Init
This commit is contained in:
8
Assets/ThirdParty/Extension Sample/Editor.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Editor.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83541de392f5489438a81cb60f751e9c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Editor/CustomRules.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Editor/CustomRules.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73ef838ec60c36249ba05eaa3c96273e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/ThirdParty/Extension Sample/Editor/CustomRules/CustomAdressRule.cs
vendored
Normal file
25
Assets/ThirdParty/Extension Sample/Editor/CustomRules/CustomAdressRule.cs
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using YooAsset.Editor;
|
||||
|
||||
[DisplayName("定位地址: 文件名.智能尾缀")]
|
||||
public class AddressByFileNameAndExt : IAddressRule
|
||||
{
|
||||
public string GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
var ext = Path.GetExtension(data.AssetPath);
|
||||
if (ext == ".asset")
|
||||
{
|
||||
var a = UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(data.AssetPath);
|
||||
if (a == null) return ".errortype";
|
||||
var type = a.GetType();
|
||||
var dt = Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||
return dt + $".{type.Name.ToLowerInvariant()}";
|
||||
}
|
||||
|
||||
return Path.GetFileName(data.AssetPath);
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Editor/CustomRules/CustomAdressRule.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Editor/CustomRules/CustomAdressRule.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73aae15a0e1aec742a7e8f05755a2013
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
50
Assets/ThirdParty/Extension Sample/Editor/CustomRules/CustomPackRule.cs
vendored
Normal file
50
Assets/ThirdParty/Extension Sample/Editor/CustomRules/CustomPackRule.cs
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using YooAsset.Editor;
|
||||
|
||||
[DisplayName("打包特效纹理(自定义)")]
|
||||
public class PackEffectTexture : IPackRule
|
||||
{
|
||||
private const string PackDirectory = "Assets/Effect/Textures/";
|
||||
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string assetPath = data.AssetPath;
|
||||
if (assetPath.StartsWith(PackDirectory) == false)
|
||||
throw new Exception($"Only support folder : {PackDirectory}");
|
||||
|
||||
string assetName = Path.GetFileName(assetPath).ToLower();
|
||||
string firstChar = assetName.Substring(0, 1);
|
||||
string bundleName = $"{PackDirectory}effect_texture_{firstChar}";
|
||||
var packRuleResult = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return packRuleResult;
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("打包视频(自定义)")]
|
||||
public class PackVideo : IPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName = RemoveExtension(data.AssetPath);
|
||||
string fileExtension = Path.GetExtension(data.AssetPath);
|
||||
fileExtension = fileExtension.Remove(0, 1);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, fileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
private string RemoveExtension(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
|
||||
int index = str.LastIndexOf(".");
|
||||
if (index == -1)
|
||||
return str;
|
||||
else
|
||||
return str.Remove(index); //"assets/config/test.unity3d" --> "assets/config/test"
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Editor/CustomRules/CustomPackRule.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Editor/CustomRules/CustomPackRule.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff1eb84d9996ca1409e37f45617b1bdb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Editor/PackageComparator.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Editor/PackageComparator.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0b4ccec8007a6047aade899b4b74fcf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
138
Assets/ThirdParty/Extension Sample/Editor/PackageComparator/PackageComparatorWindow.cs
vendored
Normal file
138
Assets/ThirdParty/Extension Sample/Editor/PackageComparator/PackageComparatorWindow.cs
vendored
Normal file
@@ -0,0 +1,138 @@
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class PackageComparatorWindow : EditorWindow
|
||||
{
|
||||
static PackageComparatorWindow _thisInstance;
|
||||
|
||||
[MenuItem("Tools/补丁包比对工具", false, 102)]
|
||||
static void ShowWindow()
|
||||
{
|
||||
if (_thisInstance == null)
|
||||
{
|
||||
_thisInstance = EditorWindow.GetWindow(typeof(PackageComparatorWindow), false, "补丁包比对工具", true) as PackageComparatorWindow;
|
||||
_thisInstance.minSize = new Vector2(800, 600);
|
||||
}
|
||||
_thisInstance.Show();
|
||||
}
|
||||
|
||||
private string _manifestPath1 = string.Empty;
|
||||
private string _manifestPath2 = string.Empty;
|
||||
private readonly List<PackageBundle> _changeList = new List<PackageBundle>();
|
||||
private readonly List<PackageBundle> _newList = new List<PackageBundle>();
|
||||
private Vector2 _scrollPos1;
|
||||
private Vector2 _scrollPos2;
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("选择补丁包1", GUILayout.MaxWidth(150)))
|
||||
{
|
||||
string resultPath = EditorUtility.OpenFilePanel("Find", "Assets/", "bytes");
|
||||
if (string.IsNullOrEmpty(resultPath))
|
||||
return;
|
||||
_manifestPath1 = resultPath;
|
||||
}
|
||||
EditorGUILayout.LabelField(_manifestPath1);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("选择补丁包2", GUILayout.MaxWidth(150)))
|
||||
{
|
||||
string resultPath = EditorUtility.OpenFilePanel("Find", "Assets/", "bytes");
|
||||
if (string.IsNullOrEmpty(resultPath))
|
||||
return;
|
||||
_manifestPath2 = resultPath;
|
||||
}
|
||||
EditorGUILayout.LabelField(_manifestPath2);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (string.IsNullOrEmpty(_manifestPath1) == false && string.IsNullOrEmpty(_manifestPath2) == false)
|
||||
{
|
||||
if (GUILayout.Button("比对差异", GUILayout.MaxWidth(150)))
|
||||
{
|
||||
ComparePackage(_changeList, _newList);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
using (new EditorGUI.DisabledScope(false))
|
||||
{
|
||||
int totalCount = _changeList.Count;
|
||||
EditorGUILayout.Foldout(true, $"差异列表 ( {totalCount} )");
|
||||
|
||||
EditorGUI.indentLevel = 1;
|
||||
_scrollPos1 = EditorGUILayout.BeginScrollView(_scrollPos1);
|
||||
{
|
||||
foreach (var bundle in _changeList)
|
||||
{
|
||||
EditorGUILayout.LabelField($"{bundle.BundleName} | {(bundle.FileSize / 1024)}K");
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
EditorGUI.indentLevel = 0;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
using (new EditorGUI.DisabledScope(false))
|
||||
{
|
||||
int totalCount = _newList.Count;
|
||||
EditorGUILayout.Foldout(true, $"新增列表 ( {totalCount} )");
|
||||
|
||||
EditorGUI.indentLevel = 1;
|
||||
_scrollPos2 = EditorGUILayout.BeginScrollView(_scrollPos2);
|
||||
{
|
||||
foreach (var bundle in _newList)
|
||||
{
|
||||
EditorGUILayout.LabelField($"{bundle.BundleName}");
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
EditorGUI.indentLevel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void ComparePackage(List<PackageBundle> changeList, List<PackageBundle> newList)
|
||||
{
|
||||
changeList.Clear();
|
||||
newList.Clear();
|
||||
|
||||
// 加载补丁清单1
|
||||
byte[] bytesData1 = FileUtility.ReadAllBytes(_manifestPath1);
|
||||
PackageManifest manifest1 = ManifestTools.DeserializeFromBinary(bytesData1);
|
||||
|
||||
// 加载补丁清单1
|
||||
byte[] bytesData2 = FileUtility.ReadAllBytes(_manifestPath2);
|
||||
PackageManifest manifest2 = ManifestTools.DeserializeFromBinary(bytesData2);
|
||||
|
||||
// 拷贝文件列表
|
||||
foreach (var bundle2 in manifest2.BundleList)
|
||||
{
|
||||
if (manifest1.TryGetPackageBundleByBundleName(bundle2.BundleName, out PackageBundle bundle1))
|
||||
{
|
||||
if (bundle2.FileHash != bundle1.FileHash)
|
||||
{
|
||||
changeList.Add(bundle2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
newList.Add(bundle2);
|
||||
}
|
||||
}
|
||||
|
||||
// 按字母重新排序
|
||||
changeList.Sort((x, y) => string.Compare(x.BundleName, y.BundleName));
|
||||
newList.Sort((x, y) => string.Compare(x.BundleName, y.BundleName));
|
||||
|
||||
Debug.Log("资源包差异比对完成!");
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Editor/PackageComparator/PackageComparatorWindow.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Editor/PackageComparator/PackageComparatorWindow.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ff3c700b7f108b48998aa1630a769e1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Editor/PackageImporter.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Editor/PackageImporter.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa6624433c5d8e445b1426dcdf0763ba
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
90
Assets/ThirdParty/Extension Sample/Editor/PackageImporter/PackageImporterWindow.cs
vendored
Normal file
90
Assets/ThirdParty/Extension Sample/Editor/PackageImporter/PackageImporterWindow.cs
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class PackageImporterWindow : EditorWindow
|
||||
{
|
||||
static PackageImporterWindow _thisInstance;
|
||||
|
||||
[MenuItem("Tools/补丁包导入工具", false, 101)]
|
||||
static void ShowWindow()
|
||||
{
|
||||
if (_thisInstance == null)
|
||||
{
|
||||
_thisInstance = EditorWindow.GetWindow(typeof(PackageImporterWindow), false, "补丁包导入工具", true) as PackageImporterWindow;
|
||||
_thisInstance.minSize = new Vector2(800, 600);
|
||||
}
|
||||
_thisInstance.Show();
|
||||
}
|
||||
|
||||
private string _manifestPath = string.Empty;
|
||||
private string _packageName = "DefaultPackage";
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("选择补丁包", GUILayout.MaxWidth(150)))
|
||||
{
|
||||
string resultPath = EditorUtility.OpenFilePanel("Find", "Assets/", "bytes");
|
||||
if (!string.IsNullOrEmpty(resultPath))
|
||||
_manifestPath = resultPath;
|
||||
}
|
||||
EditorGUILayout.LabelField(_manifestPath);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (string.IsNullOrEmpty(_manifestPath) == false)
|
||||
{
|
||||
if (GUILayout.Button("导入补丁包(全部文件)", GUILayout.MaxWidth(150)))
|
||||
{
|
||||
string streamingAssetsRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
EditorTools.ClearFolder(streamingAssetsRoot);
|
||||
CopyPackageFiles(_manifestPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CopyPackageFiles(string manifestFilePath)
|
||||
{
|
||||
string manifestFileName = Path.GetFileNameWithoutExtension(manifestFilePath);
|
||||
string outputDirectory = Path.GetDirectoryName(manifestFilePath);
|
||||
|
||||
// 拷贝核心文件
|
||||
{
|
||||
string sourcePath = $"{outputDirectory}/{manifestFileName}.bytes";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsRoot()}/{_packageName}/{manifestFileName}.bytes";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
{
|
||||
string sourcePath = $"{outputDirectory}/{manifestFileName}.hash";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsRoot()}/{_packageName}/{manifestFileName}.hash";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_packageName);
|
||||
string sourcePath = $"{outputDirectory}/{fileName}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsRoot()}/{_packageName}/{fileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
// 加载补丁清单
|
||||
byte[] bytesData = FileUtility.ReadAllBytes(manifestFilePath);
|
||||
PackageManifest manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
||||
|
||||
// 拷贝文件列表
|
||||
int fileCount = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
fileCount++;
|
||||
string sourcePath = $"{outputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsRoot()}/{_packageName}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
|
||||
Debug.Log($"补丁包拷贝完成,一共拷贝了{fileCount}个资源文件");
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Editor/PackageImporter/PackageImporterWindow.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Editor/PackageImporter/PackageImporterWindow.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 699068f8f637708409436199baa62c1f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dcb9955c15609744a9666bd76f6af3d9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEditor;
|
||||
using YooAsset.Editor;
|
||||
|
||||
public static class ShaderVariantCollectionHelper
|
||||
{
|
||||
public static void ClearCurrentShaderVariantCollection()
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");
|
||||
}
|
||||
public static void SaveCurrentShaderVariantCollection(string savePath)
|
||||
{
|
||||
EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionShaderCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");
|
||||
}
|
||||
public static int GetCurrentShaderVariantCollectionVariantCount()
|
||||
{
|
||||
return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取着色器的变种总数量
|
||||
/// </summary>
|
||||
public static string GetShaderVariantCount(string assetPath)
|
||||
{
|
||||
Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);
|
||||
var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);
|
||||
return variantCount.ToString();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab74d4ff4a2805147883de70a1559a0a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
190
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollectionManifest.cs
vendored
Normal file
190
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollectionManifest.cs
vendored
Normal file
@@ -0,0 +1,190 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEditor;
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantCollectionManifest
|
||||
{
|
||||
[Serializable]
|
||||
public class ShaderVariantElement : IComparable<ShaderVariantElement>
|
||||
{
|
||||
public string SortValue { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Pass type to use in this variant.
