using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameSystem : Singleton { public NetWorkThirdCharacterController localPlayer; public void Init() { UIManager.Inst.Init(); SettingsManager.Inst.Init(); GraphicsManager.Inst.Init(); AudioManager.Inst.Init(); } public void UpdateCursorState(bool value) { if (localPlayer != null) { localPlayer.UpdateCursorState(value); } } }