更新YooAsset HybridCLR
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25
Assets/ThirdParty/Extension Sample/Editor/ClearBuildCache/ClearBuildCache.cs
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25
Assets/ThirdParty/Extension Sample/Editor/ClearBuildCache/ClearBuildCache.cs
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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internal class ClearBuildCacheWindow
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{
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[MenuItem("Tools/Clear Build Cache", false, 2)]
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public static void OpenWindow()
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{
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// 清空SBP构建缓存
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UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
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// 删除AssetDependDB文件
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string projectPath = YooAsset.Editor.EditorTools.GetProjectPath();
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string databaseFilePath = $"{projectPath}/Library/AssetDependencyDB";
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if (File.Exists(databaseFilePath))
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{
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File.Delete(databaseFilePath);
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}
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}
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}
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}
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11
Assets/ThirdParty/Extension Sample/Editor/ClearBuildCache/ClearBuildCache.cs.meta
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11
Assets/ThirdParty/Extension Sample/Editor/ClearBuildCache/ClearBuildCache.cs.meta
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fileFormatVersion: 2
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guid: 8bf2d0ddd780f1746b7f1c7e0f9959e0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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