|
||||
/// </summary>
|
||||
public PassType PassType;
|
||||
|
||||
/// <summary>
|
||||
/// Array of shader keywords to use in this variant.
|
||||
/// </summary>
|
||||
public string[] Keywords;
|
||||
|
||||
public void MakeSortValue()
|
||||
{
|
||||
string combineKeyword = string.Empty;
|
||||
for (int i = 0; i < Keywords.Length; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
combineKeyword = Keywords[0];
|
||||
else
|
||||
combineKeyword = $"{combineKeyword}+{Keywords[0]}";
|
||||
}
|
||||
|
||||
SortValue = $"{PassType}+{combineKeyword}";
|
||||
}
|
||||
public int CompareTo(ShaderVariantElement other)
|
||||
{
|
||||
return SortValue.CompareTo(other.SortValue);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShaderVariantInfo : IComparable<ShaderVariantInfo>
|
||||
{
|
||||
public string SortValue { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 着色器资源路径.
|
||||
/// </summary>
|
||||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// 着色器名称
|
||||
/// </summary>
|
||||
public string ShaderName;
|
||||
|
||||
/// <summary>
|
||||
/// 着色器变种总数
|
||||
/// </summary>
|
||||
public int ShaderVariantCount = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 着色器变种列表
|
||||
/// </summary>
|
||||
public List<ShaderVariantElement> ShaderVariantElements = new List<ShaderVariantElement>(1000);
|
||||
|
||||
public void MakeSortValue()
|
||||
{
|
||||
SortValue = AssetPath + "+" + ShaderName;
|
||||
}
|
||||
public int CompareTo(ShaderVariantInfo other)
|
||||
{
|
||||
return SortValue.CompareTo(other.SortValue);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Number of shaders in this collection
|
||||
/// </summary>
|
||||
public int ShaderTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of total varians in this collection
|
||||
/// </summary>
|
||||
public int VariantTotalCount;
|
||||
|
||||
/// <summary>
|
||||
/// Shader variants info list.
|
||||
/// </summary>
|
||||
public List<ShaderVariantInfo> ShaderVariantInfos = new List<ShaderVariantInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 添加着色器变种信息
|
||||
/// </summary>
|
||||
public void AddShaderVariant(string assetPath, string shaderName, PassType passType, string[] keywords)
|
||||
{
|
||||
// 排序Keyword列表
|
||||
List<string> temper = new List<string>(keywords);
|
||||
temper.Sort();
|
||||
|
||||
var info = GetOrCreateShaderVariantInfo(assetPath, shaderName);
|
||||
ShaderVariantElement element = new ShaderVariantElement();
|
||||
element.PassType = passType;
|
||||
element.Keywords = temper.ToArray();
|
||||
element.MakeSortValue();
|
||||
info.ShaderVariantElements.Add(element);
|
||||
info.ShaderVariantCount++;
|
||||
}
|
||||
private ShaderVariantInfo GetOrCreateShaderVariantInfo(string assetPath, string shaderName)
|
||||
{
|
||||
var selectList = ShaderVariantInfos.Where(t => t.ShaderName == shaderName && t.AssetPath == assetPath).ToList();
|
||||
if (selectList.Count == 0)
|
||||
{
|
||||
ShaderVariantInfo newInfo = new ShaderVariantInfo();
|
||||
newInfo.AssetPath = assetPath;
|
||||
newInfo.ShaderName = shaderName;
|
||||
newInfo.MakeSortValue();
|
||||
ShaderVariantInfos.Add(newInfo);
|
||||
return newInfo;
|
||||
}
|
||||
|
||||
if (selectList.Count != 1)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
return selectList[0];
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 解析SVC文件并将数据写入到清单
|
||||
/// </summary>
|
||||
public static ShaderVariantCollectionManifest Extract(ShaderVariantCollection svc)
|
||||
{
|
||||
var manifest = new ShaderVariantCollectionManifest();
|
||||
manifest.ShaderTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
manifest.VariantTotalCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
|
||||
using (var so = new SerializedObject(svc))
|
||||
{
|
||||
var shaderArray = so.FindProperty("m_Shaders.Array");
|
||||
if (shaderArray != null && shaderArray.isArray)
|
||||
{
|
||||
for (int i = 0; i < shaderArray.arraySize; ++i)
|
||||
{
|
||||
var shaderRef = shaderArray.FindPropertyRelative($"data[{i}].first");
|
||||
var shaderVariantsArray = shaderArray.FindPropertyRelative($"data[{i}].second.variants");
|
||||
if (shaderRef != null && shaderRef.propertyType == SerializedPropertyType.ObjectReference && shaderVariantsArray != null && shaderVariantsArray.isArray)
|
||||
{
|
||||
var shader = shaderRef.objectReferenceValue as Shader;
|
||||
if (shader == null)
|
||||
{
|
||||
throw new Exception("Invalid shader in ShaderVariantCollection file.");
|
||||
}
|
||||
|
||||
string shaderAssetPath = AssetDatabase.GetAssetPath(shader);
|
||||
string shaderName = shader.name;
|
||||
|
||||
// 添加变种信息
|
||||
for (int j = 0; j < shaderVariantsArray.arraySize; ++j)
|
||||
{
|
||||
var propKeywords = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].keywords");
|
||||
var propPassType = shaderVariantsArray.FindPropertyRelative($"Array.data[{j}].passType");
|
||||
if (propKeywords != null && propPassType != null && propKeywords.propertyType == SerializedPropertyType.String)
|
||||
{
|
||||
string[] keywords = propKeywords.stringValue.Split(' ');
|
||||
PassType pathType = (PassType)propPassType.intValue;
|
||||
manifest.AddShaderVariant(shaderAssetPath, shaderName, pathType, keywords);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 重新排序
|
||||
manifest.ShaderVariantInfos.Sort();
|
||||
foreach (var shaderVariantInfo in manifest.ShaderVariantInfos)
|
||||
{
|
||||
shaderVariantInfo.ShaderVariantElements.Sort();
|
||||
}
|
||||
|
||||
return manifest;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97098b04691f5c046ac4829f1d72f425
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
251
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs
vendored
Normal file
251
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs
vendored
Normal file
@@ -0,0 +1,251 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using YooAsset.Editor;
|
||||
|
||||
public static class ShaderVariantCollector
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Prepare,
|
||||
CollectAllMaterial,
|
||||
CollectVariants,
|
||||
CollectSleeping,
|
||||
WaitingDone,
|
||||
}
|
||||
|
||||
private const float WaitMilliseconds = 3000f;
|
||||
private const float SleepMilliseconds = 3000f;
|
||||
private static string _savePath;
|
||||
private static string _packageName;
|
||||
private static int _processMaxNum;
|
||||
private static Action _completedCallback;
|
||||
|
||||
private static ESteps _steps = ESteps.None;
|
||||
private static Stopwatch _elapsedTime;
|
||||
private static List<string> _allMaterials;
|
||||
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 开始收集
|
||||
/// </summary>
|
||||
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
|
||||
{
|
||||
if (_steps != ESteps.None)
|
||||
return;
|
||||
|
||||
if (Path.HasExtension(savePath) == false)
|
||||
savePath = $"{savePath}.shadervariants";
|
||||
if (Path.GetExtension(savePath) != ".shadervariants")
|
||||
throw new System.Exception("Shader variant file extension is invalid.");
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new System.Exception("Package name is null or empty !");
|
||||
|
||||
// 注意:先删除再保存,否则ShaderVariantCollection内容将无法及时刷新
|
||||
AssetDatabase.DeleteAsset(savePath);
|
||||
EditorTools.CreateFileDirectory(savePath);
|
||||
_savePath = savePath;
|
||||
_packageName = packageName;
|
||||
_processMaxNum = processMaxNum;
|
||||
_completedCallback = completedCallback;
|
||||
|
||||
// 聚焦到游戏窗口
|
||||
EditorTools.FocusUnityGameWindow();
|
||||
|
||||
// 创建临时测试场景
|
||||
CreateTempScene();
|
||||
|
||||
_steps = ESteps.Prepare;
|
||||
EditorApplication.update += EditorUpdate;
|
||||
}
|
||||
|
||||
private static void EditorUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.Prepare)
|
||||
{
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
_steps = ESteps.CollectAllMaterial;
|
||||
return; //等待一帧
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectAllMaterial)
|
||||
{
|
||||
_allMaterials = GetAllMaterials();
|
||||
_steps = ESteps.CollectVariants;
|
||||
return; //等待一帧
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectVariants)
|
||||
{
|
||||
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
|
||||
List<string> range = _allMaterials.GetRange(0, count);
|
||||
_allMaterials.RemoveRange(0, count);
|
||||
CollectVariants(range);
|
||||
|
||||
if (_allMaterials.Count > 0)
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.CollectSleeping;
|
||||
}
|
||||
else
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.WaitingDone;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectSleeping)
|
||||
{
|
||||
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
|
||||
{
|
||||
DestroyAllSpheres();
|
||||
_elapsedTime.Stop();
|
||||
_steps = ESteps.CollectVariants;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.WaitingDone)
|
||||
{
|
||||
// 注意:一定要延迟保存才会起效
|
||||
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
|
||||
{
|
||||
_elapsedTime.Stop();
|
||||
_steps = ESteps.None;
|
||||
|
||||
// 保存结果并创建清单
|
||||
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
|
||||
CreateManifest();
|
||||
|
||||
UnityEngine.Debug.Log($"搜集SVC完毕!");
|
||||
EditorApplication.update -= EditorUpdate;
|
||||
_completedCallback?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void CreateTempScene()
|
||||
{
|
||||
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
||||
}
|
||||
private static List<string> GetAllMaterials()
|
||||
{
|
||||
// 获取所有打包的资源
|
||||
CollectResult collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(_packageName, false, false);
|
||||
|
||||
// 搜集所有材质球
|
||||
int progressValue = 0;
|
||||
HashSet<string> result = new HashSet<string>();
|
||||
foreach (var collectAssetInfo in collectResult.CollectAssets)
|
||||
{
|
||||
if (collectAssetInfo.AssetInfo.AssetType == typeof(UnityEngine.Material))
|
||||
{
|
||||
string assetPath = collectAssetInfo.AssetInfo.AssetPath;
|
||||
if (result.Contains(assetPath) == false)
|
||||
result.Add(assetPath);
|
||||
}
|
||||
foreach(var dependAssetInfo in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (dependAssetInfo.AssetType == typeof(UnityEngine.Material))
|
||||
{
|
||||
string assetPath = dependAssetInfo.AssetPath;
|
||||
if (result.Contains(assetPath) == false)
|
||||
result.Add(assetPath);
|
||||
}
|
||||
}
|
||||
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, collectResult.CollectAssets.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 返回结果
|
||||
return result.ToList();
|
||||
}
|
||||
private static void CollectVariants(List<string> materials)
|
||||
{
|
||||
Camera camera = Camera.main;
|
||||
if (camera == null)
|
||||
throw new System.Exception("Not found main camera.");
|
||||
|
||||
// 设置主相机
|
||||
float aspect = camera.aspect;
|
||||
int totalMaterials = materials.Count;
|
||||
float height = Mathf.Sqrt(totalMaterials / aspect) + 1;
|
||||
float width = Mathf.Sqrt(totalMaterials / aspect) * aspect + 1;
|
||||
float halfHeight = Mathf.CeilToInt(height / 2f);
|
||||
float halfWidth = Mathf.CeilToInt(width / 2f);
|
||||
camera.orthographic = true;
|
||||
camera.orthographicSize = halfHeight;
|
||||
camera.transform.position = new Vector3(0f, 0f, -10f);
|
||||
|
||||
// 创建测试球体
|
||||
int xMax = (int)(width - 1);
|
||||
int x = 0, y = 0;
|
||||
int progressValue = 0;
|
||||
for (int i = 0; i < materials.Count; i++)
|
||||
{
|
||||
var material = materials[i];
|
||||
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
|
||||
var go = CreateSphere(material, position, i);
|
||||
if (go != null)
|
||||
_allSpheres.Add(go);
|
||||
if (x == xMax)
|
||||
{
|
||||
x = 0;
|
||||
y++;
|
||||
}
|
||||
else
|
||||
{
|
||||
x++;
|
||||
}
|
||||
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
|
||||
{
|
||||
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||
var shader = material.shader;
|
||||
if (shader == null)
|
||||
return null;
|
||||
|
||||
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
go.GetComponent<Renderer>().sharedMaterial = material;
|
||||
go.transform.position = position;
|
||||
go.name = $"Sphere_{index} | {material.name}";
|
||||
return go;
|
||||
}
|
||||
private static void DestroyAllSpheres()
|
||||
{
|
||||
foreach (var go in _allSpheres)
|
||||
{
|
||||
GameObject.DestroyImmediate(go);
|
||||
}
|
||||
_allSpheres.Clear();
|
||||
|
||||
// 尝试释放编辑器加载的资源
|
||||
EditorUtility.UnloadUnusedAssetsImmediate(true);
|
||||
}
|
||||
private static void CreateManifest()
|
||||
{
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
|
||||
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
|
||||
if (svc != null)
|
||||
{
|
||||
var wrapper = ShaderVariantCollectionManifest.Extract(svc);
|
||||
string jsonData = JsonUtility.ToJson(wrapper, true);
|
||||
string savePath = _savePath.Replace(".shadervariants", ".json");
|
||||
File.WriteAllText(savePath, jsonData);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollector.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21b4cc6bf4c0c064d8e2687024e24c86
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public class ShaderVariantCollectorSetting : ScriptableObject
|
||||
{
|
||||
private const string DefaultSavePath = "Assets/MyShaderVariants.shadervariants";
|
||||
|
||||
public static string GeFileSavePath(string packageName)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_GeFileSavePath";
|
||||
return EditorPrefs.GetString(key, DefaultSavePath);
|
||||
}
|
||||
public static void SetFileSavePath(string packageName, string savePath)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_GeFileSavePath";
|
||||
EditorPrefs.SetString(key, savePath);
|
||||
}
|
||||
|
||||
public static int GeProcessCapacity(string packageName)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_GeProcessCapacity";
|
||||
