UI框架开发中
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@@ -5,7 +5,7 @@ using UnityEngine;
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using UniFramework.Event;
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using YooAsset;
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public class Boot : Singleton<Boot>
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public class Boot : SingletonMono<Boot>
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{
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public GameObject MainUICanvas;
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public Camera UICamera;
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@@ -1,24 +1,23 @@
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using UnityEngine;
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public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
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public class Singleton<T> where T:class,new()
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{
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private static T _instance;
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static T _inst;
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static readonly object _lock = new object();
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public static T Inst
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{
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get
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{
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if (_instance == null)
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lock (_lock)
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{
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_instance = FindAnyObjectByType<T>();
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if (_instance == null)
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if(_inst == null)
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{
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GameObject singletonObject = new GameObject(typeof(T).Name);
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_instance = singletonObject.AddComponent<T>();
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_inst = new T();
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Debug.Log($"[Singleton] 创建 {typeof(T).Name} 实例");
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}
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return _inst;
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}
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return _instance;
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}
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}
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}
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}
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29
Assets/Scripts/Runtime/SingletonMono.cs
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29
Assets/Scripts/Runtime/SingletonMono.cs
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@@ -0,0 +1,29 @@
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using UnityEngine;
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public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
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{
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private static T _instance;
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private static readonly object _lock = new object();
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public static T Inst
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{
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get
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{
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lock (_lock)
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{
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if (_instance == null)
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{
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_instance = FindAnyObjectByType<T>();
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if (_instance == null)
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{
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GameObject singletonObject = new GameObject(typeof(T).Name);
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DontDestroyOnLoad(singletonObject);
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_instance = singletonObject.AddComponent<T>();
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Debug.Log($"实例化{singletonObject.name}");
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}
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}
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return _instance;
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}
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}
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}
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}
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11
Assets/Scripts/Runtime/SingletonMono.cs.meta
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11
Assets/Scripts/Runtime/SingletonMono.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 50a00830f8355f345af250090bebff8e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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