Init
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56
Assets/ThirdParty/Lana Studio/Casual RPG VFX/Demo/Scripts/_InputKeyBoard.cs
vendored
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56
Assets/ThirdParty/Lana Studio/Casual RPG VFX/Demo/Scripts/_InputKeyBoard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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[AddComponentMenu("1Enwer/Input/_KeyBoard")]
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public class _InputKeyBoard : MonoBehaviour
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{
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public PressType pressType = PressType.GetKeyDown;
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public KeyCodeEvent[] keyBoardGetKey;
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public enum PressType
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{
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GetKey,
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GetKeyDown,
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GetKeyUp
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}
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[System.Serializable]
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public class KeyCodeEvent
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{
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public KeyCode keyCode;
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public UnityEvent function;
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}
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// Update is called once per frame
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void Update()
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{
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for (int i = 0; i < keyBoardGetKey.Length; i++)
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{
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if (KeyBoardIsPressed(pressType, keyBoardGetKey[i].keyCode))
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{
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keyBoardGetKey[i].function.Invoke();
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}
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}
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}
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public bool KeyBoardIsPressed(PressType _pressType, KeyCode keycode)
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{
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switch (_pressType)
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{
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case PressType.GetKey:
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return Input.GetKey(keycode);
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case PressType.GetKeyDown:
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return Input.GetKeyDown(keycode);
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case PressType.GetKeyUp:
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return Input.GetKeyUp(keycode);
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default:
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return false;
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}
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}
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}
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