This commit is contained in:
2025-09-17 18:56:28 +08:00
commit 54c72710a5
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using UnityEditor;
using UnityEngine;
using YooAsset.Editor;
using YooAsset;
using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
public class BuildTool
{
[MenuItem("Tools/<2F><><EFBFBD><EFBFBD>Preload")]
public static void BuildPreload()
{
CopyHotDll.CopyPreloadDll2Byte();
ExecuteBuild("Preload",EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget,EFileNameStyle.BundleName_HashName,EBuildinFileCopyOption.ClearAndCopyAll);
Debug.Log($"<22><><EFBFBD><EFBFBD>Preload<61><64><EFBFBD><EFBFBD>");
}
[MenuItem("Tools/<2F><><EFBFBD><EFBFBD>Main %G")]
public static void BuildMain()
{
CopyHotDll.CopyMainDll2Byte();
ExecuteBuild("Main", EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget, EFileNameStyle.BundleName_HashName, EBuildinFileCopyOption.None);
Debug.Log($"<22><><EFBFBD><EFBFBD>Main<69><6E><EFBFBD><EFBFBD>");
}
[MenuItem("Tools/ȫ<><C8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
public static void BuildAll()
{
BuildPreload();
BuildMain();
}
public static void ExecuteBuild(string PackageName, EBuildPipeline BuildPipeline, BuildTarget BuildTarget, EFileNameStyle fileNameStyle, EBuildinFileCopyOption buildinFileCopyOption)
{
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
var builtinShaderBundleName = GetBuiltinShaderBundleName(PackageName);
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance(PackageName, BuildPipeline);
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
public static string GetPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// ע<><EFBFBD><E2A3BA><EFBFBD>Զ<EFBFBD><D4B6>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>£<EFBFBD>
/// </summary>
public static string GetBuiltinShaderBundleName(string PackageName)
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
}
public static IEncryptionServices CreateEncryptionInstance(string PackageName, EBuildPipeline BuildPipeline)
{
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
if (classType != null)
return (IEncryptionServices)Activator.CreateInstance(classType);
else
return null;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using System;
using System.IO;
using System.Text;
public class CopyHotDll
{
[MenuItem("Tools/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PreloadDll")]
public static void CopyPreloadDll2Byte()
{
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/HotUpdateDlls/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/Preload.dll";
string destDir = $"{Application.dataPath}/Res/Preload/HotUpdateDll/Preload.bytes";
if (File.Exists(destDir))
{
File.Delete(destDir);
}
File.Copy(sourceDir, destDir);
AssetDatabase.Refresh();
Debug.Log($"copy {sourceDir} to {destDir}");
}
[MenuItem("Tools/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>MainDll")]
public static void CopyMainDll2Byte()
{
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/HotUpdateDlls/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/Main.dll";
string destDir = $"{Application.dataPath}/Res/Main/HotUpdateDll/Main.bytes";
if (File.Exists(destDir))
{
File.Delete(destDir);
}
File.Copy(sourceDir, destDir);
AssetDatabase.Refresh();
Debug.Log($"copy {sourceDir} to {destDir}");
}
[MenuItem("Tools/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ")]
public static void CopyDepDll2Byte()
{
HybridCLR.Editor.Commands.CompileDllCommand.CompileDllActiveBuildTarget();
string sourceDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData/AssembliesPostIl2CppStrip/{UnityEditor.EditorUserBuildSettings.activeBuildTarget}/";
string destDir = $"{Application.dataPath}/Res/Main/HotUpdateDll/";
foreach (string dll in Boot.Inst.DepDlls)
{
string sourcePath = $"{sourceDir}/{dll}";
string destPath = $"{destDir}/{dll}.bytes";
if (File.Exists(sourcePath))
{
if (File.Exists(destPath))
{
File.Delete(destPath);
}
File.Copy(sourcePath, destPath);
AssetDatabase.Refresh();
Debug.Log($"copy {sourcePath} to {destPath}");
}
}
Debug.Log("copy over");
}
}

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{
"name": "MyScripts.Editor",
"rootNamespace": "",
"references": [
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:4d1926c9df5b052469a1c63448b7609a",
"GUID:2373f786d14518f44b0f475db77ba4de",
"GUID:8804cd4b3fef1e041ad4f6c94ec49e0c"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using YooAsset.Editor;
public class SchemaTools
{
/// <summary>
/// 通用扫描快捷方法
/// </summary>
public static List<ReportElement> ScanAssets(string[] scanAssetList, System.Func<string, ReportElement> scanFun, int unloadAssetLimit = int.MaxValue)
{
int scanNumber = 0;
int progressCount = 0;
int totalCount = scanAssetList.Length;
List<ReportElement> results = new List<ReportElement>(totalCount);
EditorTools.ClearProgressBar();
foreach (string assetPath in scanAssetList)
{
scanNumber++;
progressCount++;
EditorTools.DisplayProgressBar("扫描中...", progressCount, totalCount);
var scanResult = scanFun.Invoke(assetPath);
if (scanResult != null)
results.Add(scanResult);
// 释放编辑器未使用的资源
if (scanNumber >= unloadAssetLimit)
{
scanNumber = 0;
EditorUtility.UnloadUnusedAssetsImmediate(true);
}
}
EditorTools.ClearProgressBar();
return results;
}
/// <summary>
/// 通用修复快捷方法
/// </summary>
public static void FixAssets(List<ReportElement> fixAssetList, System.Action<ReportElement> fixFun, int unloadAssetLimit = int.MaxValue)
{
int scanNumber = 0;
int totalCount = fixAssetList.Count;
int progressCount = 0;
EditorTools.ClearProgressBar();
foreach (var scanResult in fixAssetList)
{
scanNumber++;
progressCount++;
EditorTools.DisplayProgressBar("修复中...", progressCount, totalCount);
fixFun.Invoke(scanResult);
// 释放编辑器未使用的资源
if (scanNumber >= unloadAssetLimit)
{
scanNumber = 0;
EditorUtility.UnloadUnusedAssetsImmediate(true);
}
}
EditorTools.ClearProgressBar();
}
}

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serializedVersion: 2
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#if UNITY_2019_4_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using YooAsset.Editor;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
[CreateAssetMenu(fileName = "TextureSchema", menuName = "YooAssetArt/Create TextureSchema")]
public class TextureSchema : ScannerSchema
{
/// <summary>
/// 图片最大宽度
/// </summary>
public int MaxWidth = 1024;
/// <summary>
/// 图片最大高度
/// </summary>
public int MaxHeight = 1024;
/// <summary>
/// 测试列表
/// </summary>
public List<string> TestStringValues = new List<string>();
/// <summary>
/// 获取用户指南信息
/// </summary>
public override string GetUserGuide()
{
return "规则介绍:检测图片的格式,尺寸";
}
/// <summary>
/// 运行生成扫描报告
/// </summary>
public override ScanReport RunScanner(AssetArtScanner scanner)
{
// 创建扫描报告
string name = "扫描所有纹理资产";
string desc = GetUserGuide();
var report = new ScanReport(name, desc);
report.AddHeader("资源路径", 600, 500, 1000).SetStretchable().SetSearchable().SetSortable().SetCounter().SetHeaderType(EHeaderType.AssetPath);
report.AddHeader("图片宽度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue);