return EditorPrefs.GetInt(key, 1000);
|
||||
}
|
||||
public static void SetProcessCapacity(string packageName, int capacity)
|
||||
{
|
||||
string key = $"{Application.productName}_{packageName}_GeProcessCapacity";
|
||||
EditorPrefs.SetInt(key, capacity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44454e58a49818040a1aef5799e71b30
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
150
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollectorWindow.cs
vendored
Normal file
150
Assets/ThirdParty/Extension Sample/Editor/ShaderVariantCollector/ShaderVariantCollectorWindow.cs
vendored
Normal file
@@ -0,0 +1,150 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
using YooAsset.Editor;
|
||||
|
||||
public class ShaderVariantCollectorWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("Tools/着色器变种收集器", false, 100)]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private Button _collectButton;
|
||||
private TextField _collectOutputField;
|
||||
private Label _currentShaderCountField;
|
||||
private Label _currentVariantCountField;
|
||||
private SliderInt _processCapacitySlider;
|
||||
private PopupField<string> _packageField;
|
||||
|
||||
private List<string> _packageNames;
|
||||
private string _currentPackageName;
|
||||
|
||||
public void CreateGUI()
|
||||
{
|
||||
try
|
||||
{
|
||||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 包裹名称列表
|
||||
_packageNames = GetBuildPackageNames();
|
||||
_currentPackageName = _packageNames[0];
|
||||
|
||||
// 文件输出目录
|
||||
_collectOutputField = root.Q<TextField>("CollectOutput");
|
||||
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSetting.GeFileSavePath(_currentPackageName));
|
||||
_collectOutputField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSetting.SetFileSavePath(_currentPackageName, _collectOutputField.value);
|
||||
});
|
||||
|
||||
// 收集的包裹
|
||||
var packageContainer = root.Q("PackageContainer");
|
||||
if (_packageNames.Count > 0)
|
||||
{
|
||||
int defaultIndex = GetDefaultPackageIndex(_currentPackageName);
|
||||
_packageField = new PopupField<string>(_packageNames, defaultIndex);
|
||||
_packageField.label = "Package";
|
||||
_packageField.style.width = 350;
|
||||
_packageField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
_currentPackageName = _packageField.value;
|
||||
});
|
||||
packageContainer.Add(_packageField);
|
||||
}
|
||||
else
|
||||
{
|
||||
_packageField = new PopupField<string>();
|
||||
_packageField.label = "Package";
|
||||
_packageField.style.width = 350;
|
||||
packageContainer.Add(_packageField);
|
||||
}
|
||||
|
||||
// 容器值
|
||||
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
|
||||
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSetting.GeProcessCapacity(_currentPackageName));
|
||||
#if !UNITY_2020_3_OR_NEWER
|
||||
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSetting.SetProcessCapacity(_currentPackageName, _processCapacitySlider.value);
|
||||
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||
});
|
||||
#else
|
||||
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSetting.SetProcessCapacity(_currentPackageName, _processCapacitySlider.value);
|
||||
});
|
||||
#endif
|
||||
|
||||
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
|
||||
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
|
||||
|
||||
// 变种收集按钮
|
||||
_collectButton = root.Q<Button>("CollectButton");
|
||||
_collectButton.clicked += CollectButton_clicked;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (_currentShaderCountField != null)
|
||||
{
|
||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
_currentShaderCountField.text = $"Current Shader Count : {currentShaderCount}";
|
||||
}
|
||||
|
||||
if (_currentVariantCountField != null)
|
||||
{
|
||||
int currentVariantCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionVariantCount();
|
||||
_currentVariantCountField.text = $"Current Variant Count : {currentVariantCount}";
|
||||
}
|
||||
}
|
||||
|
||||
private void CollectButton_clicked()
|
||||
{
|
||||
string savePath = ShaderVariantCollectorSetting.GeFileSavePath(_currentPackageName);
|
||||
int processCapacity = _processCapacitySlider.value;
|
||||
ShaderVariantCollector.Run(savePath, _currentPackageName, processCapacity, null);
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
private int GetDefaultPackageIndex(string packageName)
|
||||
{
|
||||
for (int index = 0; index < _packageNames.Count; index++)
|
||||
{
|
||||
if (_packageNames[index] == packageName)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private List<string> GetBuildPackageNames()
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
result.Add(package.PackageName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70401cc80b9807e46bd8283e01b4302f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,11 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
||||
<ui:VisualElement name="CollectContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
|
||||
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
|
||||
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
|
||||
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9bff4878063eaf04dab8713e1e662ac5
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
8
Assets/ThirdParty/Extension Sample/Runtime.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Runtime.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6816dd00c9cfdce4d9386c0b3088b843
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d7171aa14ba0e649900533bfeed0edb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass/AssetHandleExtension.cs
vendored
Normal file
16
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass/AssetHandleExtension.cs
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public static class AssetHandleExtension
|
||||
{
|
||||
/// <summary>
|
||||
/// 等待异步执行完毕
|
||||
/// </summary>
|
||||
public static AssetHandle WaitForAsyncOperationComplete(this AssetHandle thisHandle)
|
||||
{
|
||||
thisHandle.WaitForAsyncComplete();
|
||||
return thisHandle;
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass/AssetHandleExtension.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass/AssetHandleExtension.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0893ac05d109894e9acb6deeb688ee5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
12
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass/HandleBaseExtension.cs
vendored
Normal file
12
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass/HandleBaseExtension.cs
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public static class HandleBaseExtension
|
||||
{
|
||||
public static bool IsSucceed(this HandleBase thisHandle)
|
||||
{
|
||||
return thisHandle.IsDone && thisHandle.Status == EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass/HandleBaseExtension.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Runtime/ExtensionClass/HandleBaseExtension.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03c367406c5062c41ba3290201be20c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5280dfac6a481ee429c769ba5688c9d2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem/TiktokFileSystem.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem/TiktokFileSystem.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ccb22c5c90bfe2f43a0f83f873dd6646
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 879f2b393f883554899ab3345f0dc998
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,67 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using TTSDK;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class TTAssetBundleResult : BundleResult
|
||||
{
|
||||
private readonly IFileSystem _fileSystem;
|
||||
private readonly PackageBundle _packageBundle;
|
||||
private readonly AssetBundle _assetBundle;
|
||||
|
||||
public TTAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageBundle = packageBundle;
|
||||
_assetBundle = assetBundle;
|
||||
}
|
||||
|
||||
public override void UnloadBundleFile()
|
||||
{
|
||||
if (_assetBundle != null)
|
||||
{
|
||||
if (_packageBundle.Encrypted)
|
||||
_assetBundle.Unload(true);
|
||||
else
|
||||
_assetBundle.TTUnload(true);
|
||||
}
|
||||
}
|
||||
public override string GetBundleFilePath()
|
||||
{
|
||||
return _fileSystem.GetBundleFilePath(_packageBundle);
|
||||
}
|
||||
public override byte[] ReadBundleFileData()
|
||||
{
|
||||
return _fileSystem.ReadBundleFileData(_packageBundle);
|
||||
}
|
||||
public override string ReadBundleFileText()
|
||||
{
|
||||
return _fileSystem.ReadBundleFileText(_packageBundle);
|
||||
}
|
||||
|
||||
public override FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new AssetBundleLoadAssetOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
public override FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new AssetBundleLoadAllAssetsOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
public override FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new AssetBundleLoadSubAssetsOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
public override FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
|
||||
{
|
||||
var operation = new AssetBundleLoadSceneOperation(assetInfo, loadParams, suspendLoad);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80ce0631d38cf74458c902fb325afb81
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cba5e0b26df8ee40a93d697f889e33d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,101 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using YooAsset;
|
||||
|
||||
internal class TTFSDownloadFileOperation : DefaultDownloadFileOperation
|
||||
{
|
||||
private TiktokFileSystem _fileSystem;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal TTFSDownloadFileOperation(TiktokFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
// 获取请求地址
|
||||
_requestURL = GetRequestURL();
|
||||
|
||||
// 重置变量
|
||||
ResetRequestFiled();
|
||||
|
||||
// 创建下载器
|
||||
CreateWebRequest();
|
||||
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_webRequest.isDone == false)
|
||||
{
|
||||
CheckRequestTimeout();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查网络错误
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
if (FailedTryAgain <= 0)
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
YooLogger.Error(Error);
|
||||
return;
|
||||
}
|
||||
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
FailedTryAgain--;
|
||||
_steps = ESteps.CreateRequest;
|
||||
YooLogger.Warning(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
//TODO : 抖音小游戏没有找到预下载方法
|
||||
_webRequest = UnityWebRequest.Get(_requestURL);
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_webRequest.SendWebRequest();
|
||||
}
|
||||
private void DisposeWebRequest()
|
||||
{
|
||||
if (_webRequest != null)
|
||||
{
|
||||
//注意:引擎底层会自动调用Abort方法
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0bdf53359f9e17b41b08982a2be2098c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal partial class TTFSInitializeOperation : FSInitializeFileSystemOperation
|
||||
{
|
||||
private readonly TiktokFileSystem _fileSystem;
|
||||
|
||||
public TTFSInitializeOperation(TiktokFileSystem fileSystem)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 614227bf558da7149a7eb6de7dfa1a21
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,98 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using YooAsset;
|
||||
|
||||
internal class TTFSLoadBundleOperation : FSLoadBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
DownloadAssetBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly TiktokFileSystem _fileSystem;
|
||||
private readonly PackageBundle _bundle;
|
||||
private DownloadAssetBundleOperation _downloadAssetBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal TTFSLoadBundleOperation(TiktokFileSystem fileSystem, PackageBundle bundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_bundle = bundle;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.DownloadAssetBundle;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.DownloadAssetBundle)
|
||||
{
|
||||
if (_downloadAssetBundleOp == null)
|
||||
{
|
||||
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
|
||||
options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); ;
|
||||
options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
|
||||
|
||||
if (_bundle.Encrypted)
|
||||
{
|
||||
_downloadAssetBundleOp = new DownloadWebEncryptAssetBundleOperation(false, _fileSystem.DecryptionServices, _bundle, options);
|
||||
_downloadAssetBundleOp.StartOperation();
|
||||
AddChildOperation(_downloadAssetBundleOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
_downloadAssetBundleOp = new DownloadTiktokAssetBundleOperation(_bundle, options);
|
||||
_downloadAssetBundleOp.StartOperation();
|
||||
AddChildOperation(_downloadAssetBundleOp);
|
||||
}
|
||||
}
|
||||
|
||||
_downloadAssetBundleOp.UpdateOperation();
|
||||
DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
|
||||
DownloadedBytes = (long)_downloadAssetBundleOp.DownloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_downloadAssetBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
var assetBundle = _downloadAssetBundleOp.Result;
|
||||
if (assetBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = new TTAssetBundleResult(_fileSystem, _bundle, assetBundle);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloadAssetBundleOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "WebGL platform not support sync load method !";
|
||||
UnityEngine.Debug.LogError(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19997de7b89b54445961e8b973f43ab3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,92 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class TTFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageHash,
