UI框架开发中
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@@ -1,24 +1,23 @@
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using UnityEngine;
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public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
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public class Singleton<T> where T:class,new()
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{
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private static T _instance;
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static T _inst;
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static readonly object _lock = new object();
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public static T Inst
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{
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get
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{
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if (_instance == null)
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lock (_lock)
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{
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_instance = FindAnyObjectByType<T>();
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if (_instance == null)
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if(_inst == null)
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{
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GameObject singletonObject = new GameObject(typeof(T).Name);
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_instance = singletonObject.AddComponent<T>();
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_inst = new T();
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Debug.Log($"[Singleton] 创建 {typeof(T).Name} 实例");
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}
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return _inst;
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}
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return _instance;
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}
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}
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}
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}
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