Init
This commit is contained in:
@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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internal class FsmClearCacheBundle : IStateNode
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{
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private StateMachine _machine;
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PatchOperationData data;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
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var packageName = data.packageName;
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var package = YooAssets.GetPackage(packageName);
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var operation = package.ClearCacheFilesAsync(EFileClearMode.ClearUnusedBundleFiles);
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operation.Completed += Operation_Completed;
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private void Operation_Completed(YooAsset.AsyncOperationBase obj)
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{
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_machine.ChangeState<FsmStartGame>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1d83ce785f1442a40a1ad0f837073b69
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,68 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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public class FsmCreateDownloader : IStateNode
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{
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private StateMachine _machine;
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PatchOperationData data;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
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Debug.Log($"创建资源下载器{data.packageName}");
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CreateDownloader();
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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void CreateDownloader()
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{
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var packageName = data.packageName;
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var package = YooAssets.GetPackage(packageName);
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var downloader = package.CreateResourceDownloader(10, 3);
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downloader.DownloadErrorCallback = data.downloadError;
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downloader.DownloadFinishCallback = data.downloadFinish;
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downloader.DownloadUpdateCallback = data.downloadUpdate;
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var curVersion = PlayerPrefs.GetString($"{packageName}_Version", string.Empty);
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var packageVersion = (string)_machine.GetBlackboardValue($"{packageName}_Version");
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_machine.SetBlackboardValue($"{packageName}_Downloader", downloader);
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if (downloader.TotalDownloadCount == 0)
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{
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Debug.Log("Not found any download files !");
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_machine.ChangeState<FsmStartGame>();
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}
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else
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{
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if (data.autoDownload)
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{
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_machine.ChangeState<FsmDownloadPackageFiles>();
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}
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else
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{
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MessageBox.Show()
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.SetTitle(packageName)
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.SetContent($"发现资源更新\n{curVersion}=>{packageVersion}: {downloader.TotalDownloadBytes / 1024f / 1024f:F1}MB")
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.AddButton("下载", (box) => { _machine.ChangeState<FsmDownloadPackageFiles>(); })
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.AddButton("取消", (box) =>
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{
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downloader.CancelDownload();
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data.useLocal = true;
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_machine.SetBlackboardValue("PatchOperationData", data);
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_machine.ChangeState<FsmRequestPackageVersion>();
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})
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.AddButton("退出", (box) => { Application.Quit(); });
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8b104741ebcb72946abe282c1da73360
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,44 @@
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using System.Collections;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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public class FsmDownloadPackageFiles : IStateNode
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{
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private StateMachine _machine;
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PatchOperationData data;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
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Debug.Log($"{data.packageName}开始下载资源文件");
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GameManager.Inst.StartCoroutine(BeginDownload());
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private IEnumerator BeginDownload()
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{
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var downloader = (ResourceDownloaderOperation)_machine.GetBlackboardValue($"{data.packageName}_Downloader");
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downloader.BeginDownload();
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yield return downloader;
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// 检测下载结果
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if (downloader.Status != EOperationStatus.Succeed)
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{
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MessageBox.Show()
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.SetTitle(data.packageName)
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.SetContent($"下载失败{downloader.Error}")
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.AddButton("退出", (box) => { Application.Quit(); });
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yield break;
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}
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_machine.ChangeState<FsmDownloadPackageOver>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a3fae22040fe2d541ab4582c7c1c71fb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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internal class FsmDownloadPackageOver : IStateNode
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{
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private StateMachine _machine;