report.AddHeader("图片高度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue);
report.AddHeader("内存大小", 120).SetSortable().SetUnits("bytes").SetHeaderType(EHeaderType.LongValue);
report.AddHeader("苹果格式", 100);
report.AddHeader("安卓格式", 100);
report.AddHeader("错误信息", 500).SetStretchable();
// 获取扫描资源集合
var searchDirectorys = scanner.Collectors.Select(c => { return c.CollectPath; });
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.Texture, searchDirectorys.ToArray());
// 开始扫描资源集合
var results = SchemaTools.ScanAssets(findAssets, ScanAssetInternal);
report.ReportElements.AddRange(results);
return report;
}
private ReportElement ScanAssetInternal(string assetPath)
{
var importer = TextureTools.GetAssetImporter(assetPath);
if (importer == null)
return null;
// 加载纹理对象
var texture = AssetDatabase.LoadAssetAtPath<Texture>(assetPath);
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
var iosFormat = TextureTools.GetPlatformIOSFormat(importer);
var androidFormat = TextureTools.GetPlatformAndroidFormat(importer);
var memorySize = TextureTools.GetStorageMemorySize(texture);
// 获取错误信息
string errorInfo = string.Empty;
{
// 苹果格式
if (iosFormat != TextureImporterFormat.ASTC_4x4)
{
errorInfo += " | ";
errorInfo += "苹果格式不对";
}
// 安卓格式
if (androidFormat != TextureImporterFormat.ASTC_4x4)
{
errorInfo += " | ";
errorInfo += "安卓格式不对";
}
// 多级纹理
if (importer.isReadable)
{
errorInfo += " | ";
errorInfo += "开启了可读写";
}
// 超大纹理
if (texture.width > MaxWidth || texture.height > MaxHeight)
{
errorInfo += " | ";
errorInfo += "超大纹理";
}
}
// 添加扫描信息
ReportElement result = new ReportElement(assetGUID);
result.AddScanInfo("资源路径", assetPath);
result.AddScanInfo("图片宽度", texture.width);
result.AddScanInfo("图片高度", texture.height);
result.AddScanInfo("内存大小", memorySize);
result.AddScanInfo("苹果格式", iosFormat.ToString());
result.AddScanInfo("安卓格式", androidFormat.ToString());
result.AddScanInfo("错误信息", errorInfo);
// 判断是否通过
result.Passes = string.IsNullOrEmpty(errorInfo);
return result;
}
/// <summary>
/// 修复扫描结果
/// </summary>
public override void FixResult(List<ReportElement> fixList)
{
SchemaTools.FixAssets(fixList, FixAssetInternal);
}
private void FixAssetInternal(ReportElement result)
{
var scanInfo = result.GetScanInfo("资源路径");
var assetPath = scanInfo.ScanInfo;
var importer = TextureTools.GetAssetImporter(assetPath);
if (importer == null)
return;
// 苹果格式
var iosPlatformSetting = TextureTools.GetPlatformIOSSettings(importer);
iosPlatformSetting.format = TextureImporterFormat.ASTC_4x4;
iosPlatformSetting.overridden = true;
// 安卓格式
var androidPlatformSetting = TextureTools.GetPlatformAndroidSettings(importer);
androidPlatformSetting.format = TextureImporterFormat.ASTC_4x4;
androidPlatformSetting.overridden = true;
// 可读写
importer.isReadable = false;
// 保存配置
importer.SetPlatformTextureSettings(iosPlatformSetting);
importer.SetPlatformTextureSettings(androidPlatformSetting);
importer.SaveAndReimport();
Debug.Log($"修复了 : {assetPath}");
}
/// <summary>
/// 创建检视面板对
/// </summary>
public override SchemaInspector CreateInspector()
{
var container = new VisualElement();
// 图片最大宽度
var maxWidthField = new IntegerField();
maxWidthField.label = "图片最大宽度";
maxWidthField.SetValueWithoutNotify(MaxWidth);
maxWidthField.RegisterValueChangedCallback((evt) =>
{
MaxWidth = evt.newValue;
});
container.Add(maxWidthField);
// 图片最大高度
var maxHeightField = new IntegerField();
maxHeightField.label = "图片最大高度";
maxHeightField.SetValueWithoutNotify(MaxHeight);
maxHeightField.RegisterValueChangedCallback((evt) =>
{
MaxHeight = evt.newValue;
});
container.Add(maxHeightField);
