Init
89
.gitignore
vendored
Normal file
@@ -0,0 +1,89 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
|
||||
/Bundles
|
||||
/HybridCLRData
|
||||
/yoo
|
||||
.utmp/
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
*.log
|
||||
|
||||
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||
*.blend1
|
||||
*.blend1.meta
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
|
||||
# Visual Scripting auto-generated files
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
|
||||
801
Assets/Boot.unity
Normal file
@@ -0,0 +1,801 @@
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|
||||
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
|
||||
{
|
||||
"Cinemachine.dll",
|
||||
"Mirror.dll",
|
||||
"MyScripts.Runtime.dll",
|
||||
"System.Core.dll",
|
||||
"Unity.InputSystem.dll",
|
||||
"Unity.RenderPipelines.Core.Runtime.dll",
|
||||
"UnityEngine.CoreModule.dll",
|
||||
"UnityEngine.JSONSerializeModule.dll",
|
||||
"YooAsset.dll",
|
||||
"mscorlib.dll",
|
||||
};
|
||||
// }}
|
||||
|
||||
// {{ constraint implement type
|
||||
// }}
|
||||
|
||||
// {{ AOT generic types
|
||||
// Mirror.Reader<Mirror.AddPlayerMessage>
|
||||
// Mirror.Reader<Mirror.ChangeOwnerMessage>
|
||||
// Mirror.Reader<Mirror.CommandMessage>
|
||||
// Mirror.Reader<Mirror.Discovery.ServerRequest>
|
||||
// Mirror.Reader<Mirror.Discovery.ServerResponse>
|
||||
// Mirror.Reader<Mirror.EntityStateMessage>
|
||||
// Mirror.Reader<Mirror.EntityStateMessageUnreliableBaseline>
|
||||
// Mirror.Reader<Mirror.EntityStateMessageUnreliableDelta>
|
||||
// Mirror.Reader<Mirror.NetworkBehaviourSyncVar>
|
||||
// Mirror.Reader<Mirror.NetworkPingMessage>
|
||||
// Mirror.Reader<Mirror.NetworkPongMessage>
|
||||
// Mirror.Reader<Mirror.NotReadyMessage>
|
||||
// Mirror.Reader<Mirror.ObjectDestroyMessage>
|
||||
// Mirror.Reader<Mirror.ObjectHideMessage>
|
||||
// Mirror.Reader<Mirror.ObjectSpawnFinishedMessage>
|
||||
// Mirror.Reader<Mirror.ObjectSpawnStartedMessage>
|
||||
// Mirror.Reader<Mirror.PredictedSyncData>
|
||||
// Mirror.Reader<Mirror.ReadyMessage>
|
||||
// Mirror.Reader<Mirror.RpcMessage>
|
||||
// Mirror.Reader<Mirror.SceneMessage>
|
||||
// Mirror.Reader<Mirror.SpawnMessage>
|
||||
// Mirror.Reader<Mirror.SyncData>
|
||||
// Mirror.Reader<Mirror.TimeSnapshotMessage>
|
||||
// Mirror.Reader<System.ArraySegment<byte>>
|
||||
// Mirror.Reader<System.DateTime>
|
||||
// Mirror.Reader<System.Decimal>
|
||||
// Mirror.Reader<System.Guid>
|
||||
// Mirror.Reader<System.Half>
|
||||
// Mirror.Reader<System.Nullable<System.DateTime>>
|
||||
// Mirror.Reader<System.Nullable<System.Decimal>>
|
||||
// Mirror.Reader<System.Nullable<System.Guid>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Color32>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Color>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.LayerMask>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Matrix4x4>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Plane>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Quaternion>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Ray>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Rect>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Vector2>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Vector2Int>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Vector3>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Vector3Int>>
|
||||
// Mirror.Reader<System.Nullable<UnityEngine.Vector4>>
|
||||
// Mirror.Reader<System.Nullable<byte>>
|
||||
// Mirror.Reader<System.Nullable<double>>
|
||||
// Mirror.Reader<System.Nullable<float>>
|
||||
// Mirror.Reader<System.Nullable<int>>
|
||||
// Mirror.Reader<System.Nullable<long>>
|
||||
// Mirror.Reader<System.Nullable<sbyte>>
|
||||
// Mirror.Reader<System.Nullable<short>>
|
||||
// Mirror.Reader<System.Nullable<uint>>
|
||||
// Mirror.Reader<System.Nullable<ulong>>
|
||||
// Mirror.Reader<System.Nullable<ushort>>
|
||||
// Mirror.Reader<UnityEngine.Color32>
|
||||
// Mirror.Reader<UnityEngine.Color>