|
||||
LoadPackageManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly TiktokFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly int _timeout;
|
||||
private RequestTiktokPackageHashOperation _requestPackageHashOp;
|
||||
private LoadTiktokPackageManifestOperation _loadPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
public TTFSLoadPackageManifestOperation(TiktokFileSystem fileSystem, string packageVersion, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.RequestPackageHash;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageHash)
|
||||
{
|
||||
if (_requestPackageHashOp == null)
|
||||
{
|
||||
_requestPackageHashOp = new RequestTiktokPackageHashOperation(_fileSystem, _packageVersion, _timeout);
|
||||
_requestPackageHashOp.StartOperation();
|
||||
AddChildOperation(_requestPackageHashOp);
|
||||
}
|
||||
|
||||
_requestPackageHashOp.UpdateOperation();
|
||||
if (_requestPackageHashOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestPackageHashOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadPackageManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _requestPackageHashOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadPackageManifest)
|
||||
{
|
||||
if (_loadPackageManifestOp == null)
|
||||
{
|
||||
string packageHash = _requestPackageHashOp.PackageHash;
|
||||
_loadPackageManifestOp = new LoadTiktokPackageManifestOperation(_fileSystem, _packageVersion, packageHash, _timeout);
|
||||
_loadPackageManifestOp.StartOperation();
|
||||
AddChildOperation(_loadPackageManifestOp);
|
||||
}
|
||||
|
||||
_loadPackageManifestOp.UpdateOperation();
|
||||
Progress = _loadPackageManifestOp.Progress;
|
||||
if (_loadPackageManifestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Manifest = _loadPackageManifestOp.Manifest;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _loadPackageManifestOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2850c0b0e742f824f9d1f12b7d68b806
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,62 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class TTFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageVersion,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly TiktokFileSystem _fileSystem;
|
||||
private readonly int _timeout;
|
||||
private RequestTiktokPackageVersionOperation _requestPackageVersionOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal TTFSRequestPackageVersionOperation(TiktokFileSystem fileSystem, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.RequestPackageVersion;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageVersion)
|
||||
{
|
||||
if (_requestPackageVersionOp == null)
|
||||
{
|
||||
_requestPackageVersionOp = new RequestTiktokPackageVersionOperation(_fileSystem, _timeout);
|
||||
_requestPackageVersionOp.StartOperation();
|
||||
AddChildOperation(_requestPackageVersionOp);
|
||||
}
|
||||
|
||||
_requestPackageVersionOp.UpdateOperation();
|
||||
Progress = _requestPackageVersionOp.Progress;
|
||||
if (_requestPackageVersionOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestPackageVersionOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
PackageVersion = _requestPackageVersionOp.PackageVersion;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _requestPackageVersionOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8210185faba92a3479bf6713abab1f19
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 101c97835f86e9147993961f514caf2c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,126 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using UnityEngine;
|
||||
using TTSDK;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DownloadTiktokAssetBundleOperation : DownloadAssetBundleOperation
|
||||
{
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal DownloadTiktokAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
|
||||
{
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
// 获取请求地址
|
||||
_requestURL = GetRequestURL();
|
||||
|
||||
// 重置变量
|
||||
ResetRequestFiled();
|
||||
|
||||
// 创建下载器
|
||||
CreateWebRequest();
|
||||
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_webRequest.isDone == false)
|
||||
{
|
||||
//TODO 需要验证抖音插件请求器的下载进度
|
||||
//CheckRequestTimeout();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查网络错误
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
var downloadHanlder = (DownloadHandlerTTAssetBundle)_webRequest.downloadHandler;
|
||||
AssetBundle assetBundle = downloadHanlder.assetBundle;
|
||||
if (assetBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Download handler asset bundle object is null !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = assetBundle;
|
||||
Status = EOperationStatus.Succeed;
|
||||
|
||||
//TODO 需要验证抖音插件请求器的下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = Bundle.FileSize;
|
||||
Progress = 1f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
if (FailedTryAgain <= 0)
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
YooLogger.Error(Error);
|
||||
return;
|
||||
}
|
||||
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
FailedTryAgain--;
|
||||
_steps = ESteps.CreateRequest;
|
||||
YooLogger.Warning(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override void InternalAbort()
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
_webRequest = TTAssetBundle.GetAssetBundle(_requestURL);
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_webRequest.SendWebRequest();
|
||||
}
|
||||
private void DisposeWebRequest()
|
||||
{
|
||||
if (_webRequest != null)
|
||||
{
|
||||
//注意:引擎底层会自动调用Abort方法
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa5e1bc536118b14ba56f53930539e38
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,129 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class LoadTiktokPackageManifestOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestFileData,
|
||||
VerifyFileData,
|
||||
LoadManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly TiktokFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly string _packageHash;
|
||||
private readonly int _timeout;
|
||||
private UnityWebDataRequestOperation _webDataRequestOp;
|
||||
private DeserializeManifestOperation _deserializer;
|
||||
private int _requestCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹清单
|
||||
/// </summary>
|
||||
public PackageManifest Manifest { private set; get; }
|
||||
|
||||
|
||||
internal LoadTiktokPackageManifestOperation(TiktokFileSystem fileSystem, string packageVersion, string packageHash, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_packageHash = packageHash;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(LoadTiktokPackageManifestOperation));
|
||||
_steps = ESteps.RequestFileData;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestFileData)
|
||||
{
|
||||
if (_webDataRequestOp == null)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_fileSystem.PackageName, _packageVersion);
|
||||
string url = GetRequestURL(fileName);
|
||||
_webDataRequestOp = new UnityWebDataRequestOperation(url, _timeout);
|
||||
_webDataRequestOp.StartOperation();
|
||||
AddChildOperation(_webDataRequestOp);
|
||||
}
|
||||
|
||||
_webDataRequestOp.UpdateOperation();
|
||||
Progress = _webDataRequestOp.Progress;
|
||||
if (_webDataRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.VerifyFileData;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _webDataRequestOp.Error;
|
||||
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(LoadTiktokPackageManifestOperation));
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.VerifyFileData)
|
||||
{
|
||||
string fileHash = HashUtility.BytesCRC32(_webDataRequestOp.Result);
|
||||
if (fileHash == _packageHash)
|
||||
{
|
||||
_steps = ESteps.LoadManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to verify package manifest file!";
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadManifest)
|
||||
{
|
||||
if (_deserializer == null)
|
||||
{
|
||||
_deserializer = new DeserializeManifestOperation(_webDataRequestOp.Result);
|
||||
_deserializer.StartOperation();
|
||||
AddChildOperation(_deserializer);
|
||||
}
|
||||
|
||||
_deserializer.UpdateOperation();
|
||||
Progress = _deserializer.Progress;
|
||||
if (_deserializer.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_deserializer.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Manifest = _deserializer.Manifest;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _deserializer.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRequestURL(string fileName)
|
||||
{
|
||||
// 轮流返回请求地址
|
||||
if (_requestCount % 2 == 0)
|
||||
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
|
||||
else
|
||||
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b648d648fa0c4e44d811b42b80891543
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,92 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class RequestTiktokPackageHashOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageHash,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly TiktokFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly int _timeout;
|
||||
private UnityWebTextRequestOperation _webTextRequestOp;
|
||||
private int _requestCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹哈希值
|
||||
/// </summary>
|
||||
public string PackageHash { private set; get; }
|
||||
|
||||
|
||||
public RequestTiktokPackageHashOperation(TiktokFileSystem fileSystem, string packageVersion, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestTiktokPackageHashOperation));
|
||||
_steps = ESteps.RequestPackageHash;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageHash)
|
||||
{
|
||||
if (_webTextRequestOp == null)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(_fileSystem.PackageName, _packageVersion);
|
||||
string url = GetRequestURL(fileName);
|
||||
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
|
||||
_webTextRequestOp.StartOperation();
|
||||
AddChildOperation(_webTextRequestOp);
|
||||
}
|
||||
|
||||
_webTextRequestOp.UpdateOperation();
|
||||
Progress = _webTextRequestOp.Progress;
|
||||
if (_webTextRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
PackageHash = _webTextRequestOp.Result;
|
||||
if (string.IsNullOrEmpty(PackageHash))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Wechat package hash file content is empty !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _webTextRequestOp.Error;
|
||||
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestTiktokPackageHashOperation));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRequestURL(string fileName)
|
||||
{
|
||||
// 轮流返回请求地址
|
||||
if (_requestCount % 2 == 0)
|
||||
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
|
||||
else
|
||||
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51a0e40e248b49a4783b3dca33a23cf1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,90 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class RequestTiktokPackageVersionOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageVersion,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly TiktokFileSystem _fileSystem;
|
||||
private readonly int _timeout;
|
||||
private UnityWebTextRequestOperation _webTextRequestOp;
|
||||
private int _requestCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion { private set; get; }
|
||||
|
||||
|
||||
public RequestTiktokPackageVersionOperation(TiktokFileSystem fileSystem, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestTiktokPackageVersionOperation));
|
||||
_steps = ESteps.RequestPackageVersion;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageVersion)
|
||||
{
|
||||
if (_webTextRequestOp == null)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_fileSystem.PackageName);
|
||||
string url = GetRequestURL(fileName);
|
||||
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
|
||||
_webTextRequestOp.StartOperation();
|
||||
AddChildOperation(_webTextRequestOp);
|
||||
}
|
||||
|
||||
_webTextRequestOp.UpdateOperation();
|
||||
Progress = _webTextRequestOp.Progress;
|
||||
if (_webTextRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
PackageVersion = _webTextRequestOp.Result;
|
||||
if (string.IsNullOrEmpty(PackageVersion))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Wechat package version file content is empty !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _webTextRequestOp.Error;
|
||||
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestTiktokPackageVersionOperation));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRequestURL(string fileName)
|
||||
{
|
||||
// 轮流返回请求地址
|
||||
if (_requestCount % 2 == 0)
|
||||
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
|
||||
else
|
||||
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a04c463fb00f60f499541fbb98e4fdc4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
266
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem/TiktokFileSystem/TiktokFileSystem.cs
vendored
Normal file
266
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem/TiktokFileSystem/TiktokFileSystem.cs
vendored
Normal file
@@ -0,0 +1,266 @@
|
||||
#if UNITY_WEBGL && DOUYINMINIGAME
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
using TTSDK;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
public static class TiktokFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteServices remoteServices)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(TiktokFileSystem)},YooAsset.RuntimeExtension";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
|
||||
return fileSystemParams;
|
||||
}
|
||||
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteServices remoteServices, IWebDecryptionServices decryptionServices)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(TiktokFileSystem)},YooAsset.RuntimeExtension";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
