debug
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using System.Collections;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace IngameDebugConsole
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{
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public class CopyLogsOnResizeButtonClick : MonoBehaviour, IPointerClickHandler
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{
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[SerializeField]
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private int maxLogCount = int.MaxValue;
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[SerializeField]
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private float maxElapsedTime = float.PositiveInfinity;
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void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
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{
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if (!eventData.dragging && eventData.eligibleForClick && DebugLogManager.Instance.copyAllLogsOnResizeButtonClick)
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{
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GUIUtility.systemCopyBuffer = DebugLogManager.Instance.GetAllLogs(maxLogCount, maxElapsedTime);
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StartCoroutine(ScaleAnimationCoroutine());
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}
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}
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private IEnumerator ScaleAnimationCoroutine()
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{
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for (float t = 0f; t < 1f; t += Time.unscaledDeltaTime * 3f)
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{
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transform.localScale = Vector3.one * (1f + Mathf.PingPong(t, 0.5f));
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yield return null;
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}
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transform.localScale = Vector3.one;
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}
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}
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}
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