|
||||
// Mirror.Reader<UnityEngine.LayerMask>
|
||||
// Mirror.Reader<UnityEngine.Matrix4x4>
|
||||
// Mirror.Reader<UnityEngine.Plane>
|
||||
// Mirror.Reader<UnityEngine.Quaternion>
|
||||
// Mirror.Reader<UnityEngine.Ray>
|
||||
// Mirror.Reader<UnityEngine.Rect>
|
||||
// Mirror.Reader<UnityEngine.Vector2>
|
||||
// Mirror.Reader<UnityEngine.Vector2Int>
|
||||
// Mirror.Reader<UnityEngine.Vector3>
|
||||
// Mirror.Reader<UnityEngine.Vector3Int>
|
||||
// Mirror.Reader<UnityEngine.Vector4>
|
||||
// Mirror.Reader<byte>
|
||||
// Mirror.Reader<double>
|
||||
// Mirror.Reader<float>
|
||||
// Mirror.Reader<int>
|
||||
// Mirror.Reader<long>
|
||||
// Mirror.Reader<object>
|
||||
// Mirror.Reader<sbyte>
|
||||
// Mirror.Reader<short>
|
||||
// Mirror.Reader<uint>
|
||||
// Mirror.Reader<ulong>
|
||||
// Mirror.Reader<ushort>
|
||||
// Mirror.Writer<Mirror.AddPlayerMessage>
|
||||
// Mirror.Writer<Mirror.ChangeOwnerMessage>
|
||||
// Mirror.Writer<Mirror.CommandMessage>
|
||||
// Mirror.Writer<Mirror.Discovery.ServerRequest>
|
||||
// Mirror.Writer<Mirror.Discovery.ServerResponse>
|
||||
// Mirror.Writer<Mirror.EntityStateMessage>
|
||||
// Mirror.Writer<Mirror.EntityStateMessageUnreliableBaseline>
|
||||
// Mirror.Writer<Mirror.EntityStateMessageUnreliableDelta>
|
||||
// Mirror.Writer<Mirror.NetworkPingMessage>
|
||||
// Mirror.Writer<Mirror.NetworkPongMessage>
|
||||
// Mirror.Writer<Mirror.NotReadyMessage>
|
||||
// Mirror.Writer<Mirror.ObjectDestroyMessage>
|
||||
// Mirror.Writer<Mirror.ObjectHideMessage>
|
||||
// Mirror.Writer<Mirror.ObjectSpawnFinishedMessage>
|
||||
// Mirror.Writer<Mirror.ObjectSpawnStartedMessage>
|
||||
// Mirror.Writer<Mirror.PredictedSyncData>
|
||||
// Mirror.Writer<Mirror.ReadyMessage>
|
||||
// Mirror.Writer<Mirror.RpcMessage>
|
||||
// Mirror.Writer<Mirror.SceneMessage>
|
||||
// Mirror.Writer<Mirror.SpawnMessage>
|
||||
// Mirror.Writer<Mirror.SyncData>
|
||||
// Mirror.Writer<Mirror.TimeSnapshotMessage>
|
||||
// Mirror.Writer<System.ArraySegment<byte>>
|
||||
// Mirror.Writer<System.DateTime>
|
||||
// Mirror.Writer<System.Decimal>
|
||||
// Mirror.Writer<System.Guid>
|
||||
// Mirror.Writer<System.Half>
|
||||
// Mirror.Writer<System.Nullable<System.DateTime>>
|
||||
// Mirror.Writer<System.Nullable<System.Decimal>>
|
||||
// Mirror.Writer<System.Nullable<System.Guid>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Color32>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Color>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.LayerMask>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Matrix4x4>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Plane>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Quaternion>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Ray>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Rect>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Vector2>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Vector2Int>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Vector3>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Vector3Int>>
|
||||
// Mirror.Writer<System.Nullable<UnityEngine.Vector4>>
|
||||
// Mirror.Writer<System.Nullable<byte>>
|
||||
// Mirror.Writer<System.Nullable<double>>
|
||||
// Mirror.Writer<System.Nullable<float>>
|
||||
// Mirror.Writer<System.Nullable<int>>
|
||||
// Mirror.Writer<System.Nullable<long>>
|
||||
// Mirror.Writer<System.Nullable<sbyte>>
|
||||
// Mirror.Writer<System.Nullable<short>>
|
||||
// Mirror.Writer<System.Nullable<uint>>
|
||||
// Mirror.Writer<System.Nullable<ulong>>
|
||||
// Mirror.Writer<System.Nullable<ushort>>
|
||||
// Mirror.Writer<UnityEngine.Color32>
|
||||
// Mirror.Writer<UnityEngine.Color>
|
||||
// Mirror.Writer<UnityEngine.LayerMask>
|
||||
// Mirror.Writer<UnityEngine.Matrix4x4>
|
||||
// Mirror.Writer<UnityEngine.Plane>
|
||||
// Mirror.Writer<UnityEngine.Quaternion>
|
||||
// Mirror.Writer<UnityEngine.Ray>
|
||||
// Mirror.Writer<UnityEngine.Rect>
|
||||
// Mirror.Writer<UnityEngine.Vector2>