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PatchOperationData data;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
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Debug.Log($"{data.packageName}下载完成");
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//// 注意:下载完成之后再保存本地版本
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//if (data.playMode != EPlayMode.EditorSimulateMode)
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//{
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// var packageVersion = (string)_machine.GetBlackboardValue($"{data.packageName}_Version");
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// PlayerPrefs.SetString($"{data.packageName}_Version", packageVersion);
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// Debug.Log($"{data.packageName} 更新流程完毕 保存版本{packageVersion}");
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//}
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_machine.ChangeState<FsmClearCacheBundle>();
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: c96c57c65f74bb3469dc71b13ef78c84
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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@@ -0,0 +1,163 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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internal class FsmInitializePackage : IStateNode
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{
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private StateMachine _machine;
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PatchOperationData data;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
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Debug.Log($"初始化{data.packageName},下载路径:{GetHostServerURL(data.packageName)}");
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GameManager.Inst.StartCoroutine(InitPackage());
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private IEnumerator InitPackage()
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{
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var playMode = data.playMode;
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var packageName = data.packageName;
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// 创建资源包裹类
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var package = YooAssets.TryGetPackage(packageName);
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if (package == null)
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package = YooAssets.CreatePackage(packageName);
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// 编辑器下的模拟模式
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InitializationOperation initializationOperation = null;
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if (playMode == EPlayMode.EditorSimulateMode)
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{
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var buildResult = EditorSimulateModeHelper.SimulateBuild(packageName);
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var packageRoot = buildResult.PackageRootDirectory;
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var createParameters = new EditorSimulateModeParameters();
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createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// 单机运行模式
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if (playMode == EPlayMode.OfflinePlayMode)
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{
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var createParameters = new OfflinePlayModeParameters();
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (playMode == EPlayMode.HostPlayMode)
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{
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// 注意:设置参数COPY_BUILDIN_PACKAGE_MANIFEST,可以初始化的时候拷贝内置清单到沙盒目录
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var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
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string defaultHostServer = GetHostServerURL(packageName);
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string fallbackHostServer = GetHostServerURL(packageName);
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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// 注意:设置参数INSTALL_CLEAR_MODE,可以解决覆盖安装的时候将拷贝的内置清单文件清理的问题。
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var cacheFileSystemParams = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
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cacheFileSystemParams.AddParameter(FileSystemParametersDefine.INSTALL_CLEAR_MODE, EOverwriteInstallClearMode.None);
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var createParameters = new HostPlayModeParameters();
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createParameters.BuildinFileSystemParameters = packageName == "Preload" ? buildinFileSystemParams : null;
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createParameters.CacheFileSystemParameters = cacheFileSystemParams;
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// WebGL运行模式
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if (playMode == EPlayMode.WebPlayMode)
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{
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#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
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var createParameters = new WebPlayModeParameters();
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string defaultHostServer = GetHostServerURL(packageName);
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string fallbackHostServer = GetHostServerURL(packageName);
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string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices);
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initializationOperation = package.InitializeAsync(createParameters);
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#else
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var createParameters = new WebPlayModeParameters();
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createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
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initializationOperation = package.InitializeAsync(createParameters);
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#endif
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}
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yield return initializationOperation;
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// 如果初始化失败弹出提示界面
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if (initializationOperation.Status != EOperationStatus.Succeed)
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{
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MessageBox.Show()
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.SetTitle(packageName)
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.SetContent($"{initializationOperation.Error}")
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.AddButton("退出", (box) => { Application.Quit(); });
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}
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else
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{
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_machine.ChangeState<FsmRequestPackageVersion>();
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}
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}
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/// <summary>
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/// 获取资源服务器地址
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/// </summary>
