
Debug.Log("创建默认材质预设...");
|
||||||
|
|
||||||
|
// 建筑材质 - 灰色
|
||||||
|
GetOrCreateMaterial("BuildingMat", new Color(0.8f, 0.8f, 0.8f));
|
||||||
|
|
||||||
|
// 道路材质 - 深灰色
|
||||||
|
GetOrCreateMaterial("RoadMat", new Color(0.3f, 0.3f, 0.3f));
|
||||||
|
|
||||||
|
// 公园材质 - 绿色
|
||||||
|
GetOrCreateMaterial("ParkMat", new Color(0.4f, 0.8f, 0.4f));
|
||||||
|
|
||||||
|
// 水域材质 - 蓝色透明
|
||||||
|
GetOrCreateMaterial("WaterMat", new Color(0.2f, 0.4f, 0.8f, 0.7f), true);
|
||||||
|
|
||||||
|
// 地面材质 - 土黄色
|
||||||
|
GetOrCreateMaterial("GroundMat", new Color(0.6f, 0.6f, 0.5f));
|
||||||
|
|
||||||
|
Debug.Log("默认材质预设创建完成");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Test/AutoMap/ResourceManager.cs.meta
Normal file
11
Assets/Scripts/Test/AutoMap/ResourceManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 845695eaa8466c24c89b25f2d2c52ba3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -1,11 +1,11 @@
|
|||||||
{
|
{
|
||||||
"FileVersion": "1.0.0",
|
"FileVersion": "1.0.0",
|
||||||
"PackageName": "Preload",
|
"PackageName": "Preload",
|
||||||
"PackageVersion": "2025-10-09-554",
|
"PackageVersion": "2025-10-10-876",
|
||||||
"Wrappers": [
|
"Wrappers": [
|
||||||
{
|
{
|
||||||
"BundleGUID": "fa4a44515183a01f3ab367e78b06c4bf",
|
"BundleGUID": "e302da1c009b85048d83055f7dae31f4",
|
||||||
"FileName": "preload_assets_res_preload_hotupdatedll_fa4a44515183a01f3ab367e78b06c4bf.bundle"
|
"FileName": "preload_assets_res_preload_hotupdatedll_e302da1c009b85048d83055f7dae31f4.bundle"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"BundleGUID": "3af8985a0950e33249e822a39aa0ccc6",
|
"BundleGUID": "3af8985a0950e33249e822a39aa0ccc6",
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
2025-10-09-554
|
2025-10-10-876
|
||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
999dce39
|
|
||||||
BIN
Assets/StreamingAssets/yoo/Preload/Preload_2025-10-10-876.bytes
Normal file
BIN
Assets/StreamingAssets/yoo/Preload/Preload_2025-10-10-876.bytes
Normal file
Binary file not shown.
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0eed98ff87cd99e4d9f4006580f636dc
|
guid: 7af06e0813eea084fb01c2598872deac
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
c86a962a
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: bbef88cf5f7804147a516e01df75d1d9
|
guid: 774f64eb7e11e474bb156dbc342bd20c
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2134e25b264154542817e0d0fa647c44
|
guid: a1201b11d151d5547b7d1a459c0f3fe8
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
@@ -14,17 +14,17 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 3}
|
- {fileID: 3}
|
||||||
- {fileID: 19}
|
- {fileID: 20}
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 30
|
y: 30
|
||||||
width: 2048
|
width: 2560
|
||||||
height: 1138.8
|
height: 1299
|
||||||
m_MinSize: {x: 300, y: 100}
|
m_MinSize: {x: 300, y: 100}
|
||||||
m_MaxSize: {x: 24288, y: 16192}
|
m_MaxSize: {x: 24288, y: 16192}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 39
|
controlID: 42
|
||||||
draggingID: 0
|
draggingID: 0
|
||||||
--- !u!114 &2
|
--- !u!114 &2
