UI框架开发中
This commit is contained in:
8
Assets/Scripts/HotUpdate/Main/UI/Base.meta
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8
Assets/Scripts/HotUpdate/Main/UI/Base.meta
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11
Assets/Scripts/HotUpdate/Main/UI/Base/UIBasePanel.cs
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11
Assets/Scripts/HotUpdate/Main/UI/Base/UIBasePanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class UIBasePanel : MonoBehaviour
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{
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public virtual void OnShow() { }
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public virtual void OnHide() { }
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public virtual void Refresh() { }
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}
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||||
11
Assets/Scripts/HotUpdate/Main/UI/Base/UIBasePanel.cs.meta
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11
Assets/Scripts/HotUpdate/Main/UI/Base/UIBasePanel.cs.meta
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19
Assets/Scripts/HotUpdate/Main/UI/Base/UIBaseWindow.cs
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19
Assets/Scripts/HotUpdate/Main/UI/Base/UIBaseWindow.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class UIBaseWindow : MonoBehaviour
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{
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public virtual void Show()
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{
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gameObject.SetActive(true);
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OnShow();
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}
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public virtual void Hide()
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{
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gameObject.SetActive(true);
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OnHide();
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}
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protected virtual void OnShow() { }
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protected virtual void OnHide() { }
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}
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11
Assets/Scripts/HotUpdate/Main/UI/Base/UIBaseWindow.cs.meta
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11
Assets/Scripts/HotUpdate/Main/UI/Base/UIBaseWindow.cs.meta
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8
Assets/Scripts/HotUpdate/Main/UI/MoveCtrlPanel.meta
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8
Assets/Scripts/HotUpdate/Main/UI/MoveCtrlPanel.meta
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fileFormatVersion: 2
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8
Assets/Scripts/HotUpdate/Main/UI/SettingWindow.meta
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8
Assets/Scripts/HotUpdate/Main/UI/SettingWindow.meta
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fileFormatVersion: 2
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37
Assets/Scripts/HotUpdate/Main/UI/SettingWindow/AudioPanel.cs
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37
Assets/Scripts/HotUpdate/Main/UI/SettingWindow/AudioPanel.cs
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Audio;
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public class AudioPanel : UIBasePanel, ISettingsPanel
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{
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[SerializeField] private Slider masterVolumeSlider;
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[SerializeField] private AudioMixer audioMixer;
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private void OnEnable()
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{
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masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
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if (audioMixer == null) audioMixer = FindAnyObjectByType<AudioMixer>();
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}
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public void OnMasterVolumeChanged(float value)
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{
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SettingsManager.Inst.CurrentSettings.masterVolume = value;
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SetVolume(value);
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}
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public void ApplySettings()
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{
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SetVolume(SettingsManager.Inst.CurrentSettings.masterVolume);
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}
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private void SetVolume(float volume)
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{
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if (audioMixer)
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audioMixer.SetFloat("MasterVolume", Mathf.Log10(Mathf.Max(volume, 0.0001f)) * 20);
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||||
}
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||||
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||||
public void ResetToDefault()
|
||||
{
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||||
throw new System.NotImplementedException();
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||||
}
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}
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@@ -0,0 +1,11 @@
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141
Assets/Scripts/HotUpdate/Main/UI/SettingWindow/DisplayPanel.cs
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141
Assets/Scripts/HotUpdate/Main/UI/SettingWindow/DisplayPanel.cs
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using TMPro;
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using System.Collections;
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public class DisplayPanel : UIBasePanel, ISettingsPanel
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{
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[Header("UI References")]
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[SerializeField] private TMP_Dropdown resolutionDropdown;
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[SerializeField] private Toggle fullscreenToggle;
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[SerializeField] private Toggle borderlessToggle;
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[SerializeField] private TMP_Dropdown displayDropdown;
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private Resolution[] resolutions;
