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2025-09-17 18:56:28 +08:00
commit 54c72710a5
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using System;
using UnityEngine;
namespace DestroyIt
{
[Serializable]
public class HitEffect
{
/// <summary>The type of weapon the object was hit by. (Bullet, Slashing, Cannonball, etc)</summary>
public HitBy hitBy;
/// <summary>The effect to play when hit by this type of weapon.</summary>
public GameObject effect;
}
}