|
||||
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 抖音小游戏文件系统
|
||||
/// 参考:https://developer.open-douyin.com/docs/resource/zh-CN/mini-game/develop/guide/know
|
||||
/// </summary>
|
||||
internal class TiktokFileSystem : IFileSystem
|
||||
{
|
||||
private class WebRemoteServices : IRemoteServices
|
||||
{
|
||||
private readonly string _webPackageRoot;
|
||||
protected readonly Dictionary<string, string> _mapping = new Dictionary<string, string>(10000);
|
||||
|
||||
public WebRemoteServices(string buildinPackRoot)
|
||||
{
|
||||
_webPackageRoot = buildinPackRoot;
|
||||
}
|
||||
string IRemoteServices.GetRemoteMainURL(string fileName)
|
||||
{
|
||||
return GetFileLoadURL(fileName);
|
||||
}
|
||||
string IRemoteServices.GetRemoteFallbackURL(string fileName)
|
||||
{
|
||||
return GetFileLoadURL(fileName);
|
||||
}
|
||||
|
||||
private string GetFileLoadURL(string fileName)
|
||||
{
|
||||
if (_mapping.TryGetValue(fileName, out string url) == false)
|
||||
{
|
||||
string filePath = PathUtility.Combine(_webPackageRoot, fileName);
|
||||
url = DownloadSystemHelper.ConvertToWWWPath(filePath);
|
||||
_mapping.Add(fileName, url);
|
||||
}
|
||||
return url;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<string, string> _cacheFilePathMapping = new Dictionary<string, string>(10000);
|
||||
private TTFileSystemManager _fileSystemMgr;
|
||||
private string _ttCacheRoot = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件根目录
|
||||
/// </summary>
|
||||
public string FileRoot
|
||||
{
|
||||
get
|
||||
{
|
||||
return _ttCacheRoot;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件数量
|
||||
/// </summary>
|
||||
public int FileCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#region 自定义参数
|
||||
/// <summary>
|
||||
/// 自定义参数:远程服务接口
|
||||
/// </summary>
|
||||
public IRemoteServices RemoteServices { private set; get; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:解密方法类
|
||||
/// </summary>
|
||||
public IWebDecryptionServices DecryptionServices { private set; get; }
|
||||
#endregion
|
||||
|
||||
|
||||
public TiktokFileSystem()
|
||||
{
|
||||
}
|
||||
public virtual FSInitializeFileSystemOperation InitializeFileSystemAsync()
|
||||
{
|
||||
var operation = new TTFSInitializeOperation(this);
|
||||
return operation;
|
||||
}
|
||||
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new TTFSLoadPackageManifestOperation(this, packageVersion, timeout);
|
||||
return operation;
|
||||
}
|
||||
public virtual FSRequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
|
||||
{
|
||||
var operation = new TTFSRequestPackageVersionOperation(this, timeout);
|
||||
return operation;
|
||||
}
|
||||
public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, ClearCacheFilesOptions options)
|
||||
{
|
||||
var operation = new FSClearCacheFilesCompleteOperation();
|
||||
return operation;
|
||||
}
|
||||
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
|
||||
{
|
||||
options.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
options.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
var operation = new TTFSDownloadFileOperation(this, bundle, options);
|
||||
return operation;
|
||||
}
|
||||
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
|
||||
{
|
||||
if (bundle.BundleType == (int)EBuildBundleType.AssetBundle)
|
||||
{
|
||||
var operation = new TTFSLoadBundleOperation(this, bundle);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = $"{nameof(TiktokFileSystem)} not support load bundle type : {bundle.BundleType}";
|
||||
var operation = new FSLoadBundleCompleteOperation(error);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void SetParameter(string name, object value)
|
||||
{
|
||||
if (name == FileSystemParametersDefine.REMOTE_SERVICES)
|
||||
{
|
||||
RemoteServices = (IRemoteServices)value;
|
||||
}
|
||||
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
|
||||
{
|
||||
DecryptionServices = (IWebDecryptionServices)value;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Invalid parameter : {name}");
|
||||
}
|
||||
}
|
||||
public virtual void OnCreate(string packageName, string rootDirectory)
|
||||
{
|
||||
PackageName = packageName;
|
||||
_ttCacheRoot = rootDirectory;
|
||||
|
||||
if (string.IsNullOrEmpty(_ttCacheRoot))
|
||||
{
|
||||
throw new System.Exception("请配置抖音小游戏的缓存根目录!");
|
||||
}
|
||||
|
||||
// 注意:CDN服务未启用的情况下,使用抖音WEB服务器
|
||||
if (RemoteServices == null)
|
||||
{
|
||||
string webRoot = PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName, packageName);
|
||||
RemoteServices = new WebRemoteServices(webRoot);
|
||||
}
|
||||
|
||||
_fileSystemMgr = TT.GetFileSystemManager();
|
||||
}
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool Belong(PackageBundle bundle)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public virtual bool Exists(PackageBundle bundle)
|
||||
{
|
||||
return CheckCacheFileExist(bundle);
|
||||
}
|
||||
public virtual bool NeedDownload(PackageBundle bundle)
|
||||
{
|
||||
if (Belong(bundle) == false)
|
||||
return false;
|
||||
|
||||
return Exists(bundle) == false;
|
||||
}
|
||||
public virtual bool NeedUnpack(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public virtual bool NeedImport(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual string GetBundleFilePath(PackageBundle bundle)
|
||||
{
|
||||
return GetCacheFileLoadPath(bundle);
|
||||
}
|
||||
public virtual byte[] ReadBundleFileData(PackageBundle bundle)
|
||||
{
|
||||
if (CheckCacheFileExist(bundle))
|
||||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
return _fileSystemMgr.ReadFileSync(filePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
}
|
||||
public virtual string ReadBundleFileText(PackageBundle bundle)
|
||||
{
|
||||
if (CheckCacheFileExist(bundle))
|
||||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
return _fileSystemMgr.ReadFileSync(filePath, "utf8");
|
||||
}
|
||||
else
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
public TTFileSystemManager GetFileSystemMgr()
|
||||
{
|
||||
return _fileSystemMgr;
|
||||
}
|
||||
public bool CheckCacheFileExist(PackageBundle bundle)
|
||||
{
|
||||
string url = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
return _fileSystemMgr.IsUrlCached(url);
|
||||
}
|
||||
private string GetCacheFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
if (_cacheFilePathMapping.TryGetValue(bundle.BundleGUID, out string filePath) == false)
|
||||
{
|
||||
filePath = _fileSystemMgr.GetLocalCachedPathForUrl(bundle.FileName);
|
||||
_cacheFilePathMapping.Add(bundle.BundleGUID, filePath);
|
||||
}
|
||||
return filePath;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6b4324eddc60f045aa271bc5bb50cc9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem/WechatFileSystem.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem/WechatFileSystem.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0165bf1a62988a439ce3a00db043620
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b4c0dec5e8fae814eb7ac0299187e8f4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,67 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using WeChatWASM;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class WXAssetBundleResult : BundleResult
|
||||
{
|
||||
private readonly IFileSystem _fileSystem;
|
||||
private readonly PackageBundle _packageBundle;
|
||||
private readonly AssetBundle _assetBundle;
|
||||
|
||||
public WXAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageBundle = packageBundle;
|
||||
_assetBundle = assetBundle;
|
||||
}
|
||||
|
||||
public override void UnloadBundleFile()
|
||||
{
|
||||
if (_assetBundle != null)
|
||||
{
|
||||
if (_packageBundle.Encrypted)
|
||||
_assetBundle.Unload(true);
|
||||
else
|
||||
_assetBundle.WXUnload(true);
|
||||
}
|
||||
}
|
||||
public override string GetBundleFilePath()
|
||||
{
|
||||
return _fileSystem.GetBundleFilePath(_packageBundle);
|
||||
}
|
||||
public override byte[] ReadBundleFileData()
|
||||
{
|
||||
return _fileSystem.ReadBundleFileData(_packageBundle);
|
||||
}
|
||||
public override string ReadBundleFileText()
|
||||
{
|
||||
return _fileSystem.ReadBundleFileText(_packageBundle);
|
||||
}
|
||||
|
||||
public override FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new AssetBundleLoadAssetOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
public override FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new AssetBundleLoadAllAssetsOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
public override FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
|
||||
{
|
||||
var operation = new AssetBundleLoadSubAssetsOperation(_packageBundle, _assetBundle, assetInfo);
|
||||
return operation;
|
||||
}
|
||||
public override FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
|
||||
{
|
||||
var operation = new AssetBundleLoadSceneOperation(assetInfo, loadParams, suspendLoad);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 750c122b5d921aa4a9c882e21982ebd5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 85ec3f4c43303f74a9b9fa14288f9201
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,57 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
using WeChatWASM;
|
||||
|
||||
internal class WXFSClearAllBundleFilesOperation : FSClearCacheFilesOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
ClearAllCacheFiles,
|
||||
WaitResult,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WXFSClearAllBundleFilesOperation(WechatFileSystem fileSystem)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.ClearAllCacheFiles;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.ClearAllCacheFiles)
|
||||
{
|
||||
_steps = ESteps.WaitResult;
|
||||
|
||||
WX.CleanAllFileCache((bool isOk) =>
|
||||
{
|
||||
if (isOk)
|
||||
{
|
||||
YooLogger.Log("微信缓存清理成功!");
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Log("微信缓存清理失败!");
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "微信缓存清理失败!";
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d48600eb90915544586c0108b94cfd02
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,111 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using YooAsset;
|
||||
using WeChatWASM;
|
||||
|
||||
internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
GetUnusedCacheFiles,
|
||||
WaitingSearch,
|
||||
ClearUnusedCacheFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly PackageManifest _manifest;
|
||||
private List<string> _unusedCacheFiles = new List<string>(1000);
|
||||
private int _unusedFileTotalCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WXFSClearUnusedBundleFilesAsync(WechatFileSystem fileSystem, PackageManifest manifest)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_manifest = manifest;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.GetUnusedCacheFiles;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.GetUnusedCacheFiles)
|
||||
{
|
||||
_steps = ESteps.WaitingSearch;
|
||||
|
||||
// 说明:__GAME_FILE_CACHE/yoo/ 目录下包含所有的资源文件和清单文件
|
||||
var fileSystemMgr = _fileSystem.GetFileSystemMgr();
|
||||
var statOption = new WXStatOption();
|
||||
statOption.path = _fileSystem.FileRoot;
|
||||
statOption.recursive = true;
|
||||
statOption.success = (WXStatResponse response) =>
|
||||
{
|
||||
foreach (var fileStat in response.stats)
|
||||
{
|
||||
// 如果是目录文件
|
||||
string fileExtension = Path.GetExtension(fileStat.path);
|
||||
if (string.IsNullOrEmpty(fileExtension))
|
||||
continue;
|
||||
|
||||
// 如果是资源清单
|
||||
//TODO 默认的清单文件格式
|
||||
if (fileExtension == ".bytes" || fileExtension == ".hash")
|
||||
continue;
|
||||
|
||||
// 注意:适配不同的文件命名方式!
|
||||
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fileStat.path);
|
||||
string bundleGUID = fileNameWithoutExtension.Split('_').Last();
|
||||
if (_manifest.TryGetPackageBundleByBundleGUID(bundleGUID, out PackageBundle value) == false)
|
||||
{
|
||||
string filePath = _fileSystem.FileRoot + fileStat.path;
|
||||
if (_unusedCacheFiles.Contains(filePath) == false)
|
||||
_unusedCacheFiles.Add(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
_steps = ESteps.ClearUnusedCacheFiles;
|
||||
_unusedFileTotalCount = _unusedCacheFiles.Count;
|
||||
YooLogger.Log($"Found unused cache files count : {_unusedFileTotalCount}");
|
||||
};
|
||||
statOption.fail = (WXStatResponse response) =>
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = response.errMsg;
|
||||
};
|
||||
fileSystemMgr.Stat(statOption);
|
||||
}
|
||||
|
||||
if (_steps == ESteps.ClearUnusedCacheFiles)
|
||||
{
|
||||
for (int i = _unusedCacheFiles.Count - 1; i >= 0; i--)
|
||||
{
|
||||
string filePath = _unusedCacheFiles[i];
|
||||
_unusedCacheFiles.RemoveAt(i);
|
||||
WX.RemoveFile(filePath, null);
|
||||
|
||||
if (OperationSystem.IsBusy)
|
||||
break;
|
||||
}
|
||||
|
||||
if (_unusedFileTotalCount == 0)
|
||||
Progress = 1.0f;
|
||||
else
|
||||
Progress = 1.0f - (_unusedCacheFiles.Count / _unusedFileTotalCount);
|
||||
|
||||
if (_unusedCacheFiles.Count == 0)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4938d8a5a9d7f24db37f8df6b32501f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,110 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using YooAsset;
|
||||
using WeChatWASM;
|
||||
|
||||
internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
|
||||
{
|
||||
private WechatFileSystem _fileSystem;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WXFSDownloadFileOperation(WechatFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
// 获取请求地址
|
||||
_requestURL = GetRequestURL();
|
||||
|
||||
// 重置变量
|
||||
ResetRequestFiled();
|
||||
|
||||
// 创建下载器
|
||||
CreateWebRequest();
|
||||
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_webRequest.isDone == false)
|
||||
{
|
||||
//TODO 由于微信小游戏插件的问题,暂时不能判定超时!