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public string GetHostServerURL(string packageName)
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{
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string hostServerIP = $"http://localhost:8080/{Application.productName}";
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if (GameManager.Inst.ServerAddress != "" && GameManager.Inst.ServerAddress != null)
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hostServerIP = $"{GameManager.Inst.ServerAddress}/{Application.productName}";
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string appVersion = "v1";
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#if UNITY_EDITOR
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if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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return $"{hostServerIP}/CDN/Android/{packageName}/{appVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
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return $"{hostServerIP}/CDN/IPhone/{packageName}/{appVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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return $"{hostServerIP}/CDN/WebGL/{packageName}/{appVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{packageName}/{appVersion}";
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#else
|
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if (Application.platform == RuntimePlatform.Android)
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return $"{hostServerIP}/CDN/Android/{packageName}/{appVersion}";
|
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
|
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return $"{hostServerIP}/CDN/IPhone/{packageName}/{appVersion}";
|
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else if (Application.platform == RuntimePlatform.WebGLPlayer)
|
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return $"{hostServerIP}/CDN/WebGL/{packageName}/{appVersion}";
|
||||
else
|
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return $"{hostServerIP}/CDN/PC/{packageName}/{appVersion}";
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 远端资源地址查询服务类
|
||||
/// </summary>
|
||||
private class RemoteServices : IRemoteServices
|
||||
{
|
||||
private readonly string _defaultHostServer;
|
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private readonly string _fallbackHostServer;
|
||||
|
||||
public RemoteServices(string defaultHostServer, string fallbackHostServer)
|
||||
{
|
||||
_defaultHostServer = defaultHostServer;
|
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_fallbackHostServer = fallbackHostServer;
|
||||
}
|
||||
string IRemoteServices.GetRemoteMainURL(string fileName)
|
||||
{
|
||||
return $"{_defaultHostServer}/{fileName}";
|
||||
}
|
||||
string IRemoteServices.GetRemoteFallbackURL(string fileName)
|
||||
{
|
||||
return $"{_fallbackHostServer}/{fileName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c67e6e479b68e345afcdf325775c079
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UniFramework.Machine;
|
||||
using YooAsset;
|
||||
|
||||
internal class FsmRequestPackageVersion : IStateNode
|
||||
{
|
||||
private StateMachine _machine;
|
||||
PatchOperationData data;
|
||||
void IStateNode.OnCreate(StateMachine machine)
|
||||
{
|
||||
_machine = machine;
|
||||
}
|
||||
void IStateNode.OnEnter()
|
||||
{
|
||||
data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
|
||||
Debug.Log($"更新版本信息{data.packageName}");
|
||||
GameManager.Inst.StartCoroutine(UpdatePackageVersion());
|
||||
}
|
||||
void IStateNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IStateNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerator UpdatePackageVersion()
|
||||
{
|
||||
var packageName = data.packageName;
|
||||
var package = YooAssets.GetPackage(packageName);
|
||||
var operation = package.RequestPackageVersionAsync(true,10);
|
||||
var curVersion = PlayerPrefs.GetString($"{packageName}_Version", string.Empty);
|
||||
yield return operation;
|
||||
|
||||
if (operation.Status != EOperationStatus.Succeed || data.useLocal)
|
||||
{
|
||||
Debug.LogWarning(operation.Error);
|
||||
if (string.IsNullOrEmpty(curVersion))
|
||||
{
|
||||
MessageBox.Show()
|
||||
.SetTitle(packageName)
|
||||
.SetContent(operation.Error)
|
||||
.AddButton("退出", (box) => { Application.Quit(); });
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"{packageName}获取上次成功记录的版本{curVersion}");
|
||||
_machine.SetBlackboardValue($"{packageName}_Version", curVersion);
|
||||
_machine.ChangeState<FsmUpdatePackageManifest>();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"{packageName}获取远端资源版本成功{operation.PackageVersion}");
|
||||
_machine.SetBlackboardValue($"{packageName}_Version", operation.PackageVersion);
|
||||
_machine.ChangeState<FsmUpdatePackageManifest>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5ea76dfe0fc52b47a00a3bf68a54d09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UniFramework.Machine;
|
||||
using YooAsset;
|
||||
|
||||
internal class FsmStartGame : IStateNode
|
||||
{
|
||||
private PatchOperation _owner;
|
||||
private StateMachine _machine;
|
||||
PatchOperationData data;
|
||||
|
||||
void IStateNode.OnCreate(StateMachine machine)
|
||||
{
|
||||
_owner = machine.Owner as PatchOperation;
|
||||
_machine = machine;
|
||||
}
|
||||
void IStateNode.OnEnter()
|
||||
{
|
||||
data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
|
||||
if (data.playMode != EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var packageVersion = (string)_machine.GetBlackboardValue($"{data.packageName}_Version");
|
||||
PlayerPrefs.SetString($"{data.packageName}_Version", packageVersion);
|
||||
Debug.Log($"{data.packageName} 更新流程完毕 保存版本{packageVersion}");
|
||||
}
|
||||
_owner.SetFinish();
|
||||
}
|
||||
void IStateNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IStateNode.OnExit()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cf80cfbed474c34b892eaeda7fcb054
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,51 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UniFramework.Machine;
|
||||
using YooAsset;
|
||||
|
||||
public class FsmUpdatePackageManifest : IStateNode
|
||||
{
|
||||
private StateMachine _machine;
|
||||
PatchOperationData data;
|
||||
void IStateNode.OnCreate(StateMachine machine)
|
||||
{
|
||||
_machine = machine;
|
||||
}
|
||||
void IStateNode.OnEnter()
|
||||
{
|
||||
data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
|
||||
Debug.Log($"更新资源清单{data.packageName}");
|
||||
GameManager.Inst.StartCoroutine(UpdateManifest());
|
||||
}
|
||||
void IStateNode.OnUpdate()
|
||||
{
|
||||
}
|
||||
void IStateNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerator UpdateManifest()
|
||||
{
|
||||
var packageName = data.packageName;
|
||||
var packageVersion = (string)_machine.GetBlackboardValue($"{packageName}_Version");
|
||||
var package = YooAssets.GetPackage(packageName);
|
||||
var operation = package.UpdatePackageManifestAsync(packageVersion);
|
||||
yield return operation;
|
||||
|
||||
if (operation.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
Debug.LogWarning(operation.Error);
|
||||
MessageBox.Show()
|
||||
.SetTitle(packageName)
|
||||
.SetContent(operation.Error)
|
||||
.AddButton("退出", (box) => { Application.Quit(); });
|
||||
yield break;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"{packageName}资源清单更新成功");
|
||||
_machine.ChangeState<FsmCreateDownloader>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13faaa12de67f5e4db31cd8a44563089
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user