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2025-09-17 18:56:28 +08:00
commit 54c72710a5
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using System.Collections.Generic;
using UnityEngine;
namespace DestroyIt
{
public class DynamicDestructible : MonoBehaviour
{
public GameObject objectToSpawn;
public GameObject destroyedPrefab;
public List<MaterialMapping> materialsToReplace;
public void Start()
{
if (objectToSpawn != null)
{
GameObject go = Instantiate(objectToSpawn, transform, false);
Destructible dest = go.AddComponent<Destructible>();
if (destroyedPrefab != null)
{
dest.destroyedPrefab = destroyedPrefab;
if (materialsToReplace != null && materialsToReplace.Count > 0)
dest.replaceMaterials = materialsToReplace;
}
}
}
}
}