|
||||
// Mirror.Writer<UnityEngine.Vector2Int>
|
||||
// Mirror.Writer<UnityEngine.Vector3>
|
||||
// Mirror.Writer<UnityEngine.Vector3Int>
|
||||
// Mirror.Writer<UnityEngine.Vector4>
|
||||
// Mirror.Writer<byte>
|
||||
// Mirror.Writer<double>
|
||||
// Mirror.Writer<float>
|
||||
// Mirror.Writer<int>
|
||||
// Mirror.Writer<long>
|
||||
// Mirror.Writer<object>
|
||||
// Mirror.Writer<sbyte>
|
||||
// Mirror.Writer<short>
|
||||
// Mirror.Writer<uint>
|
||||
// Mirror.Writer<ulong>
|
||||
// Mirror.Writer<ushort>
|
||||
// Singleton<object>
|
||||
// System.Action<object,Mirror.AddPlayerMessage>
|
||||
// System.Action<object,Mirror.ChangeOwnerMessage>
|
||||
// System.Action<object,Mirror.CommandMessage>
|
||||
// System.Action<object,Mirror.Discovery.ServerRequest>
|
||||
// System.Action<object,Mirror.Discovery.ServerResponse>
|
||||
// System.Action<object,Mirror.EntityStateMessage>
|
||||
// System.Action<object,Mirror.EntityStateMessageUnreliableBaseline>
|
||||
// System.Action<object,Mirror.EntityStateMessageUnreliableDelta>
|
||||
// System.Action<object,Mirror.NetworkPingMessage>
|
||||
// System.Action<object,Mirror.NetworkPongMessage>
|
||||
// System.Action<object,Mirror.NotReadyMessage>
|
||||
// System.Action<object,Mirror.ObjectDestroyMessage>
|
||||
// System.Action<object,Mirror.ObjectHideMessage>
|
||||
// System.Action<object,Mirror.ObjectSpawnFinishedMessage>
|
||||
// System.Action<object,Mirror.ObjectSpawnStartedMessage>
|
||||
// System.Action<object,Mirror.PredictedSyncData>
|
||||
// System.Action<object,Mirror.ReadyMessage>
|
||||
// System.Action<object,Mirror.RpcMessage>
|
||||
// System.Action<object,Mirror.SceneMessage>
|
||||
// System.Action<object,Mirror.SpawnMessage>
|
||||
// System.Action<object,Mirror.SyncData>
|
||||
// System.Action<object,Mirror.TimeSnapshotMessage>
|
||||
// System.Action<object,System.ArraySegment<byte>>
|
||||
// System.Action<object,System.DateTime>
|
||||
// System.Action<object,System.Decimal>
|
||||
// System.Action<object,System.Guid>
|
||||
// System.Action<object,System.Half>
|
||||
// System.Action<object,System.Nullable<System.DateTime>>
|
||||
// System.Action<object,System.Nullable<System.Decimal>>
|
||||
// System.Action<object,System.Nullable<System.Guid>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Color32>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Color>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.LayerMask>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Matrix4x4>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Plane>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Quaternion>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Ray>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Rect>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Vector2>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Vector2Int>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Vector3>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Vector3Int>>
|
||||
// System.Action<object,System.Nullable<UnityEngine.Vector4>>
|
||||
// System.Action<object,System.Nullable<byte>>
|
||||
// System.Action<object,System.Nullable<double>>
|
||||
// System.Action<object,System.Nullable<float>>
|
||||
// System.Action<object,System.Nullable<int>>
|
||||
// System.Action<object,System.Nullable<long>>
|
||||
// System.Action<object,System.Nullable<sbyte>>
|
||||
// System.Action<object,System.Nullable<short>>
|
||||
// System.Action<object,System.Nullable<uint>>
|
||||
// System.Action<object,System.Nullable<ulong>>
|
||||
// System.Action<object,System.Nullable<ushort>>
|
||||
// System.Action<object,UnityEngine.Color32>
|
||||
// System.Action<object,UnityEngine.Color>
|
||||
// System.Action<object,UnityEngine.LayerMask>
|
||||
// System.Action<object,UnityEngine.Matrix4x4>
|
||||
// System.Action<object,UnityEngine.Plane>
|
||||
// System.Action<object,UnityEngine.Quaternion>
|
||||
// System.Action<object,UnityEngine.Ray>
|
||||
