debug
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#if !UNITY_EDITOR && UNITY_WEBGL
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace IngameDebugConsole
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{
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public class DebugLogItemCopyWebGL : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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[DllImport( "__Internal" )]
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private static extern void IngameDebugConsoleStartCopy( string textToCopy );
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[DllImport( "__Internal" )]
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private static extern void IngameDebugConsoleCancelCopy();
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private DebugLogItem logItem;
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public void Initialize( DebugLogItem logItem )
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{
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this.logItem = logItem;
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}
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public void OnPointerDown( PointerEventData eventData )
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{
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string log = logItem.GetCopyContent();
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if( !string.IsNullOrEmpty( log ) )
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IngameDebugConsoleStartCopy( log );
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}
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public void OnPointerUp( PointerEventData eventData )
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{
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if( eventData.dragging )
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IngameDebugConsoleCancelCopy();
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}
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}
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}
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#endif
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