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32
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Behaviors/DestroyAfter.cs
vendored
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32
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Behaviors/DestroyAfter.cs
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using UnityEngine;
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namespace DestroyIt
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{
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/// <summary>This script will destroy the gameobject it is attached to after [seconds].</summary>
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public class DestroyAfter : MonoBehaviour
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{
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public float seconds; // seconds to wait before destroying this game object.
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private float timeLeft;
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private bool isInitialized;
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void Start()
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{
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timeLeft = seconds;
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isInitialized = true;
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}
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void OnEnable()
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{
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timeLeft = seconds;
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}
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void Update()
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{
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if (!isInitialized) return;
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timeLeft -= Time.deltaTime;
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if (timeLeft <= 0)
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Destroy(this.gameObject);
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}
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}
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}
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