// System.Action<object,UnityEngine.Rect>
|
||||
// System.Action<object,UnityEngine.Vector2>
|
||||
// System.Action<object,UnityEngine.Vector2Int>
|
||||
// System.Action<object,UnityEngine.Vector3>
|
||||
// System.Action<object,UnityEngine.Vector3Int>
|
||||
// System.Action<object,UnityEngine.Vector4>
|
||||
// System.Action<object,byte>
|
||||
// System.Action<object,double>
|
||||
// System.Action<object,float>
|
||||
// System.Action<object,int>
|
||||
// System.Action<object,long>
|
||||
// System.Action<object,object>
|
||||
// System.Action<object,sbyte>
|
||||
// System.Action<object,short>
|
||||
// System.Action<object,uint>
|
||||
// System.Action<object,ulong>
|
||||
// System.Action<object,ushort>
|
||||
// System.Action<object>
|
||||
// System.Collections.Generic.ArraySortHelper<object>
|
||||
// System.Collections.Generic.Comparer<object>
|
||||
// System.Collections.Generic.EqualityComparer<object>
|
||||
// System.Collections.Generic.ICollection<object>
|
||||
// System.Collections.Generic.IComparer<object>
|
||||
// System.Collections.Generic.IEnumerable<object>
|
||||
// System.Collections.Generic.IEnumerator<object>
|
||||
// System.Collections.Generic.IEqualityComparer<object>
|
||||
// System.Collections.Generic.IList<object>
|
||||
// System.Collections.Generic.List.Enumerator<object>
|
||||
// System.Collections.Generic.List<object>
|
||||
// System.Collections.Generic.ObjectComparer<object>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<object>
|
||||
// System.Collections.ObjectModel.ReadOnlyCollection<object>
|
||||
// System.Comparison<object>
|
||||
// System.Func<object,Mirror.AddPlayerMessage>
|
||||
// System.Func<object,Mirror.ChangeOwnerMessage>
|
||||
// System.Func<object,Mirror.CommandMessage>
|
||||
// System.Func<object,Mirror.Discovery.ServerRequest>
|
||||
// System.Func<object,Mirror.Discovery.ServerResponse>
|
||||
// System.Func<object,Mirror.EntityStateMessage>
|
||||
// System.Func<object,Mirror.EntityStateMessageUnreliableBaseline>
|
||||
// System.Func<object,Mirror.EntityStateMessageUnreliableDelta>
|
||||
// System.Func<object,Mirror.NetworkBehaviourSyncVar>
|
||||
// System.Func<object,Mirror.NetworkPingMessage>
|
||||
// System.Func<object,Mirror.NetworkPongMessage>
|
||||
// System.Func<object,Mirror.NotReadyMessage>
|
||||
// System.Func<object,Mirror.ObjectDestroyMessage>
|
||||
// System.Func<object,Mirror.ObjectHideMessage>
|
||||
// System.Func<object,Mirror.ObjectSpawnFinishedMessage>
|
||||
// System.Func<object,Mirror.ObjectSpawnStartedMessage>
|
||||
// System.Func<object,Mirror.PredictedSyncData>
|
||||
// System.Func<object,Mirror.ReadyMessage>
|
||||
// System.Func<object,Mirror.RpcMessage>
|
||||
// System.Func<object,Mirror.SceneMessage>
|
||||
// System.Func<object,Mirror.SpawnMessage>
|
||||
// System.Func<object,Mirror.SyncData>
|
||||
// System.Func<object,Mirror.TimeSnapshotMessage>
|
||||
// System.Func<object,System.ArraySegment<byte>>
|
||||
// System.Func<object,System.DateTime>
|
||||
// System.Func<object,System.Decimal>
|
||||
// System.Func<object,System.Guid>
|
||||
// System.Func<object,System.Half>
|
||||
// System.Func<object,System.Nullable<System.DateTime>>
|
||||
// System.Func<object,System.Nullable<System.Decimal>>
|
||||
// System.Func<object,System.Nullable<System.Guid>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Color32>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Color>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.LayerMask>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Matrix4x4>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Plane>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Quaternion>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Ray>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Rect>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Vector2>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Vector2Int>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Vector3>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Vector3Int>>