// 创建测试列表
#if UNITY_2021_3_OR_NEWER
ReorderableListView reorderableListView = new ReorderableListView();
reorderableListView.SourceData = TestStringValues;
reorderableListView.HeaderName = "测试列表";
container.Add(reorderableListView);
#endif
SchemaInspector inspector = new SchemaInspector(container);
return inspector;
}
}
#endif

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using YooAsset.Editor;
public class TextureTools
{
/// <summary>
/// POT尺寸检测
/// </summary>
public static bool IsPowerOfTwo(Texture tex)
{
if (Mathf.IsPowerOfTwo(tex.width) == false)
return false;
if (Mathf.IsPowerOfTwo(tex.height) == false)
return false;
return true;
}
/// <summary>
/// 获取纹理运行时内存大小
/// </summary>
public static long GetStorageMemorySize(Texture tex)
{
#if UNITY_2022_3_OR_NEWER
var assembly = typeof(AssetDatabase).Assembly;
var type = assembly.GetType("UnityEditor.TextureUtil");
long size = (long)EditorTools.InvokePublicStaticMethod(type, "GetStorageMemorySizeLong", tex);
return size;
#else
var assembly = typeof(AssetDatabase).Assembly;
var type = assembly.GetType("UnityEditor.TextureUtil");
int size = (int)EditorTools.InvokePublicStaticMethod(type, "GetStorageMemorySize", tex);
return size;
#endif
}
/// <summary>
/// 获取当前平台纹理的格式
/// </summary>
public static TextureFormat GetCurrentPlatformTextureFormat(Texture tex)
{
var assembly = typeof(AssetDatabase).Assembly;
var type = assembly.GetType("UnityEditor.TextureUtil");
TextureFormat format = (TextureFormat)EditorTools.InvokePublicStaticMethod(type, "GetTextureFormat", tex);
return format;
}
/// <summary>
/// 获取纹理的导入器
/// </summary>
public static TextureImporter GetAssetImporter(string assetPath)
{
TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (importer == null)
Debug.LogWarning($"Failed to load TextureImporter : {assetPath}");
return importer;
}
public static TextureImporterPlatformSettings GetPlatformPCSettings(TextureImporter importer)
{
TextureImporterPlatformSettings platformSetting = importer.GetPlatformTextureSettings("Standalone");
return platformSetting;
}
public static TextureImporterPlatformSettings GetPlatformIOSSettings(TextureImporter importer)
{
TextureImporterPlatformSettings platformSetting = importer.GetPlatformTextureSettings("iPhone");
return platformSetting;
}
public static TextureImporterPlatformSettings GetPlatformAndroidSettings(TextureImporter importer)
{
TextureImporterPlatformSettings platformSetting = importer.GetPlatformTextureSettings("Android");
return platformSetting;
}
public static TextureImporterFormat GetPlatformPCFormat(TextureImporter importer)
{
TextureImporterPlatformSettings platformSetting = GetPlatformPCSettings(importer);
var format = platformSetting.format;
if (format.ToString().StartsWith("Automatic"))
format = importer.GetAutomaticFormat("Standalone");
return format;
}
public static TextureImporterFormat GetPlatformIOSFormat(TextureImporter importer)
{
TextureImporterPlatformSettings platformSetting = GetPlatformIOSSettings(importer);
var format = platformSetting.format;
if (format.ToString().StartsWith("Automatic"))
format = importer.GetAutomaticFormat("iPhone");
return format;
}
public static TextureImporterFormat GetPlatformAndroidFormat(TextureImporter importer)
{
TextureImporterPlatformSettings platformSetting = GetPlatformAndroidSettings(importer);
var format = platformSetting.format;
if (format.ToString().StartsWith("Automatic"))
format = importer.GetAutomaticFormat("Android");
return format;
}
}

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