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2025-09-17 18:56:28 +08:00
commit 54c72710a5
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using UnityEngine;
namespace DestroyIt
{
public class DisableAfter : MonoBehaviour
{
public float seconds; // seconds to wait before disabling this game object.
public bool removeScript; // remove this script after disabled?
private float timeLeft;
private bool isInitialized;
void Start()
{
timeLeft = seconds;
isInitialized = true;
}
void OnEnable()
{
timeLeft = seconds;
}
void Update()
{
if (!isInitialized) return;
timeLeft -= Time.deltaTime;
if (timeLeft <= 0)
{
this.gameObject.SetActive(false);
if (removeScript)
Destroy(this);
}
}
}
}