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -35,22 +35,22 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 0}
|
m_GameObject: {fileID: 0}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 1
|
m_EditorHideFlags: 1
|
||||||
m_Script: {fileID: 12015, guid: 0000000000000000e000000000000000, type: 0}
|
m_Script: {fileID: 12003, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_MinSize: {x: 200, y: 200}
|
m_MinSize: {x: 100, y: 100}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Game
|
m_Text: Console
|
||||||
m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000,
|
m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 326.4
|
x: 0
|
||||||
y: 73.6
|
y: 938
|
||||||
width: 1174
|
width: 1876
|
||||||
height: 727
|
height: 413
|
||||||
m_SerializedDataModeController:
|
m_SerializedDataModeController:
|
||||||
m_DataMode: 0
|
m_DataMode: 0
|
||||||
m_PreferredDataMode: 0
|
m_PreferredDataMode: 0
|
||||||
@@ -61,71 +61,6 @@ MonoBehaviour:
|
|||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
m_SaveData: []
|
m_SaveData: []
|
||||||
m_OverlaysVisible: 1
|
m_OverlaysVisible: 1
|
||||||
m_SerializedViewNames: []
|
|
||||||
m_SerializedViewValues: []
|
|
||||||
m_PlayModeViewName: GameView
|
|
||||||
m_ShowGizmos: 0
|
|
||||||
m_TargetDisplay: 0
|
|
||||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
|
||||||
m_TargetSize: {x: 2560, y: 1440}
|
|
||||||
m_TextureFilterMode: 0
|
|
||||||
m_TextureHideFlags: 61
|
|
||||||
m_RenderIMGUI: 1
|
|
||||||
m_EnterPlayModeBehavior: 0
|
|
||||||
m_UseMipMap: 0
|
|
||||||
m_VSyncEnabled: 0
|
|
||||||
m_Gizmos: 0
|
|
||||||
m_Stats: 1
|
|
||||||
m_SelectedSizes: 0500000000000000000000000a000000000000000000000000000000000000000000000000000000
|
|
||||||
m_ZoomArea:
|
|
||||||
m_HRangeLocked: 0
|
|
||||||
m_VRangeLocked: 0
|
|
||||||
hZoomLockedByDefault: 0
|
|
||||||
vZoomLockedByDefault: 0
|
|
||||||
m_HBaseRangeMin: -1024
|
|
||||||
m_HBaseRangeMax: 1024
|
|
||||||
m_VBaseRangeMin: -576
|
|
||||||
m_VBaseRangeMax: 576
|
|
||||||
m_HAllowExceedBaseRangeMin: 1
|
|
||||||
m_HAllowExceedBaseRangeMax: 1
|
|
||||||
m_VAllowExceedBaseRangeMin: 1
|
|
||||||
m_VAllowExceedBaseRangeMax: 1
|
|
||||||
m_ScaleWithWindow: 0
|
|
||||||
m_HSlider: 0
|
|
||||||
m_VSlider: 0
|
|
||||||
m_IgnoreScrollWheelUntilClicked: 0
|
|
||||||
m_EnableMouseInput: 0
|
|
||||||
m_EnableSliderZoomHorizontal: 0
|
|
||||||
m_EnableSliderZoomVertical: 0
|
|
||||||
m_UniformScale: 1
|
|
||||||
m_UpDirection: 1
|
|
||||||
m_DrawArea:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 21
|
|
||||||
width: 1174
|
|
||||||
height: 706
|
|
||||||
m_Scale: {x: 0.5732422, y: 0.5732422}
|
|
||||||
m_Translation: {x: 587, y: 353}
|
|
||||||
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||||||
|
- 85
|
||||||
|
- 85
|
||||||
|
- 85
|
||||||
|
- 85
|
||||||
|
maxSizes:
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
lastTotalSize: 0
|
||||||
|
splitSize: 6
|
||||||
|
xOffset: 0
|
||||||
|
m_Version: 1
|
||||||
|
oldRealSizes:
|
||||||
|
oldMinSizes:
|
||||||
|
oldMaxSizes:
|
||||||
|
oldSplitSize: 0
|
||||||
|
m_LayoutStripsOnRight:
