Init
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18
Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Scripts/Behaviors/PowerSource.cs
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18
Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Scripts/Behaviors/PowerSource.cs
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using UnityEngine;
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namespace DestroyIt
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{
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public class PowerSource : MonoBehaviour
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{
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public bool hasPower = true;
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public bool cutPowerOnRapidTilt = true;
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public float tiltThreshold = 1.5f;
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void Update()
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{
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// Cut power when object is tilted suddenly (angular velocity goes up)
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if (cutPowerOnRapidTilt && hasPower && GetComponent<Rigidbody>() != null && GetComponent<Rigidbody>().angularVelocity.magnitude > tiltThreshold)
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Destroy(this);
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}
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}
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}
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