|
||||
// System.Func<object,System.Nullable<UnityEngine.Vector4>>
|
||||
// System.Func<object,System.Nullable<byte>>
|
||||
// System.Func<object,System.Nullable<double>>
|
||||
// System.Func<object,System.Nullable<float>>
|
||||
// System.Func<object,System.Nullable<int>>
|
||||
// System.Func<object,System.Nullable<long>>
|
||||
// System.Func<object,System.Nullable<sbyte>>
|
||||
// System.Func<object,System.Nullable<short>>
|
||||
// System.Func<object,System.Nullable<uint>>
|
||||
// System.Func<object,System.Nullable<ulong>>
|
||||
// System.Func<object,System.Nullable<ushort>>
|
||||
// System.Func<object,UnityEngine.Color32>
|
||||
// System.Func<object,UnityEngine.Color>
|
||||
// System.Func<object,UnityEngine.LayerMask>
|
||||
// System.Func<object,UnityEngine.Matrix4x4>
|
||||
// System.Func<object,UnityEngine.Plane>
|
||||
// System.Func<object,UnityEngine.Quaternion>
|
||||
// System.Func<object,UnityEngine.Ray>
|
||||
// System.Func<object,UnityEngine.Rect>
|
||||
// System.Func<object,UnityEngine.Vector2>
|
||||
// System.Func<object,UnityEngine.Vector2Int>
|
||||
// System.Func<object,UnityEngine.Vector3>
|
||||
// System.Func<object,UnityEngine.Vector3Int>
|
||||
// System.Func<object,UnityEngine.Vector4>
|
||||
// System.Func<object,byte>
|
||||
// System.Func<object,double>
|
||||
// System.Func<object,float>
|
||||
// System.Func<object,int>
|
||||
// System.Func<object,long>
|
||||
// System.Func<object,object>
|
||||
// System.Func<object,sbyte>
|
||||
// System.Func<object,short>
|
||||
// System.Func<object,uint>
|
||||
// System.Func<object,ulong>
|
||||
// System.Func<object,ushort>
|
||||
// System.Predicate<object>
|
||||
// UnityEngine.InputSystem.InputBindingComposite<UnityEngine.Vector2>
|
||||
// UnityEngine.InputSystem.InputBindingComposite<float>
|
||||
// UnityEngine.InputSystem.InputControl<UnityEngine.Vector2>
|
||||
// UnityEngine.InputSystem.InputControl<float>
|
||||
// UnityEngine.InputSystem.InputProcessor<UnityEngine.Vector2>
|
||||
// UnityEngine.InputSystem.InputProcessor<float>
|
||||
// UnityEngine.InputSystem.Utilities.InlinedArray<object>
|
||||
// }}
|
||||
|
||||
public void RefMethods()
|
||||
{
|
||||
// object Cinemachine.CinemachineVirtualCamera.GetCinemachineComponent<object>()
|
||||
// System.Void Mirror.NetworkBehaviour.GeneratedSyncVarDeserialize<object>(object&,System.Action<object,object>,object)
|
||||
// System.Void Mirror.NetworkBehaviour.GeneratedSyncVarSetter<object>(object,object&,ulong,System.Action<object,object>)
|
||||
// System.Void Mirror.NetworkBehaviour.SetSyncVar<object>(object,object&,ulong)
|
||||
// bool Mirror.NetworkBehaviour.SyncVarEqual<object>(object,object&)
|
||||
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
|
||||
// System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AddressOf<UnityEngine.Vector2>(UnityEngine.Vector2&)
|
||||
// System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AddressOf<float>(float&)
|
||||
// int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<UnityEngine.Vector2>()
|
||||
// int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<float>()
|
||||
// object UnityEngine.Component.GetComponent<object>()
|
||||
// object UnityEngine.GameObject.GetComponent<object>()
|
||||
// object UnityEngine.GameObject.GetComponentInParent<object>()
|
||||
// object UnityEngine.GameObject.GetComponentInParent<object>(bool)
|
||||
// UnityEngine.Vector2 UnityEngine.InputSystem.InputAction.CallbackContext.ReadValue<UnityEngine.Vector2>()
|
||||
// float UnityEngine.InputSystem.InputAction.CallbackContext.ReadValue<float>()
|
||||
// UnityEngine.Vector2 UnityEngine.InputSystem.InputActionState.ApplyProcessors<UnityEngine.Vector2>(int,UnityEngine.Vector2,UnityEngine.InputSystem.InputControl<UnityEngine.Vector2>)
|
||||
// float UnityEngine.InputSystem.InputActionState.ApplyProcessors<float>(int,float,UnityEngine.InputSystem.InputControl<float>)
|
||||
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