|
||||||
|
m_VerticalSplitter:
|
||||||
|
ID: 0
|
||||||
|
splitterInitialOffset: 0
|
||||||
|
currentActiveSplitter: -1
|
||||||
|
realSizes:
|
||||||
|
- 60
|
||||||
|
- 60
|
||||||
|
- 60
|
||||||
|
- 60
|
||||||
|
relativeSizes:
|
||||||
|
- 0.25
|
||||||
|
- 0.25
|
||||||
|
- 0.25
|
||||||
|
- 0.25
|
||||||
|
minSizes:
|
||||||
|
- 100
|
||||||
|
- 85
|
||||||
|
- 85
|
||||||
|
- 85
|
||||||
|
maxSizes:
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
lastTotalSize: 0
|
||||||
|
splitSize: 6
|
||||||
|
xOffset: 0
|
||||||
|
m_Version: 1
|
||||||
|
oldRealSizes:
|
||||||
|
oldMinSizes:
|
||||||
|
oldMaxSizes:
|
||||||
|
oldSplitSize: 0
|
||||||
|
m_HorizontalSplitter:
|
||||||
|
ID: 66
|
||||||
|
splitterInitialOffset: 0
|
||||||
|
currentActiveSplitter: -1
|
||||||
|
realSizes:
|
||||||
|
- 563
|
||||||
|
- 1313
|
||||||
|
relativeSizes:
|
||||||
|
- 0.3
|
||||||
|
- 0.7
|
||||||
|
minSizes:
|
||||||
|
- 160
|
||||||
|
- 160
|
||||||
|
maxSizes:
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
lastTotalSize: 1876
|
||||||
|
splitSize: 6
|
||||||
|
xOffset: 0
|
||||||
|
m_Version: 1
|
||||||
|
oldRealSizes:
|
||||||
|
oldMinSizes:
|
||||||
|
oldMaxSizes:
|
||||||
|
oldSplitSize: 0
|
||||||
|
m_SectionOrder: 00000000030000000100000002000000
|
||||||
|
m_LayoutMode: 1
|
||||||
|
m_SortGroupsAlphabetically: 0
|
||||||
|
m_ShowReferencedBuses: 1
|
||||||
|
m_ShowBusConnections: 0
|
||||||
|
m_ShowBusConnectionsOfSelection: 0
|
||||||
--- !u!114 &25
|
--- !u!114 &25
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@@ -1644,15 +1644,15 @@ MonoBehaviour:
|
|||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Inspector
|
m_Text: Inspector
|
||||||
m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000,
|
m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1501.6
|
x: 1877
|
||||||
y: 73.6
|
y: 73
|
||||||
width: 545.4
|
width: 682
|
||||||
height: 1117.8
|
height: 1278
|
||||||
m_SerializedDataModeController:
|
m_SerializedDataModeController:
|
||||||
m_DataMode: 0
|
m_DataMode: 0
|
||||||
m_PreferredDataMode: 0
|
m_PreferredDataMode: 0
|
||||||
@@ -1666,7 +1666,7 @@ MonoBehaviour:
|
|||||||
m_ObjectsLockedBeforeSerialization: []
|
m_ObjectsLockedBeforeSerialization: []
|
||||||
m_InstanceIDsLockedBeforeSerialization:
|
m_InstanceIDsLockedBeforeSerialization:
|
||||||
m_PreviewResizer:
|
m_PreviewResizer:
|
||||||
m_CachedPref: -302
|
m_CachedPref: 471
|
||||||
m_ControlHash: 1412526313
|
m_ControlHash: 1412526313
|
||||||
m_PrefName: Preview_InspectorPreview
|
m_PrefName: Preview_InspectorPreview
|
||||||
m_LastInspectedObjectInstanceID: -1
|
m_LastInspectedObjectInstanceID: -1
|
||||||
@@ -1692,7 +1692,7 @@ MonoBehaviour:
|
|||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_TitleContent:
|
m_TitleContent:
|
||||||
m_Text: Lighting
|
m_Text: Lighting
|
||||||
m_Image: {fileID: -1477008817101679558, guid: 0000000000000000d000000000000000,
|
m_Image: {fileID: -1347227620855488341, guid: 0000000000000000d000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
|
|||||||
Reference in New Issue
Block a user