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private void Awake()
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{
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InitializeResolutionDropdown();
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InitializeDisplayDropdown();
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}
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private void OnEnable()
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||||
{
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StartCoroutine(InitializeDelayed());
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}
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IEnumerator InitializeDelayed()
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||||
{
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yield return null;
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var settings = SettingsManager.Inst.CurrentSettings;
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resolutionDropdown.SetValueWithoutNotify(settings.resolutionIndex);
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fullscreenToggle.SetIsOnWithoutNotify(settings.fullscreen);
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borderlessToggle.SetIsOnWithoutNotify(settings.borderless);
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displayDropdown.SetValueWithoutNotify(settings.displayIndex);
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UpdateBorderlessToggleState();
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}
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private void InitializeResolutionDropdown()
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||||
{
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resolutions = Screen.resolutions;
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resolutionDropdown.ClearOptions();
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var options = new List<string>();
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for (int i = 0; i < resolutions.Length; i++)
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{
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int refreshRate = Mathf.RoundToInt((float)resolutions[i].refreshRateRatio.value);
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options.Add($"{resolutions[i].width}x{resolutions[i].height} {refreshRate}Hz");
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}
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resolutionDropdown.AddOptions(options);
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}
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private void InitializeDisplayDropdown()
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{
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displayDropdown.ClearOptions();
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var options = new List<string>();
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for (int i = 0; i < Display.displays.Length; i++)
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{
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options.Add($"Display {i + 1}");
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}
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displayDropdown.AddOptions(options);
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}
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public void OnResolutionChanged(int index)
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{
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SettingsManager.Inst.CurrentSettings.resolutionIndex = index;
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ApplySetResolution();
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}
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public void OnFullscreenChanged(bool value)
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||||
{
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SettingsManager.Inst.CurrentSettings.fullscreen = value;
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||||
UpdateBorderlessToggleState();
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ApplySetResolution();
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}
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public void OnBorderlessChanged(bool value)
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||||
{
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SettingsManager.Inst.CurrentSettings.borderless = value;
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ApplySetResolution();
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}
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public void OnDisplayChanged(int index)
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||||
{
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SettingsManager.Inst.CurrentSettings.displayIndex = index;
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ApplySetDisplay();
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}
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private void UpdateBorderlessToggleState()
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||||
{
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borderlessToggle.interactable = fullscreenToggle.isOn;
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if (!fullscreenToggle.isOn)
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borderlessToggle.isOn = false;
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ApplySetResolution();
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}
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||||
public void ApplySettings()
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{
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ApplySetResolution();
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||||
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||||
ApplySetDisplay();
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||||
}
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||||
void ApplySetResolution()
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||||
{
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if (resolutions == null) return;
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var settings = SettingsManager.Inst.CurrentSettings;
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Resolution res = resolutions[resolutions.Length-1];
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if (settings.resolutionIndex < resolutions.Length && settings.resolutionIndex>=0)
|
||||
{
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||||
res = resolutions[settings.resolutionIndex];
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||||
}
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||||
|
||||
FullScreenMode mode = settings.borderless ?
