Init
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37
Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Scripts/Behaviors/DisableAfter.cs
vendored
Normal file
37
Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Scripts/Behaviors/DisableAfter.cs
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using UnityEngine;
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namespace DestroyIt
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{
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public class DisableAfter : MonoBehaviour
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{
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public float seconds; // seconds to wait before disabling this game object.
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public bool removeScript; // remove this script after disabled?
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private float timeLeft;
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private bool isInitialized;
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void Start()
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{
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timeLeft = seconds;
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isInitialized = true;
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}
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void OnEnable()
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{
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timeLeft = seconds;
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}
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void Update()
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{
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if (!isInitialized) return;
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timeLeft -= Time.deltaTime;
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if (timeLeft <= 0)
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{
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this.gameObject.SetActive(false);
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if (removeScript)
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Destroy(this);
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}
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}
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}
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}
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