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2025-09-17 18:56:28 +08:00
commit 54c72710a5
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using UnityEngine;
namespace DestroyIt
{
/// <summary>
/// This script is used in conjunction with Object Pooling to enhance performance, in particular with mobile devices.
/// This script enables the colliders on a game object over a small amount of time, so the physics load on the CPU is spaced out.
/// </summary>
public class EnableColliderAfter : MonoBehaviour
{
public float seconds; // seconds to wait before enabling the collider on this game object.
private float timeLeft;
private bool isInitialized;
void Start()
{
timeLeft = seconds;
isInitialized = true;
}
void OnEnable()
{
timeLeft = seconds;
}
void Update()
{
if (!isInitialized) return;
timeLeft -= Time.deltaTime;
if (timeLeft <= 0)
{
Collider[] colliders = gameObject.GetComponents<Collider>();
for (int i = 0; i < colliders.Length; i++)
colliders[i].enabled = true;
Destroy(this);
}
}
}
}