|
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FullScreenMode.FullScreenWindow :
|
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(settings.fullscreen ? FullScreenMode.ExclusiveFullScreen : FullScreenMode.Windowed);
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|
||||
Screen.SetResolution(
|
||||
res.width,
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res.height,
|
||||
mode,
|
||||
res.refreshRateRatio
|
||||
);
|
||||
}
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||||
void ApplySetDisplay()
|
||||
{
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var settings = SettingsManager.Inst.CurrentSettings;
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if (settings.displayIndex > 0 && settings.displayIndex < Display.displays.Length)
|
||||
{
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Display.displays[settings.displayIndex].Activate();
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||||
}
|
||||
}
|
||||
|
||||
public void ResetToDefault()
|
||||
{
|
||||
throw new System.NotImplementedException();
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||||
}
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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guid: b16c03c5d0a387641a3c978840f52037
|
||||
MonoImporter:
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,33 @@
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||||
using TMPro;
|
||||
using UnityEngine;
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||||
using UnityEngine.UI;
|
||||
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||||
public class GeneralPanel : UIBasePanel,ISettingsPanel
|
||||
{
|
||||
[SerializeField] private TMP_InputField serverAddressInput;
|
||||
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||||
public override void OnShow()
|
||||
{
|
||||
serverAddressInput.text = SettingsManager.Inst.CurrentSettings.serverAddress;
|
||||
base.Refresh();
|
||||
}
|
||||
public override void Refresh()
|
||||
{
|
||||
base.Refresh();
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||||
}
|
||||
|
||||
public void OnServerAddressChanged(string value)
|
||||
{
|
||||
SettingsManager.Inst.CurrentSettings.serverAddress = value;
|
||||
}
|
||||
|
||||
public void ApplySettings()
|
||||
{
|
||||
// SettingsManager.Inst.CurrentSettings.serverAddress = value;
|
||||
}
|
||||
|
||||
public void ResetToDefault()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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||||
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|
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|
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|
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178
Assets/Scripts/HotUpdate/Main/UI/SettingWindow/GraphicsPanel.cs
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178
Assets/Scripts/HotUpdate/Main/UI/SettingWindow/GraphicsPanel.cs
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@@ -0,0 +1,178 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using TMPro;
|
||||
using System.Collections;
|
||||
|
||||
public class GraphicsPanel : UIBasePanel, ISettingsPanel
|
||||
{
|
||||
[Header("UI References")]
|
||||
[SerializeField] private TMP_Dropdown qualityDropdown;
|
||||
[SerializeField] private Toggle vsyncToggle;
|
||||
[SerializeField] private Slider shadowDistanceSlider;
|
||||
[SerializeField] private TMP_Dropdown antiAliasingDropdown;
|
||||
[SerializeField] private Toggle bloomToggle;
|
||||
[SerializeField] private Slider renderScaleSlider;
|
||||
|
||||
[Header("Graphics References")]
|
||||
[SerializeField] private VolumeProfile urpVolumeProfile;
|
||||
|
||||
[Header("Quality Presets")]
|
||||
[SerializeField]
|
||||
private QualityPreset[] qualityPresets = new QualityPreset[4]