|
||||
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
|
||||
//CheckRequestTimeout();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查网络错误
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
|
||||
//TODO 解决微信小游戏插件问题
|
||||
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = Bundle.FileSize;
|
||||
Progress = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
if (FailedTryAgain <= 0)
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
YooLogger.Error(Error);
|
||||
return;
|
||||
}
|
||||
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
FailedTryAgain--;
|
||||
_steps = ESteps.CreateRequest;
|
||||
YooLogger.Warning(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
_webRequest = UnityWebRequest.Get(_requestURL);
|
||||
_webRequest.SetRequestHeader("wechatminigame-preload", "1");
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_webRequest.SendWebRequest();
|
||||
}
|
||||
private void DisposeWebRequest()
|
||||
{
|
||||
if (_webRequest != null)
|
||||
{
|
||||
//注意:引擎底层会自动调用Abort方法
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e58c7876bd106e04380cbf4c00e8d584
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation
|
||||
{
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
|
||||
public WXFSInitializeOperation(WechatFileSystem fileSystem)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0c5566de97a44245b840bf388cdfbe0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,96 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class WXFSLoadBundleOperation : FSLoadBundleOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
DownloadAssetBundle,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly PackageBundle _bundle;
|
||||
private DownloadAssetBundleOperation _downloadAssetBundleOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal WXFSLoadBundleOperation(WechatFileSystem fileSystem, PackageBundle bundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_bundle = bundle;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.DownloadAssetBundle;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.DownloadAssetBundle)
|
||||
{
|
||||
if (_downloadAssetBundleOp == null)
|
||||
{
|
||||
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue, 60);
|
||||
options.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); ;
|
||||
options.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
|
||||
|
||||
if (_bundle.Encrypted)
|
||||
{
|
||||
_downloadAssetBundleOp = new DownloadWebEncryptAssetBundleOperation(false, _fileSystem.DecryptionServices, _bundle, options);
|
||||
_downloadAssetBundleOp.StartOperation();
|
||||
AddChildOperation(_downloadAssetBundleOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
_downloadAssetBundleOp = new DownloadWechatAssetBundleOperation(_bundle, options);
|
||||
_downloadAssetBundleOp.StartOperation();
|
||||
AddChildOperation(_downloadAssetBundleOp);
|
||||
}
|
||||
}
|
||||
|
||||
_downloadAssetBundleOp.UpdateOperation();
|
||||
DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
|
||||
DownloadedBytes = (long)_downloadAssetBundleOp.DownloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_downloadAssetBundleOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
var assetBundle = _downloadAssetBundleOp.Result;
|
||||
if (assetBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloadAssetBundleOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "WebGL platform not support sync load method !";
|
||||
UnityEngine.Debug.LogError(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7277b7d1ed5616b41986cad60c3fe97c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,92 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class WXFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageHash,
|
||||
LoadPackageManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly int _timeout;
|
||||
private RequestWechatPackageHashOperation _requestPackageHashOp;
|
||||
private LoadWechatPackageManifestOperation _loadPackageManifestOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
public WXFSLoadPackageManifestOperation(WechatFileSystem fileSystem, string packageVersion, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.RequestPackageHash;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageHash)
|
||||
{
|
||||
if (_requestPackageHashOp == null)
|
||||
{
|
||||
_requestPackageHashOp = new RequestWechatPackageHashOperation(_fileSystem, _packageVersion, _timeout);
|
||||
_requestPackageHashOp.StartOperation();
|
||||
AddChildOperation(_requestPackageHashOp);
|
||||
}
|
||||
|
||||
_requestPackageHashOp.UpdateOperation();
|
||||
if (_requestPackageHashOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestPackageHashOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadPackageManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _requestPackageHashOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadPackageManifest)
|
||||
{
|
||||
if (_loadPackageManifestOp == null)
|
||||
{
|
||||
string packageHash = _requestPackageHashOp.PackageHash;
|
||||
_loadPackageManifestOp = new LoadWechatPackageManifestOperation(_fileSystem, _packageVersion, packageHash, _timeout);
|
||||
_loadPackageManifestOp.StartOperation();
|
||||
AddChildOperation(_loadPackageManifestOp);
|
||||
}
|
||||
|
||||
_loadPackageManifestOp.UpdateOperation();
|
||||
Progress = _loadPackageManifestOp.Progress;
|
||||
if (_loadPackageManifestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_loadPackageManifestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Manifest = _loadPackageManifestOp.Manifest;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _loadPackageManifestOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfbe2efa84cb0524f9e3482e6b895f41
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class WXFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageVersion,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly bool _appendTimeTicks;
|
||||
private readonly int _timeout;
|
||||
private RequestWechatPackageVersionOperation _requestWebPackageVersionOp;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal WXFSRequestPackageVersionOperation(WechatFileSystem fileSystem, bool appendTimeTicks, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_appendTimeTicks = appendTimeTicks;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.RequestPackageVersion;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageVersion)
|
||||
{
|
||||
if (_requestWebPackageVersionOp == null)
|
||||
{
|
||||
_requestWebPackageVersionOp = new RequestWechatPackageVersionOperation(_fileSystem, _appendTimeTicks, _timeout);
|
||||
_requestWebPackageVersionOp.StartOperation();
|
||||
AddChildOperation(_requestWebPackageVersionOp);
|
||||
}
|
||||
|
||||
_requestWebPackageVersionOp.UpdateOperation();
|
||||
Progress = _requestWebPackageVersionOp.Progress;
|
||||
if (_requestWebPackageVersionOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_requestWebPackageVersionOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
PackageVersion = _requestWebPackageVersionOp.PackageVersion;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _requestWebPackageVersionOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4353a9a0cbf86cc43acf3320458e3ac8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3fd307b5063003545a663ccbec226a23
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,128 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using UnityEngine;
|
||||
using WeChatWASM;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DownloadWechatAssetBundleOperation : DownloadAssetBundleOperation
|
||||
{
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal DownloadWechatAssetBundleOperation(PackageBundle bundle, DownloadFileOptions options) : base(bundle, options)
|
||||
{
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
// 获取请求地址
|
||||
_requestURL = GetRequestURL();
|
||||
|
||||
// 重置变量
|
||||
ResetRequestFiled();
|
||||
|
||||
// 创建下载器
|
||||
CreateWebRequest();
|
||||
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
if (_webRequest.isDone == false)
|
||||
{
|
||||
//TODO 由于微信小游戏插件的问题,暂时不能判定超时!
|
||||
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
|
||||
//CheckRequestTimeout();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查网络错误
|
||||
if (CheckRequestResult())
|
||||
{
|
||||
var downloadHanlder = (DownloadHandlerWXAssetBundle)_webRequest.downloadHandler;
|
||||
AssetBundle assetBundle = downloadHanlder.assetBundle;
|
||||
if (assetBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Download handler asset bundle object is null !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Result = assetBundle;
|
||||
Status = EOperationStatus.Succeed;
|
||||
|
||||
//TODO 解决微信小游戏插件问题
|
||||
// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = Bundle.FileSize;
|
||||
Progress = 1f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
}
|
||||
|
||||
// 注意:最终释放请求器
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
if (FailedTryAgain <= 0)
|
||||
{
|
||||
Status = EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
YooLogger.Error(Error);
|
||||
return;
|
||||
}
|
||||
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
FailedTryAgain--;
|
||||
_steps = ESteps.CreateRequest;
|
||||
YooLogger.Warning(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override void InternalAbort()
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
DisposeWebRequest();
|
||||
}
|
||||
|
||||
private void CreateWebRequest()
|
||||
{
|
||||
_webRequest = WXAssetBundle.GetAssetBundle(_requestURL);
|
||||
_webRequest.disposeDownloadHandlerOnDispose = true;
|
||||
_webRequest.SendWebRequest();
|
||||
}
|
||||
private void DisposeWebRequest()
|
||||
{
|
||||
if (_webRequest != null)
|
||||
{
|
||||
//注意:引擎底层会自动调用Abort方法
|
||||
_webRequest.Dispose();
|
||||
_webRequest = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e556be3f274429e4ca6c542fff90e6ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,129 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class LoadWechatPackageManifestOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestFileData,
|
||||
VerifyFileData,
|
||||
LoadManifest,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly string _packageHash;
|
||||
private readonly int _timeout;
|
||||
private UnityWebDataRequestOperation _webDataRequestOp;
|
||||
private DeserializeManifestOperation _deserializer;
|
||||
private int _requestCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹清单
|
||||
/// </summary>
|
||||
public PackageManifest Manifest { private set; get; }
|
||||
|
||||
|
||||
internal LoadWechatPackageManifestOperation(WechatFileSystem fileSystem, string packageVersion, string packageHash, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_packageHash = packageHash;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(LoadWechatPackageManifestOperation));
|
||||
_steps = ESteps.RequestFileData;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestFileData)
|
||||
{
|
||||
if (_webDataRequestOp == null)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_fileSystem.PackageName, _packageVersion);
|
||||
string url = GetRequestURL(fileName);
|
||||
_webDataRequestOp = new UnityWebDataRequestOperation(url, _timeout);
|
||||
_webDataRequestOp.StartOperation();
|
||||
AddChildOperation(_webDataRequestOp);
|
||||
}
|
||||
|
||||
_webDataRequestOp.UpdateOperation();
|
||||
Progress = _webDataRequestOp.Progress;
|
||||
if (_webDataRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.VerifyFileData;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _webDataRequestOp.Error;
|
||||
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(LoadWechatPackageManifestOperation));
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.VerifyFileData)
|
||||
{
|
||||
string fileHash = HashUtility.BytesCRC32(_webDataRequestOp.Result);
|
||||
if (fileHash == _packageHash)
|
||||
{
|
||||
_steps = ESteps.LoadManifest;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Failed to verify package manifest file!";
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadManifest)
|
||||
{
|
||||
if (_deserializer == null)
|
||||
{
|
||||
_deserializer = new DeserializeManifestOperation(_webDataRequestOp.Result);
|
||||
_deserializer.StartOperation();
|
||||
AddChildOperation(_deserializer);
|
||||
}
|
||||
|
||||
_deserializer.UpdateOperation();
|
||||
Progress = _deserializer.Progress;
|
||||
if (_deserializer.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_deserializer.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Manifest = _deserializer.Manifest;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _deserializer.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRequestURL(string fileName)
|
||||
{
|
||||
// 轮流返回请求地址
|
||||
if (_requestCount % 2 == 0)
|
||||
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
|
||||
else
|
||||
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c2153284d246964fb2146f9fdda311c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,92 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class RequestWechatPackageHashOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageHash,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly string _packageVersion;
|
||||
private readonly int _timeout;
|
||||
private UnityWebTextRequestOperation _webTextRequestOp;
|
||||
private int _requestCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹哈希值
|
||||
/// </summary>
|
||||
public string PackageHash { private set; get; }
|
||||
|
||||
|
||||
public RequestWechatPackageHashOperation(WechatFileSystem fileSystem, string packageVersion, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_packageVersion = packageVersion;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestWechatPackageHashOperation));
