Init
This commit is contained in:
269
Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Shaders/DestroyItSpeedTree.shader
vendored
Normal file
269
Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Shaders/DestroyItSpeedTree.shader
vendored
Normal file
@@ -0,0 +1,269 @@
|
||||
Shader "DestroyIt/DestroyItSpeedTree" {
|
||||
Properties
|
||||
{
|
||||
_Color ("Main Color", Color) = (1,1,1,1)
|
||||
_HueVariation ("Hue Variation", Color) = (1.0,0.5,0.0,0.1)
|
||||
_HueVariationPos ("Hue Variation Position Override", Vector) = (0,0,0,0)
|
||||
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
|
||||
_DetailTex ("Detail", 2D) = "black" {}
|
||||
_BumpMap ("Normal Map", 2D) = "bump" {}
|
||||
_Cutoff ("Alpha Cutoff", Range(0,1)) = 0.333
|
||||
[MaterialEnum(Off,0,Front,1,Back,2)] _Cull ("Cull", Int) = 2
|
||||
[MaterialEnum(None,0,Fastest,1,Fast,2,Better,3,Best,4,Palm,5)] _WindQuality ("Wind Quality", Range(0,5)) = 0
|
||||
}
|
||||
|
||||
// targeting SM3.0+
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Geometry"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Opaque"
|
||||
"DisableBatching"="LODFading"
|
||||
}
|
||||
LOD 400
|
||||
Cull [_Cull]
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Lambert vertex:DestroyItSpeedTreeVert nodirlightmap nodynlightmap fullforwardshadows
|
||||
#pragma target 3.0
|
||||
#pragma instancing_options assumeuniformscaling maxcount:50
|
||||
#pragma multi_compile_vertex LOD_FADE_PERCENTAGE
|
||||
#pragma shader_feature GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH
|
||||
#pragma shader_feature EFFECT_BUMP
|
||||
#pragma shader_feature EFFECT_HUE_VARIATION
|
||||
#define ENABLE_WIND
|
||||
#include "DestroyItSpeedTreeCommon.cginc"
|
||||
|
||||
void surf(Input IN, inout SurfaceOutput OUT)
|
||||
{
|
||||
SpeedTreeFragOut o;
|
||||
SpeedTreeFrag(IN, o);
|
||||
SPEEDTREE_COPY_FRAG(OUT, o)
|
||||
}
|
||||
ENDCG
|
||||
|
||||
Pass
|
||||
{
|
||||
Tags { "LightMode" = "ShadowCaster" }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 3.0
|
||||
#pragma instancing_options assumeuniformscaling maxcount:50
|
||||
#pragma multi_compile_vertex LOD_FADE_PERCENTAGE LOD_FADE_CROSSFADE
|
||||
#pragma multi_compile_fragment __ LOD_FADE_CROSSFADE
|
||||
#pragma multi_compile_instancing
|
||||
#pragma shader_feature GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH
|
||||
#pragma multi_compile_shadowcaster
|
||||
#define ENABLE_WIND
|
||||
#include "DestroyItSpeedTreeCommon.cginc"
|
||||
|
||||
struct v2f
|
||||
{
|
||||
V2F_SHADOW_CASTER;
|
||||
#ifdef SPEEDTREE_ALPHATEST
|
||||
float2 uv : TEXCOORD1;
|
||||
#endif
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
v2f vert(SpeedTreeVB v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
#ifdef SPEEDTREE_ALPHATEST
|
||||
o.uv = v.texcoord.xy;
|
||||
#endif
|
||||
OffsetSpeedTreeVertex(v, unity_LODFade.x);
|
||||
TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
#ifdef SPEEDTREE_ALPHATEST
|
||||
clip(tex2D(_MainTex, i.uv).a * _Color.a - _Cutoff);
|
||||
#endif
|
||||
UNITY_APPLY_DITHER_CROSSFADE(i.pos.xy);
|
||||
SHADOW_CASTER_FRAGMENT(i)
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Tags { "LightMode" = "Vertex" }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 3.0
|
||||
#pragma instancing_options assumeuniformscaling maxcount:50
|
||||
#pragma multi_compile_fog
|
||||
#pragma multi_compile_vertex LOD_FADE_PERCENTAGE LOD_FADE_CROSSFADE
|
||||
#pragma multi_compile_fragment __ LOD_FADE_CROSSFADE
|
||||
#pragma multi_compile_instancing
|
||||
#pragma shader_feature GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH
|
||||
#pragma shader_feature EFFECT_HUE_VARIATION
|
||||
#define ENABLE_WIND
|
||||
#include "DestroyItSpeedTreeCommon.cginc"
|
||||
|
||||
struct v2f
|
||||
{
|
||||
UNITY_POSITION(vertex);
|
||||
UNITY_FOG_COORDS(0)
|
||||
Input data : TEXCOORD1;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
v2f vert(SpeedTreeVB v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
DestroyItSpeedTreeVert(v, o.data);
|
||||
o.data.color.rgb *= ShadeVertexLightsFull(v.vertex, v.normal, 4, true);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
SpeedTreeFragOut o;
|
||||
SpeedTreeFrag(i.data, o);
|
||||
UNITY_APPLY_DITHER_CROSSFADE(i.vertex.xy);
|
||||
fixed4 c = fixed4(o.Albedo, o.Alpha);
|
||||
UNITY_APPLY_FOG(i.fogCoord, c);
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
// targeting SM2.0: Normal-mapping, Hue variation and Wind animation are turned off for less instructions
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Geometry"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Opaque"
|
||||
"DisableBatching"="LODFading"
|
||||
}
|
||||
LOD 400
|
||||
Cull [_Cull]
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Lambert vertex:DestroyItSpeedTreeVert nodirlightmap nodynlightmap fullforwardshadows noinstancing
|
||||
#pragma multi_compile_vertex LOD_FADE_PERCENTAGE
|
||||
#pragma shader_feature GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH
|
||||
#include "DestroyItSpeedTreeCommon.cginc"
|
||||
|
||||
void surf(Input IN, inout SurfaceOutput OUT)
|
||||
{
|
||||
SpeedTreeFragOut o;
|
||||
SpeedTreeFrag(IN, o);
|
||||
SPEEDTREE_COPY_FRAG(OUT, o)
|
||||
}
|
||||
ENDCG
|
||||
|
||||
Pass
|
||||
{
|
||||
Tags { "LightMode" = "ShadowCaster" }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_vertex LOD_FADE_PERCENTAGE
|
||||
#pragma shader_feature GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH
|
||||
#pragma multi_compile_shadowcaster
|
||||
#include "DestroyItSpeedTreeCommon.cginc"
|
||||
|
||||
struct v2f
|
||||
{
|
||||
V2F_SHADOW_CASTER;
|
||||
#ifdef SPEEDTREE_ALPHATEST
|
||||
float2 uv : TEXCOORD1;
|
||||
#endif
|
||||
};
|
||||
|
||||
v2f vert(SpeedTreeVB v)
|
||||
{
|
||||
v2f o;
|
||||
#ifdef SPEEDTREE_ALPHATEST
|
||||
o.uv = v.texcoord.xy;
|
||||
#endif
|
||||
OffsetSpeedTreeVertex(v, unity_LODFade.x);
|
||||
TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag(v2f i) : SV_Target
|
||||
{
|
||||
#ifdef SPEEDTREE_ALPHATEST
|
||||
clip(tex2D(_MainTex, i.uv).a * _Color.a - _Cutoff);
|
||||
#endif
|
||||
SHADOW_CASTER_FRAGMENT(i)
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Tags { "LightMode" = "Vertex" }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_fog
|
||||
#pragma multi_compile_vertex LOD_FADE_PERCENTAGE
|
||||
#pragma shader_feature GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH
|
||||
#include "DestroyItSpeedTreeCommon.cginc"
|
||||
|
||||
struct v2f
|
||||
{
|
||||
UNITY_POSITION(vertex);
|
||||
UNITY_FOG_COORDS(0)
|
||||
Input data : TEXCOORD1;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
v2f vert(SpeedTreeVB v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
DestroyItSpeedTreeVert(v, o.data);
|
||||
o.data.color.rgb *= ShadeVertexLightsFull(v.vertex, v.normal, 2, false);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
SpeedTreeFragOut o;
|
||||
SpeedTreeFrag(i.data, o);
|
||||
fixed4 c = fixed4(o.Albedo, o.Alpha);
|
||||
UNITY_APPLY_FOG(i.fogCoord, c);
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
FallBack "Transparent/Cutout/VertexLit"
|
||||
CustomEditor "SpeedTreeMaterialInspector"
|
||||
}
|
||||
Reference in New Issue
Block a user