|
||||
{
|
||||
new QualityPreset("Low", 0, false, 20f, 0, false, 0.8f),
|
||||
new QualityPreset("Medium", 1, false, 40f, 1, true, 1.0f),
|
||||
new QualityPreset("High", 2, true, 60f, 2, true, 1.2f),
|
||||
new QualityPreset("Ultra", 3, true, 100f, 2, true, 1.5f)
|
||||
};
|
||||
|
||||
[System.Serializable]
|
||||
public class QualityPreset
|
||||
{
|
||||
public string name;
|
||||
public int qualityLevel;
|
||||
public bool vsyncEnabled;
|
||||
public float shadowDistance;
|
||||
public int antiAliasing;
|
||||
public bool bloomEnabled;
|
||||
public float renderScale;
|
||||
|
||||
public QualityPreset(string name, int qualityLevel, bool vsyncEnabled, float shadowDistance,
|
||||
int antiAliasing, bool bloomEnabled, float renderScale)
|
||||
{
|
||||
this.name = name;
|
||||
this.qualityLevel = qualityLevel;
|
||||
this.vsyncEnabled = vsyncEnabled;
|
||||
this.shadowDistance = shadowDistance;
|
||||
this.antiAliasing = antiAliasing;
|
||||
this.bloomEnabled = bloomEnabled;
|
||||
this.renderScale = renderScale;
|
||||
}
|
||||
}
|
||||
|
||||
private UniversalRenderPipelineAsset _urpAsset;
|
||||
private Bloom _bloom;
|
||||
private void OnEnable()
|
||||
{
|
||||
StartCoroutine(InitializeDelayed());
|
||||
}
|
||||
|
||||
private IEnumerator InitializeDelayed()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
_urpAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
|
||||
|
||||
if (_urpAsset == null)
|
||||
{
|
||||
Debug.LogError("URP Asset null");
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (urpVolumeProfile != null && !urpVolumeProfile.TryGet(out _bloom))
|
||||
{
|
||||
Debug.LogWarning("Volume Profile Bloom null");
|
||||
}
|
||||
|
||||
//InitializeQualityDropdown();
|
||||
var settings = SettingsManager.Inst.CurrentSettings;
|
||||
qualityDropdown.SetValueWithoutNotify(settings.qualityLevel);
|
||||
vsyncToggle.SetIsOnWithoutNotify(settings.vsyncEnabled);
|
||||
shadowDistanceSlider.SetValueWithoutNotify(settings.shadowDistance);
|
||||
antiAliasingDropdown.SetValueWithoutNotify(settings.antiAliasing);
|
||||
bloomToggle.SetIsOnWithoutNotify(settings.bloomEnabled);
|
||||
renderScaleSlider.SetValueWithoutNotify(settings.renderScale);
|
||||
ApplySettings();
|
||||
}
|
||||
|
||||
//private void InitializeQualityDropdown()
|
||||
//{
|
||||
// qualityDropdown.ClearOptions();
|
||||
// foreach (var preset in qualityPresets)
|
||||
// {
|
||||
// qualityDropdown.options.Add(new TMP_Dropdown.OptionData(preset.name));
|
||||
// }
|
||||
//}
|
||||
|
||||
public void OnQualityChanged(int index)
|
||||
{
|
||||
|
||||
SettingsManager.Inst.CurrentSettings.qualityLevel = index;
|
||||
var settings = SettingsManager.Inst.CurrentSettings;
|
||||
|
||||
if (index >= 0 && index < qualityPresets.Length)
|
||||
{
|
||||
var preset = qualityPresets[index];
|
||||
// Ӧ<><D3A6>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
vsyncToggle.SetIsOnWithoutNotify(preset.vsyncEnabled);
|
||||
shadowDistanceSlider.SetValueWithoutNotify(preset.shadowDistance);
|
||||
antiAliasingDropdown.SetValueWithoutNotify(preset.antiAliasing);
|
||||
bloomToggle.SetIsOnWithoutNotify(preset.bloomEnabled);
|
||||
renderScaleSlider.SetValueWithoutNotify(preset.renderScale);
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
OnVSyncChanged(settings.vsyncEnabled);
|
||||
OnShadowDistanceChanged(settings.shadowDistance);
|
||||
OnAntiAliasingChanged(settings.antiAliasing);
|
||||
OnBloomChanged(settings.bloomEnabled);
|
||||
OnRenderScaleChanged(settings.renderScale);
|
||||
}
|
||||
|
||||
public void OnVSyncChanged(bool value)
|
||||
{
|
||||
SettingsManager.Inst.CurrentSettings.vsyncEnabled = value;
|
||||
QualitySettings.vSyncCount = value ? 1 : 0;
|
||||
}
|
||||
|
||||