|
||||
_steps = ESteps.RequestPackageHash;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageHash)
|
||||
{
|
||||
if (_webTextRequestOp == null)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(_fileSystem.PackageName, _packageVersion);
|
||||
string url = GetRequestURL(fileName);
|
||||
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
|
||||
_webTextRequestOp.StartOperation();
|
||||
AddChildOperation(_webTextRequestOp);
|
||||
}
|
||||
|
||||
_webTextRequestOp.UpdateOperation();
|
||||
Progress = _webTextRequestOp.Progress;
|
||||
if (_webTextRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
PackageHash = _webTextRequestOp.Result;
|
||||
if (string.IsNullOrEmpty(PackageHash))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Wechat package hash file content is empty !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _webTextRequestOp.Error;
|
||||
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestWechatPackageHashOperation));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRequestURL(string fileName)
|
||||
{
|
||||
// 轮流返回请求地址
|
||||
if (_requestCount % 2 == 0)
|
||||
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
|
||||
else
|
||||
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f8269507a575884f935f9fbc71396ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,100 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
|
||||
internal class RequestWechatPackageVersionOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RequestPackageVersion,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private readonly int _timeout;
|
||||
private readonly bool _appendTimeTicks;
|
||||
private UnityWebTextRequestOperation _webTextRequestOp;
|
||||
private int _requestCount = 0;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹版本
|
||||
/// </summary>
|
||||
public string PackageVersion { private set; get; }
|
||||
|
||||
|
||||
public RequestWechatPackageVersionOperation(WechatFileSystem fileSystem, bool appendTimeTicks, int timeout)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_appendTimeTicks = appendTimeTicks;
|
||||
_timeout = timeout;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestWechatPackageVersionOperation));
|
||||
_steps = ESteps.RequestPackageVersion;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestPackageVersion)
|
||||
{
|
||||
if (_webTextRequestOp == null)
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_fileSystem.PackageName);
|
||||
string url = GetRequestURL(fileName);
|
||||
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
|
||||
_webTextRequestOp.StartOperation();
|
||||
AddChildOperation(_webTextRequestOp);
|
||||
}
|
||||
|
||||
_webTextRequestOp.UpdateOperation();
|
||||
Progress = _webTextRequestOp.Progress;
|
||||
if (_webTextRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
PackageVersion = _webTextRequestOp.Result;
|
||||
if (string.IsNullOrEmpty(PackageVersion))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Wechat package version file content is empty !";
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _webTextRequestOp.Error;
|
||||
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestWechatPackageVersionOperation));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetRequestURL(string fileName)
|
||||
{
|
||||
string url;
|
||||
|
||||
// 轮流返回请求地址
|
||||
if (_requestCount % 2 == 0)
|
||||
url = _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
|
||||
else
|
||||
url = _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
|
||||
|
||||
// 在URL末尾添加时间戳
|
||||
if (_appendTimeTicks)
|
||||
return $"{url}?{System.DateTime.UtcNow.Ticks}";
|
||||
else
|
||||
return url;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 758fbcd91469b3f4e843a9ea7e3deda9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
277
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem/WechatFileSystem/WechatFileSystem.cs
vendored
Normal file
277
Assets/ThirdParty/Extension Sample/Runtime/ExtensionFileSystem/WechatFileSystem/WechatFileSystem.cs
vendored
Normal file
@@ -0,0 +1,277 @@
|
||||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
using WeChatWASM;
|
||||
|
||||
public static class WechatFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteServices remoteServices)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.RuntimeExtension";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
|
||||
return fileSystemParams;
|
||||
}
|
||||
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteServices remoteServices, IWebDecryptionServices decryptionServices)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.RuntimeExtension";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
|
||||
fileSystemParams.AddParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, decryptionServices);
|
||||
return fileSystemParams;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 微信小游戏文件系统
|
||||
/// 参考:https://wechat-miniprogram.github.io/minigame-unity-webgl-transform/Design/UsingAssetBundle.html
|
||||
/// </summary>
|
||||
internal class WechatFileSystem : IFileSystem
|
||||
{
|
||||
private class WebRemoteServices : IRemoteServices
|
||||
{
|
||||
private readonly string _webPackageRoot;
|
||||
protected readonly Dictionary<string, string> _mapping = new Dictionary<string, string>(10000);
|
||||
|
||||
public WebRemoteServices(string buildinPackRoot)
|
||||
{
|
||||
_webPackageRoot = buildinPackRoot;
|
||||
}
|
||||
string IRemoteServices.GetRemoteMainURL(string fileName)
|
||||
{
|
||||
return GetFileLoadURL(fileName);
|
||||
}
|
||||
string IRemoteServices.GetRemoteFallbackURL(string fileName)
|
||||
{
|
||||
return GetFileLoadURL(fileName);
|
||||
}
|
||||
|
||||
private string GetFileLoadURL(string fileName)
|
||||
{
|
||||
if (_mapping.TryGetValue(fileName, out string url) == false)
|
||||
{
|
||||
string filePath = PathUtility.Combine(_webPackageRoot, fileName);
|
||||
url = DownloadSystemHelper.ConvertToWWWPath(filePath);
|
||||
_mapping.Add(fileName, url);
|
||||
}
|
||||
return url;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<string, string> _cacheFilePathMapping = new Dictionary<string, string>(10000);
|
||||
private WXFileSystemManager _fileSystemMgr;
|
||||
private string _wxCacheRoot = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
private readonly string _packageRoot = YooAssetSettingsData.Setting.DefaultYooFolderName;
|
||||
|
||||
/// <summary>
|
||||
/// 文件根目录
|
||||
/// </summary>
|
||||
public string FileRoot
|
||||
{
|
||||
get
|
||||
{
|
||||
return _wxCacheRoot;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件数量
|
||||
/// </summary>
|
||||
public int FileCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#region 自定义参数
|
||||
/// <summary>
|
||||
/// 自定义参数:远程服务接口
|
||||
/// </summary>
|
||||
public IRemoteServices RemoteServices { private set; get; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:解密方法类
|
||||
/// </summary>
|
||||
public IWebDecryptionServices DecryptionServices { private set; get; }
|
||||
#endregion
|
||||
|
||||
|
||||
public WechatFileSystem()
|
||||
{
|
||||
}
|
||||
public virtual FSInitializeFileSystemOperation InitializeFileSystemAsync()
|
||||
{
|
||||
var operation = new WXFSInitializeOperation(this);
|
||||
return operation;
|
||||
}
|
||||
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
|
||||
{
|
||||
var operation = new WXFSLoadPackageManifestOperation(this, packageVersion, timeout);
|
||||
return operation;
|
||||
}
|
||||
public virtual FSRequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
|
||||
{
|
||||
var operation = new WXFSRequestPackageVersionOperation(this, appendTimeTicks, timeout);
|
||||
return operation;
|
||||
}
|
||||
public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, ClearCacheFilesOptions options)
|
||||
{
|
||||
if (options.ClearMode == EFileClearMode.ClearAllBundleFiles.ToString())
|
||||
{
|
||||
var operation = new WXFSClearAllBundleFilesOperation(this);
|
||||
return operation;
|
||||
}
|
||||
else if (options.ClearMode == EFileClearMode.ClearUnusedBundleFiles.ToString())
|
||||
{
|
||||
var operation = new WXFSClearUnusedBundleFilesAsync(this, manifest);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = $"Invalid clear mode : {options.ClearMode}";
|
||||
var operation = new FSClearCacheFilesCompleteOperation(error);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
|
||||
{
|
||||
options.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
|
||||
options.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
|
||||
var operation = new WXFSDownloadFileOperation(this, bundle, options);
|
||||
return operation;
|
||||
}
|
||||
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
|
||||
{
|
||||
if (bundle.BundleType == (int)EBuildBundleType.AssetBundle)
|
||||
{
|
||||
var operation = new WXFSLoadBundleOperation(this, bundle);
|
||||
return operation;
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = $"{nameof(WechatFileSystem)} not support load bundle type : {bundle.BundleType}";
|
||||
var operation = new FSLoadBundleCompleteOperation(error);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void SetParameter(string name, object value)
|
||||
{
|
||||
if (name == FileSystemParametersDefine.REMOTE_SERVICES)
|
||||
{
|
||||
RemoteServices = (IRemoteServices)value;
|
||||
}
|
||||
else if (name == FileSystemParametersDefine.DECRYPTION_SERVICES)
|
||||
{
|
||||
DecryptionServices = (IWebDecryptionServices)value;
|
||||
}
|
||||
else
|
||||
{
|
||||
YooLogger.Warning($"Invalid parameter : {name}");
|
||||
}
|
||||
}
|
||||
public virtual void OnCreate(string packageName, string packageRoot)
|
||||
{
|
||||
PackageName = packageName;
|
||||
_wxCacheRoot = packageRoot;
|
||||
|
||||
if (string.IsNullOrEmpty(_wxCacheRoot))
|
||||
{
|
||||
throw new System.Exception("请配置微信小游戏缓存根目录!");
|
||||
}
|
||||
|
||||
// 注意:CDN服务未启用的情况下,使用微信WEB服务器
|
||||
if (RemoteServices == null)
|
||||
{
|
||||
string webRoot = PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName, packageName);
|
||||
RemoteServices = new WebRemoteServices(webRoot);
|
||||
}
|
||||
|
||||
_fileSystemMgr = WX.GetFileSystemManager();
|
||||
}
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool Belong(PackageBundle bundle)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public virtual bool Exists(PackageBundle bundle)
|
||||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
return CheckCacheFileExist(filePath);
|
||||
}
|
||||
public virtual bool NeedDownload(PackageBundle bundle)
|
||||
{
|
||||
if (Belong(bundle) == false)
|
||||
return false;
|
||||
|
||||
return Exists(bundle) == false;
|
||||
}
|
||||
public virtual bool NeedUnpack(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public virtual bool NeedImport(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual string GetBundleFilePath(PackageBundle bundle)
|
||||
{
|
||||
return GetCacheFileLoadPath(bundle);
|
||||
}
|
||||
public virtual byte[] ReadBundleFileData(PackageBundle bundle)
|
||||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
if (CheckCacheFileExist(filePath))
|
||||
return _fileSystemMgr.ReadFileSync(filePath);
|
||||
else
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
public virtual string ReadBundleFileText(PackageBundle bundle)
|
||||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
if (CheckCacheFileExist(filePath))
|
||||
return _fileSystemMgr.ReadFileSync(filePath, "utf8");
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
public WXFileSystemManager GetFileSystemMgr()
|
||||
{
|
||||
return _fileSystemMgr;
|
||||
}
|
||||
public bool CheckCacheFileExist(string filePath)
|
||||
{
|
||||
string result = WX.GetCachePath(filePath);
|
||||
if (string.IsNullOrEmpty(result))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
public string GetCacheFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
if (_cacheFilePathMapping.TryGetValue(bundle.BundleGUID, out string filePath) == false)
|
||||
{
|
||||
filePath = PathUtility.Combine(_wxCacheRoot, bundle.FileName);
|
||||
_cacheFilePathMapping.Add(bundle.BundleGUID, filePath);
|
||||
}
|
||||
return filePath;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97f01c24ae799f34393a4362f33a0e1f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f63bfdaa2e1fd3d48b604787fd1a8c99
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
157
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/CopyBuildinManifestOperation.cs
vendored
Normal file
157
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/CopyBuildinManifestOperation.cs
vendored
Normal file
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝内置清单文件到沙盒目录
|
||||
/// </summary>
|
||||
public class CopyBuildinManifestOperation : GameAsyncOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
CheckHashFile,
|
||||
UnpackHashFile,
|
||||
CheckManifestFile,
|
||||
UnpackManifestFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly string _packageName;
|
||||
private readonly string _packageVersion;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private UnityWebFileRequestOperation _hashFileRequestOp;
|
||||
private UnityWebFileRequestOperation _manifestFileRequestOp;
|
||||
|
||||
public CopyBuildinManifestOperation(string packageName, string packageVersion)
|
||||
{
|
||||
_packageName = packageName;
|
||||
_packageVersion = packageVersion;
|
||||
}
|
||||
protected override void OnStart()
|
||||
{
|
||||
_steps = ESteps.CheckHashFile;
|
||||
}
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CheckHashFile)
|
||||
{
|
||||
string hashFilePath = GetCacheHashFilePath();
|
||||
if (File.Exists(hashFilePath))
|
||||
{
|
||||
_steps = ESteps.CheckManifestFile;
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.UnpackHashFile;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.UnpackHashFile)
