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2025-09-17 18:56:28 +08:00
commit 54c72710a5
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using System.Collections;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
public class FsmDownloadPackageFiles : IStateNode
{
private StateMachine _machine;
PatchOperationData data;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
Debug.Log($"{data.packageName}开始下载资源文件");
GameManager.Inst.StartCoroutine(BeginDownload());
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private IEnumerator BeginDownload()
{
var downloader = (ResourceDownloaderOperation)_machine.GetBlackboardValue($"{data.packageName}_Downloader");
downloader.BeginDownload();
yield return downloader;
// 检测下载结果
if (downloader.Status != EOperationStatus.Succeed)
{
MessageBox.Show()
.SetTitle(data.packageName)
.SetContent($"下载失败{downloader.Error}")
.AddButton("退出", (box) => { Application.Quit(); });
yield break;
}
_machine.ChangeState<FsmDownloadPackageOver>();
}
}