public void OnShadowDistanceChanged(float value)
|
||||
{
|
||||
SettingsManager.Inst.CurrentSettings.shadowDistance = value;
|
||||
if (_urpAsset != null)
|
||||
_urpAsset.shadowDistance = value;
|
||||
}
|
||||
|
||||
public void OnAntiAliasingChanged(int index)
|
||||
{
|
||||
SettingsManager.Inst.CurrentSettings.antiAliasing = index;
|
||||
if (_urpAsset != null)
|
||||
_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, index);
|
||||
}
|
||||
|
||||
public void OnBloomChanged(bool value)
|
||||
{
|
||||
SettingsManager.Inst.CurrentSettings.bloomEnabled = value;
|
||||
if (_bloom != null)
|
||||
_bloom.active = value;
|
||||
}
|
||||
|
||||
public void OnRenderScaleChanged(float value)
|
||||
{
|
||||
SettingsManager.Inst.CurrentSettings.renderScale = value;
|
||||
if (_urpAsset != null)
|
||||
_urpAsset.renderScale = value;
|
||||
}
|
||||
|
||||
public void ApplySettings()
|
||||
{
|
||||
if (_urpAsset == null) return;
|
||||
|
||||
var settings = SettingsManager.Inst.CurrentSettings;
|
||||
if (settings.qualityLevel != 4)
|
||||
QualitySettings.SetQualityLevel(settings.qualityLevel);
|
||||
QualitySettings.vSyncCount = settings.vsyncEnabled ? 1 : 0;
|
||||
|
||||
_urpAsset.shadowDistance = settings.shadowDistance;
|
||||
_urpAsset.msaaSampleCount = (int)Mathf.Pow(2, settings.antiAliasing);
|
||||
_urpAsset.renderScale = settings.renderScale;
|
||||
|
||||
if (_bloom != null) _bloom.active = settings.bloomEnabled;
|
||||
}
|
||||
|
||||
public void ResetToDefault()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a15301d059dcf34ea494f21cef46548
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using YooAsset;
|
||||
using System;
|
||||
|
||||
public class SettingsManager: Singleton<SettingsManager>
|
||||
{
|
||||
private GameSettings _currentSettings;
|
||||
public GameSettings CurrentSettings => _currentSettings;
|
||||
private string settingsPath;
|
||||
public SettingsManager()
|
||||
{
|
||||
settingsPath = Path.Combine(Application.persistentDataPath, "settings.json");
|
||||
LoadSettings();
|
||||
Debug.Log("SettingsManager 初始化完成");
|
||||
}
|
||||
|
||||
public void LoadSettings()
|
||||
{
|
||||
if (File.Exists(settingsPath))
|
||||
{
|
||||
string json = File.ReadAllText(settingsPath);
|
||||
_currentSettings = JsonUtility.FromJson<GameSettings>(json);
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetToDefaultSettings();
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveSettings()
|
||||
{
|
||||
string json = JsonUtility.ToJson(_currentSettings, true);
|
||||
File.WriteAllText(settingsPath, json);
|
||||
}
|
||||
public void ResetToDefaultSettings()
|
||||
{
|
||||
_currentSettings = new GameSettings();
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class GameSettings
|
||||
{
|
||||
public string serverAddress = "http://127.0.0.1:8080";
|
||||
|
||||
public float masterVolume = 0.75f;
|
||||
|
||||
public int qualityLevel = 2;
|
||||
public bool vsyncEnabled = true;
|
||||
public float shadowDistance = 50f;
|
||||
public int antiAliasing = 2;
|
||||
public bool bloomEnabled = true;
|
||||
public float renderScale = 1.0f;
|
||||
|
||||
public int resolutionIndex = 0;
|
||||
public bool fullscreen = true;
|
||||
public bool borderless = false;
|
||||
public int displayIndex = 0;
|
||||
}
|
||||
public interface ISettingsPanel
|
||||
{
|
||||
void ApplySettings();
|
||||
void ResetToDefault();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d1ed5819e87e0f4ebbdf4dad51fcb7a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,83 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SettingsWindow : UIBaseWindow
|
||||
{
|
||||
[Header("Panels")]
|
||||
public GeneralPanel generalPanel;
|
||||
public AudioPanel audioPanel;
|
||||
public GraphicsPanel graphicsPanel;
|
||||