|
||||
{
|
||||
if(_hashFileRequestOp == null)
|
||||
{
|
||||
string sourcePath = GetBuildinHashFilePath();
|
||||
string destPath = GetCacheHashFilePath();
|
||||
string url = DownloadSystemHelper.ConvertToWWWPath(sourcePath);
|
||||
_hashFileRequestOp = new UnityWebFileRequestOperation(url, destPath);
|
||||
OperationSystem.StartOperation(_packageName, _hashFileRequestOp);
|
||||
}
|
||||
|
||||
if (_hashFileRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_hashFileRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.CheckManifestFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _hashFileRequestOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckManifestFile)
|
||||
{
|
||||
string manifestFilePath = GetCacheManifestFilePath();
|
||||
if (File.Exists(manifestFilePath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.UnpackManifestFile;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.UnpackManifestFile)
|
||||
{
|
||||
if (_manifestFileRequestOp == null)
|
||||
{
|
||||
string sourcePath = GetBuildinManifestFilePath();
|
||||
string destPath = GetCacheManifestFilePath();
|
||||
string url = DownloadSystemHelper.ConvertToWWWPath(sourcePath);
|
||||
_manifestFileRequestOp = new UnityWebFileRequestOperation(url, destPath);
|
||||
OperationSystem.StartOperation(_packageName, _manifestFileRequestOp);
|
||||
}
|
||||
|
||||
if (_manifestFileRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_manifestFileRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _manifestFileRequestOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnAbort()
|
||||
{
|
||||
}
|
||||
|
||||
private string GetBuildinYooRoot()
|
||||
{
|
||||
return YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||||
}
|
||||
private string GetBuildinHashFilePath()
|
||||
{
|
||||
string fileRoot = GetBuildinYooRoot();
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, _packageVersion);
|
||||
return PathUtility.Combine(fileRoot, _packageName, fileName);
|
||||
}
|
||||
private string GetBuildinManifestFilePath()
|
||||
{
|
||||
string fileRoot = GetBuildinYooRoot();
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, _packageVersion);
|
||||
return PathUtility.Combine(fileRoot, _packageName, fileName);
|
||||
}
|
||||
|
||||
private string GetCacheYooRoot()
|
||||
{
|
||||
return YooAssetSettingsData.GetYooDefaultCacheRoot();
|
||||
}
|
||||
private string GetCacheHashFilePath()
|
||||
{
|
||||
string fileRoot = GetCacheYooRoot();
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(_packageName, _packageVersion);
|
||||
return PathUtility.Combine(fileRoot, _packageName, fileName);
|
||||
}
|
||||
private string GetCacheManifestFilePath()
|
||||
{
|
||||
string fileRoot = GetCacheYooRoot();
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_packageName, _packageVersion);
|
||||
return PathUtility.Combine(fileRoot, _packageName, fileName);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41ab464f315df234fb40b0c24e97ee23
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
70
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/GetCacheBundleSizeOperation.cs
vendored
Normal file
70
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/GetCacheBundleSizeOperation.cs
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 获取沙盒目录里缓存文件大小
|
||||
/// </summary>
|
||||
public class GetCacheBundleSizeOperation : GameAsyncOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
GetCacheFiles,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly string _packageName;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 总大小(单位:字节)
|
||||
/// </summary>
|
||||
public long TotalSize = 0;
|
||||
|
||||
|
||||
public GetCacheBundleSizeOperation(string packageName)
|
||||
{
|
||||
_packageName = packageName;
|
||||
}
|
||||
protected override void OnStart()
|
||||
{
|
||||
_steps = ESteps.GetCacheFiles;
|
||||
}
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.GetCacheFiles)
|
||||
{
|
||||
long totalSize = 0;
|
||||
string directoryRoot = GetCacheDirectoryRoot();
|
||||
var directoryInfo = new DirectoryInfo(directoryRoot);
|
||||
if (directoryInfo.Exists)
|
||||
{
|
||||
FileInfo[] fileInfos = directoryInfo.GetFiles("*", SearchOption.AllDirectories);
|
||||
foreach (FileInfo fileInfo in fileInfos)
|
||||
{
|
||||
totalSize += fileInfo.Length;
|
||||
}
|
||||
}
|
||||
|
||||
TotalSize = totalSize;
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
protected override void OnAbort()
|
||||
{
|
||||
}
|
||||
|
||||
private string GetCacheDirectoryRoot()
|
||||
{
|
||||
string rootDirectory = YooAssetSettingsData.GetYooDefaultCacheRoot();
|
||||
string packageRoot = PathUtility.Combine(rootDirectory, _packageName);
|
||||
return PathUtility.Combine(packageRoot, DefaultCacheFileSystemDefine.BundleFilesFolderName);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8790bf5eb17db6843b696018a2b1ce6a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
117
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/LoadAssetsByTagOperation.cs
vendored
Normal file
117
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/LoadAssetsByTagOperation.cs
vendored
Normal file
@@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public class LoadAssetsByTagOperation<TObject> : GameAsyncOperation where TObject : UnityEngine.Object
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadAssets,
|
||||
CheckResult,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly string _tag;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private List<AssetHandle> _handles;
|
||||
|
||||
/// <summary>
|
||||
/// 资源对象集合
|
||||
/// </summary>
|
||||
public List<TObject> AssetObjects { private set; get; }
|
||||
|
||||
|
||||
public LoadAssetsByTagOperation(string tag)
|
||||
{
|
||||
_tag = tag;
|
||||
}
|
||||
protected override void OnStart()
|
||||
{
|
||||
_steps = ESteps.LoadAssets;
|
||||
}
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadAssets)
|
||||
{
|
||||
AssetInfo[] assetInfos = YooAssets.GetAssetInfos(_tag);
|
||||
_handles = new List<AssetHandle>(assetInfos.Length);
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
var handle = YooAssets.LoadAssetAsync(assetInfo);
|
||||
_handles.Add(handle);
|
||||
}
|
||||
_steps = ESteps.CheckResult;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CheckResult)
|
||||
{
|
||||
int index = 0;
|
||||
foreach (var handle in _handles)
|
||||
{
|
||||
if (handle.IsDone == false)
|
||||
{
|
||||
Progress = (float)index / _handles.Count;
|
||||
return;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
|
||||
AssetObjects = new List<TObject>(_handles.Count);
|
||||
foreach (var handle in _handles)
|
||||
{
|
||||
if (handle.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
var assetObject = handle.AssetObject as TObject;
|
||||
if (assetObject != null)
|
||||
{
|
||||
AssetObjects.Add(assetObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = $"资源类型转换失败:{handle.AssetObject.name}";
|
||||
Debug.LogError($"{error}");
|
||||
AssetObjects.Clear();
|
||||
SetFinish(false, error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"{handle.LastError}");
|
||||
AssetObjects.Clear();
|
||||
SetFinish(false, handle.LastError);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SetFinish(true);
|
||||
}
|
||||
}
|
||||
protected override void OnAbort()
|
||||
{
|
||||
}
|
||||
private void SetFinish(bool succeed, string error = "")
|
||||
{
|
||||
Error = error;
|
||||
Status = succeed ? EOperationStatus.Succeed : EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void ReleaseHandle()
|
||||
{
|
||||
foreach (var handle in _handles)
|
||||
{
|
||||
handle.Release();
|
||||
}
|
||||
_handles.Clear();
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/LoadAssetsByTagOperation.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/LoadAssetsByTagOperation.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35cd25a83a43dfb4093399183b31a0d0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
102
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/LoadGameObjectOperation.cs
vendored
Normal file
102
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/LoadGameObjectOperation.cs
vendored
Normal file
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public static class YooAssetsExtension
|
||||
{
|
||||
public static LoadGameObjectOperation LoadGameObjectAsync(this ResourcePackage resourcePackage, string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
|
||||
{
|
||||
var operation = new LoadGameObjectOperation(location, position, rotation, parent, destroyGoOnRelease);
|
||||
YooAssets.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
}
|
||||
|
||||
public class LoadGameObjectOperation : GameAsyncOperation
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
LoadAsset,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly string _location;
|
||||
private readonly Vector3 _positon;
|
||||
private readonly Quaternion _rotation;
|
||||
private readonly Transform _parent;
|
||||
private readonly bool _destroyGoOnRelease;
|
||||
private AssetHandle _handle;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
/// <summary>
|
||||
/// 加载的游戏对象
|
||||
/// </summary>
|
||||
public GameObject Go { private set; get; }
|
||||
|
||||
|
||||
public LoadGameObjectOperation(string location, Vector3 position, Quaternion rotation, Transform parent, bool destroyGoOnRelease = false)
|
||||
{
|
||||
_location = location;
|
||||
_positon = position;
|
||||
_rotation = rotation;
|
||||
_parent = parent;
|
||||
_destroyGoOnRelease = destroyGoOnRelease;
|
||||
}
|
||||
protected override void OnStart()
|
||||
{
|
||||
_steps = ESteps.LoadAsset;
|
||||
}
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.LoadAsset)
|
||||
{
|
||||
if (_handle == null)
|
||||
{
|
||||
_handle = YooAssets.LoadAssetAsync<GameObject>(_location);
|
||||
}
|
||||
|
||||
Progress = _handle.Progress;
|
||||
if (_handle.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_handle.Status != EOperationStatus.Succeed)
|
||||
{
|
||||
Error = _handle.LastError;
|
||||
Status = EOperationStatus.Failed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
else
|
||||
{
|
||||
Go = _handle.InstantiateSync(_positon, _rotation, _parent);
|
||||
Status = EOperationStatus.Succeed;
|
||||
_steps = ESteps.Done;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnAbort()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放资源句柄
|
||||
/// </summary>
|
||||
public void ReleaseHandle()
|
||||
{
|
||||
if (_handle != null)
|
||||
{
|
||||
_handle.Release();
|
||||
|
||||
if (_destroyGoOnRelease)
|
||||
{
|
||||
if (Go != null)
|
||||
GameObject.Destroy(Go);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/LoadGameObjectOperation.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Runtime/ExtensionOperation/LoadGameObjectOperation.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55478908ad5dc5541af1529a3faccee7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
73
Assets/ThirdParty/Extension Sample/Runtime/GameObjectAssetReference.cs
vendored
Normal file
73
Assets/ThirdParty/Extension Sample/Runtime/GameObjectAssetReference.cs
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.CustomEditor(typeof(GameObjectAssetReference), true)]
|
||||
public class GameObjectAssetReferenceInspector : UnityEditor.Editor
|
||||
{
|
||||
private bool _init = false;
|
||||
private GameObject _cacheObject;
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
GameObjectAssetReference mono = (GameObjectAssetReference)target;
|
||||
|
||||
if (_init == false)
|
||||
{
|
||||
_init = true;
|
||||
if (string.IsNullOrEmpty(mono.AssetGUID) == false)
|
||||
{
|
||||
string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(mono.AssetGUID);
|
||||
if (string.IsNullOrEmpty(assetPath) == false)
|
||||
{
|
||||
_cacheObject = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GameObject go = (GameObject)UnityEditor.EditorGUILayout.ObjectField(_cacheObject, typeof(GameObject), false);
|
||||
if (go != _cacheObject)
|
||||
{
|
||||
_cacheObject = go;
|
||||
string assetPath = UnityEditor.AssetDatabase.GetAssetPath(go);
|
||||
mono.AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
|
||||
UnityEditor.EditorUtility.SetDirty(target);
|
||||
}
|
||||
|
||||
UnityEditor.EditorGUILayout.LabelField("Asset GUID", mono.AssetGUID);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public class GameObjectAssetReference : MonoBehaviour
|
||||
{
|
||||
[HideInInspector]
|
||||
public string AssetGUID = "";
|
||||
|
||||
private AssetHandle _handle;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
var package = YooAssets.GetPackage("DefaultPackage");
|
||||
var assetInfo = package.GetAssetInfoByGUID(AssetGUID);
|
||||
_handle = package.LoadAssetAsync(assetInfo);
|
||||
_handle.Completed += Handle_Completed;
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
if (_handle != null)
|
||||
{
|
||||
_handle.Release();
|
||||
_handle = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void Handle_Completed(AssetHandle handle)
|
||||
{
|
||||
if (handle.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
handle.InstantiateSync(this.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/ThirdParty/Extension Sample/Runtime/GameObjectAssetReference.cs.meta
vendored
Normal file
11
Assets/ThirdParty/Extension Sample/Runtime/GameObjectAssetReference.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1534f1a1b207ad542bf1fc73da8b4316
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThirdParty/Extension Sample/Runtime/PanelMonitor.meta
vendored
Normal file
8
Assets/ThirdParty/Extension Sample/Runtime/PanelMonitor.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67ce0f6fc08b0724d95a9f86697bbde3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user