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2025-09-17 18:56:28 +08:00
commit 54c72710a5
5244 changed files with 5717609 additions and 0 deletions

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using UnityEngine;
namespace DestroyIt
{
public class OpenCloseChest : MonoBehaviour
{
void Start()
{
InvokeRepeating("SwapOpenClose", 3.5f, 3.5f);
}
public void SwapOpenClose()
{
HingeJoint joint = this.GetComponent<HingeJoint>();
if (joint != null)
{
joint.motor = new JointMotor()
{
targetVelocity = -1 * joint.motor.targetVelocity,
force = 10
};
joint.useMotor = true;
GetComponent<Rigidbody>().WakeUp();
}
else
Destroy(this);
}
}
}