public DisplayPanel displayPanel;
|
||||
|
||||
[Header("Tab Buttons")]
|
||||
public Button generalTab;
|
||||
public Button audioTab;
|
||||
public Button graphicsTab;
|
||||
public Button displayTab;
|
||||
|
||||
[Header("Action Buttons")]
|
||||
public Button applyButton;
|
||||
public Button cancelButton;
|
||||
public Button defaultsButton;
|
||||
public Button quitButton;
|
||||
|
||||
private UIBasePanel currentPanel;
|
||||
bool init = false;
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
if (!init)
|
||||
{
|
||||
generalTab.onClick.AddListener(() => SwitchPanel(generalPanel));
|
||||
audioTab.onClick.AddListener(() => SwitchPanel(audioPanel));
|
||||
graphicsTab.onClick.AddListener(() => SwitchPanel(graphicsPanel));
|
||||
displayTab.onClick.AddListener(() => SwitchPanel(displayPanel));
|
||||
|
||||
applyButton.onClick.AddListener(ApplyAllSettings);
|
||||
cancelButton.onClick.AddListener(() => { UIManager.Inst.HideWindow(gameObject.name); });
|
||||
defaultsButton.onClick.AddListener(ResetToDefaults);
|
||||
quitButton.onClick.AddListener(() => { Application.Quit(); });
|
||||
}
|
||||
SwitchPanel(generalPanel);
|
||||
base.OnShow();
|
||||
}
|
||||
|
||||
private void SwitchPanel(UIBasePanel newPanel)
|
||||
{
|
||||
if (currentPanel != null)
|
||||
currentPanel.gameObject.SetActive(false);
|
||||
|
||||
newPanel.gameObject.SetActive(true);
|
||||
currentPanel = newPanel;
|
||||
UpdateTabButtons();
|
||||
}
|
||||
|
||||
private void UpdateTabButtons()
|
||||
{
|
||||
generalTab.interactable = currentPanel != generalPanel;
|
||||
audioTab.interactable = currentPanel != audioPanel;
|
||||
graphicsTab.interactable = currentPanel != graphicsPanel;
|
||||
displayTab.interactable = currentPanel != displayPanel;
|
||||
}
|
||||
|
||||
public void ApplyAllSettings()
|
||||
{
|
||||
generalPanel.ApplySettings();
|
||||
|
||||
displayPanel.ApplySettings();
|
||||
|
||||
graphicsPanel.ApplySettings();
|
||||
|
||||
audioPanel.ApplySettings();
|
||||
|
||||
SettingsManager.Inst.SaveSettings();
|
||||
|
||||
UIManager.Inst.HideWindow(gameObject.name);
|
||||
}
|
||||
|
||||
public void ResetToDefaults()
|
||||
{
|
||||
SettingsManager.Inst.ResetToDefaultSettings();
|
||||
SwitchPanel(currentPanel);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d6ce7fe9c8bcb144bfed87170589a6e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
37
Assets/Scripts/HotUpdate/Main/UI/UIManager.cs
Normal file
37
Assets/Scripts/HotUpdate/Main/UI/UIManager.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public class UIManager : SingletonMono<UIManager>
|
||||
{
|
||||
Transform uiRoot;
|
||||
Dictionary<string, UIBaseWindow> openedWindows = new Dictionary<string, UIBaseWindow>();
|
||||
public void ShowWindow<T>(string windowName,Action<T> onShow = null) where T : UIBaseWindow
|
||||
{
|
||||
if (openedWindows.ContainsKey(windowName))
|
||||
{
|
||||
var window = openedWindows[windowName] as T;
|
||||
window.Show();
|
||||
onShow?.Invoke(window);
|
||||
}
|
||||
else
|
||||
{
|
||||
YooAssets.LoadAssetAsync<GameObject>(windowName).Completed += handle =>
|
||||
{
|
||||
GameObject go = Instantiate((GameObject)handle.AssetObject, GameManager.Inst.MainUICanvas.transform);
|
||||
var window = go.GetComponent<T>();
|
||||
window.Show();
|
||||
onShow?.Invoke(window);
|
||||
};
|
||||
}
|
||||
}
|
||||
public void HideWindow(string windowName)
|
||||
{
|
||||
if (openedWindows.ContainsKey(windowName))
|
||||
{
|
||||
openedWindows[windowName].Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/HotUpdate/Main/UI/UIManager.cs.meta
Normal file
11
Assets/Scripts/HotUpdate/Main/UI/UIManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20e218836a1c9e345ae1652efb3f2931
|
||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user