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2025-09-17 18:56:28 +08:00
commit 54c72710a5
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// logger for compilation finished hook.
// where we need a callback and Debug.Log.
// for Unity 2020+ we use ILPostProcessor.
#if !UNITY_2020_3_OR_NEWER
using Mono.CecilX;
using UnityEngine;
namespace Mirror.Weaver
{
public class CompilationFinishedLogger : Logger
{
public void Warning(string message) => Warning(message, null);
public void Warning(string message, MemberReference mr)
{
if (mr != null) message = $"{message} (at {mr})";
if (CompilationFinishedHook.UnityLogEnabled) Debug.LogWarning(message);
CompilationFinishedHook.OnWeaverWarning?.Invoke(message);
}
public void Error(string message) => Error(message, null);
public void Error(string message, MemberReference mr)
{
if (mr != null) message = $"{message} (at {mr})";
if (CompilationFinishedHook.UnityLogEnabled) Debug.LogError(message);
CompilationFinishedHook.OnWeaverError?.Invoke(message);
}
}
}
#endif