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57
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/Enums.cs
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57
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/Enums.cs
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namespace DestroyIt
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{
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public enum Tag
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{
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ClingingDebris = 0,
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ClingPoint = 7,
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Concrete = 1,
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Glass = 2,
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MaterialTransferred = 3,
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Metal = 4,
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Paper = 5,
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Wood = 6,
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Powered = 8,
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Pooled = 9,
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Untagged = 10,
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DestructibleGroup = 11,
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Rubber = 12,
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Stuffing = 13,
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Plastic = 14,
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TerrainTree = 15,
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SpeedTree = 16,
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DontDoDamage = 17
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}
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[System.Flags]
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public enum HitBy
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{
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Bullet = (1 << 0),
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Cannonball = (1 << 1),
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Axe = (1 << 2)
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}
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public enum FacingDirection
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{
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None,
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FollowedObject,
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FixedPosition
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}
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public enum WeaponType
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{
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Cannonball = 0,
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Rocket = 1,
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Gun,
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Nuke,
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Melee,
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RepairWrench
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}
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public enum DestructionType
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{
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//TODO: Possible future limited destruction types for things beyond specified camera distance:
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//None,
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//FiftyPercentDebris,
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ParticleEffect = 0
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}
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}
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8
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/Enums.cs.meta
vendored
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8
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/Enums.cs.meta
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fileFormatVersion: 2
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guid: 889efda6cb6fc8a42a42ceffbcf5a8e0
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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14
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/HitEffect.cs
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14
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/HitEffect.cs
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using System;
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using UnityEngine;
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namespace DestroyIt
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{
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[Serializable]
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public class HitEffect
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{
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/// <summary>The type of weapon the object was hit by. (Bullet, Slashing, Cannonball, etc)</summary>
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public HitBy hitBy;
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/// <summary>The effect to play when hit by this type of weapon.</summary>
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public GameObject effect;
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}
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}
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12
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/HitEffect.cs.meta
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12
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/HitEffect.cs.meta
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fileFormatVersion: 2
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guid: 3a4454c59e6c84d438c612c4b88f752b
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timeCreated: 1484712234
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/Interfaces.cs
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8
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/Interfaces.cs
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namespace DestroyIt
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{
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public interface Damage
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{
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float DamageAmount { get; set; }
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}
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}
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12
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/Interfaces.cs.meta
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12
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/Interfaces.cs.meta
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fileFormatVersion: 2
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guid: ffe5da0c083ba12438bd0c18ac72c538
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timeCreated: 1469680742
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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145
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/ObjectModels.cs
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145
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/ObjectModels.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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// ReSharper disable IdentifierTypo
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namespace DestroyIt
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{
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[Serializable]
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public class DamageLevel
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{
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public float maxHitPoints;
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public float minHitPoints;
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public int healthPercent;
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public bool hasError;
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public int visibleDamageLevel;
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}
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/// <summary>A particle effect that is triggered at a specified damage level.</summary>
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[Serializable]
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public class DamageEffect
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{
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public int TriggeredAt;
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public Vector3 Offset;
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public Vector3 Rotation;
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public Vector3 Scale = Vector3.one;
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[FormerlySerializedAs("Effect")]
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public GameObject Prefab;
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public GameObject GameObject;
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public bool HasStarted;
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public bool HasTagDependency;
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public Tag TagDependency;
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public bool UnparentOnDestroy = true;
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public bool StopEmittingOnDestroy;
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public ParticleSystem[] ParticleSystems { get; set; }
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}
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public class Debris
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{
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public Rigidbody Rigidbody { get; set; }
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public GameObject GameObject { get; set; }
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public bool IsActive
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{
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get {return (Rigidbody != null && GameObject.activeSelf);}
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}
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public void Disable()
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{
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if (Rigidbody != null)
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GameObject.SetActive(false);
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}
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}
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public class ExplosiveDamage : Damage
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{
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public float BlastForce { get; set; }
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public Vector3 Position { get; set; }
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public float Radius { get; set; }
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public float UpwardModifier { get; set; }
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public float DamageAmount { get; set; }
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}
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/// <summary>Contains information about the object that collided with a destructible object.</summary>
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public class ImpactDamage : Damage
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{
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/// <summary>The amount of damage done by the impact force.</summary>
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public float DamageAmount { get; set; }
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/// <summary>A reference to the object that collided into the destructible object.</summary>
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public Rigidbody ImpactObject { get; set; }
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public Vector3 ImpactObjectVelocityFrom { get; set; }
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public Vector3 ImpactObjectVelocityTo
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{
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get { return ImpactObjectVelocityFrom * -1; }
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}
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public float AdditionalForce { get; set; }
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public Vector3 AdditionalForcePosition { get; set; }
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public float AdditionalForceRadius { get; set; }
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}
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/// <summary>Direct damage without any impact or force.</summary>
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public class DirectDamage : Damage
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{
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public float DamageAmount { get; set; }
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}
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public class ActiveParticle
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{
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public GameObject GameObject { get; set; }
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public float InstantiatedTime { get; set; }
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public int ParentId { get; set; }
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}
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[Serializable]
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public class DamageMaterial
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{
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public string name;
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public List<Material> damageMaterials;
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}
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[Serializable]
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public class MaterialMapping
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{
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public Material SourceMaterial;
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public Material ReplacementMaterial;
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}
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[Serializable]
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public class PoolEntry
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{
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public GameObject Prefab;
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public int Count;
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public bool OnlyPooled;
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}
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public class TerrainTree
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{
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public int Index { get; set; }
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public Vector3 Position { get; set; }
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public TreeInstance TreeInstance { get; set; }
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}
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[Serializable]
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public class DestructibleTree
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{
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public int prototypeIndex;
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public GameObject Prefab;
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}
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[Serializable]
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public class TreeReset
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{
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public int prototypeIndex;
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public Vector3 position;
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public DateTime resetTime;
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public Color color;
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public float heightScale;
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public float widthScale;
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}
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}
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8
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/ObjectModels.cs.meta
vendored
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8
Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/ObjectModels.cs.meta
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@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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||||
guid: 1e4ec7c7c4f9fa8439737c3485bc1579
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
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